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God of War: Chains of Olympus

2008-05-14

Grade:  9.0

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God of War: Chains of Olympus screenshots:

God of War: Chains of Olympus screenshot 
No sweetie, daddy's not covered in blood, that's just ketchup

God of War: Chains of Olympus screenshot 
Those are my green orbs, you do not touch them

God of War: Chains of Olympus screenshot 
Ooooohhhhh, I'm a lumberjack and I'm ok...

God of War: Chains of Olympus screenshot 
Yep, Gorgons are back and they still suck

God of War: Chains of Olympus screenshot 
He'd be kind of cute if he wasn't trying to eat me

God of War: Chains of Olympus screenshot 
I never get tired of stomping on Harpy heads


God of War: Chains of Olympus screenshot 
You know Kratos, always breaking something, can't just leave the temple as he found it

God of War: Chains of Olympus screenshot 
It would be much easier to just settle this with a game of Checkers

God of War: Chains of Olympus screenshot 
Being a Satanist, it's important to Kratos to sacrifice at least one goatman per day.

God of War: Chains of Olympus screenshot 
And just like that, Kratos ruined dance practice

God of War: Chains of Olympus screenshot 
I'm surprised he came so close to crushing me, with only one eye his depth perception must be terrible

God of War: Chains of Olympus screenshot 
He thought Kratos was going to put some eyedrops in for him, he was wrong


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What's That? We HAVEN'T Killed Every Creature in All of Greek Mythology Yet?

   When it comes to badasses, there are a few specific folks who come to mind. Chuck Norris, with his roundhouse kicks of fury, Steven Segal, with the ponytail of doom, and Martha Stewart and her soul-stealing stare. However, none of these pillars of destruction quite match up to Sparta's greatest warrior, Kratos (Martha Stewart comes awfully close, but I've got to think Kratos could take her so long as she doesn't get the drop on him).

   The Ghost of Sparta is now haunting the PSP with God of War: Chains of Olympus, the latest entry into a franchise which has seen both critical and commercial success. Things are no different this time around, as this adventure proves that even when Kratos is only an inch tall, he still packs enough power to utterly destroy you a thousand times over. Fans of the series or anyone looking for a worthwhile addition to their PSP library would do well to give this one a go.

It Would Really Be in the Gods' Best Interest Just to Do this Stuff Themselves

   Chains of Olympus is actually not so much the next installment in the God of War story as it is a prequel, albeit a prequel that requires you to have played the first two games in order to understand it. Of course, you should have played the first two games anyway, and if you haven't I have no time for you, and would like you to leave right now before your presence makes me sad. The general feeling of malaise in my soul means a few of you non-players are still lingering, but I'll allow you to stick around so long as you don't look me directly in the eye.

   At any rate, at the game's start Kratos, under the direction of the gods, is tasked with protecting Attica from an invading Persian army. In true God of War tradition, the Persians haven't come alone, and they've brought a massive basilisk to tear up the town and generally make your life miserable. Of course, giant critters just mean an extra big dinner for Kratos, so by the end of the first level he has dispatched the lizard with minimal problems.

   Things really pick up from here, as Helios, the sun god, is captured, and Morpheus, god of dreams, is using his sleepy-time fog to try and take over the land. I know - it's a total bitch move to take over the world with fog, more befitting an effeminate Bond villain than a Greek god, but don't worry, there's more going on. In fact, you'll soon forget all about Morpheus, as in the ultimate deus ex machina, you'll be facing off against an entirely different threat by game's end.

   The only real knock on the story is that it's far too short, as the entire game can be completed in around seven hours assuming you don't spend a large amount of time sightseeing. Thus, the whole tale feels a bit rushed, and the ending comes far too abruptly for a God of War title. Also, the narrative doesn't pull you in and make you root for Kratos like you've likely grown accustomed to; instead he comes across as a self-obsessed whiny pants annoyed at having to save the gods' keisters yet again. There are still some intense moments, though - specifically a sequence in the Elysian Fields that will tear at your heart no matter how stone cold you think you are. It's okay to cry big guy, it just shows that you're human. A sissy, wimpy human.

Itty Bitty Screen, Large Swaths of Destruction

   One of the great apprehensions I had going into the game was whether it would play like other God of War titles. Ready at Dawn Studios has already created another terrific PSP title in Daxter (ironically, the very game I had to tear myself away from in order to start Chains of Olympus), but whenever a new developer comes to work on a project, you always worry about them tinkering with the formula.

   Ready at Dawn happily gave my worries the middle finger though, and I'm glad to report that this iteration feels just like every other in the series. All of Kratos' best moves are here, and you'll quickly find yourself slipping effortlessly back into the very same combos that have been serving you well all these years. In a welcome addition, the game provides some of the most useful magic and alternate weapons ever in the series. For the first time ever, it's actually worthwhile to forgo the standard Blades of Chaos in favor of the Gauntlet of Zeus.

   The controls are as familiar as possible, with attacks being mapped to the square and triangle buttons just as you would expect. Magic and evasion are a bit different now, with spells requiring you to hold the right shoulder button while pressing a face button, and dodges forcing you to hold both the left and right shoulder buttons while moving the control nub. It's a difficult adjustment to make, and while you may be able to grasp the magic system quickly, the evasion moves still require a bit more finger dexterity than their split second nature allows.

Hey, Where Did Kratos Go?

   It's not a stretch to say that Chains of Olympus is likely the second-best looking game on the PSP, right behind Crisis Core: Final Fantasy VII. Of course, the easiest way to become the best looking game would be for the Ready at Dawn crew to head over to Square Enix headquarters and channel their inner Kratos, killing and burning until there is no trace that Crisis Core ever existed. Barring that course of action though, it's still high praise to say that Chains of Olympus looks just as good as any PS2 God of War title.

   The only thing detracting from visual perfection is the fact that this game is dark. And I don't mean emo roommate cutting himself while listening to Matchbook Romance dark; I mean the screen could use more brightness. Even with the PSP screen turned up to the max (thus shortening the battery life to 83 seconds), there were still quite a few moments when I found myself squinting into a corner, trying to make out if that was a treasure chest back there, a piece of rubble, or my extra car key I've been trying to find for months.

Look, Kratos is Standing Right Behind Me, and if You Don't Play This Game He's Going to Do Unspeakable Things to My... Gah!!!

   Chains of Olympus is one of those unfortunate games that has to live up to almost otherworldly expectations due to its pedigree. The previous God of War titles sit atop the PlayStation pantheon, and a prequel from an untested developer is usually a recipe for disaster. However, Ready at Dawn really stepped up to the plate and delivered an excellent experience with their sophomore outing. While the game may be a bit on the short side, and even though there isn't much innovation to be found, there's no reason to nitpick on what is otherwise a terrific experience. Play this game, or Kratos will rip your arms off and beat you to death with them.


       ... Brad

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. Summary: Kratos invades the PSP with very satisfying results.

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Systems: PSP

Genre: Action

Setting: Attica, Marathon, Hades, and everywhere in between.

Mood: Dark, dark, dark, dark, dark, dark, dark.

Story: Kratos is entered in the world famous Betty Crocker bakeoff and his soufflé has fallen... so he kills everyone and wins by default.

Graphics: Excellent for the PSP, but there are some brightness issues.

Music/Sound: Terrific, lives up to series expectations.

Voice Acting: Linda Hunt (the narrator) and T.C. Carson (Kratos) absolutely nail it once again.

Script/Dialog: Excellent, still some of the best writing in the field.

Similar Games: God of War, God of War 2.

Gameplay: The other God of War games.

Strengths: Fluid, familiar combat, great visuals, Kratos' ability to both kick ass and chew bubblegum.

Weaknesses: Short, rushed story, not a lot of innovation, some controls have a bit of a learning curve.

Depth: Kill, kill, kill, briefly feel bad about killing, go kill some more. How deep is that?

Length: About 7 hours, too short for a <i>God of War</i> game.

Pace: Brisk (the measure of speed, not the iced tea).

Difficulty: Moderate, but it's adjustable.

Control: Most moves are familiar, but dodging and casting magic are just different enough to give series vets pause.

Learning Curve: Shallow for series vets, a little deeper for newcomers.

Replayability: New costumes and various difficulties mean you'll likely play through a few times.

Will keep you up until (a.k.a Fun Factor): You finish. But don't worry, you won't be late for bed, this one's a shortie.

Notable Features: An alternate weapon that's actually worth using, those button pressing minigames we've all grown so very familiar with.

Fav. Character: Well, no one really gets fleshed out other than Kratos, so I'll go with him. Though, Hades' statue does make him look pretty cool.

Instant Classic: Yep, just by being part of the series it gets a lot of notice.

Publisher: Sony

Developer: Ready at Dawn

Release Date: 2008-03-04

Players: 1

Multiplayer: Negative, Ghostrider.

ESRB: M, M, a thousand times M

Target Audience: Fans of the God of War series.

Recommended For: God of War vets, action gamers, PSP owners.

Not Recommended for: Uptight Puritans, Greek gods, people whose only handheld system is a Nintendo DS (just looking at the UMD does not convey the game's awesomeness).



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