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Dementium: The Ward

2008-03-07

Grade:  5.2

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Dementium: The Ward screenshots:

Dementium: The Ward screenshot 
HUUUUGGGSSS!!!!

Dementium: The Ward screenshot 
So yeah, I'm thinking maybe I should take the elevator

Dementium: The Ward screenshot 
You know, Frank, there is such a thing as too much plastic surgery

Dementium: The Ward screenshot 
Although the choreography was a success, the camerawork could have been better

Dementium: The Ward screenshot 
Congratulations! You're the proud father of triplets!

Dementium: The Ward screenshot 
It looks just like my old summer camp at Crystal Lake


Dementium: The Ward screenshot 
It may also cause the room to fill up with puppies and kittens, but that's less likely

Dementium: The Ward screenshot 
Now that I'm looking around your...wonderful...office, doctor, I'm starting to feel much better. My appendicitis isn't that bad, really. I should probably just go home.

Dementium: The Ward screenshot 
Frustrated game players often asked the developers the same question

Dementium: The Ward screenshot 
I was quite surprised when I entered the morgue and found Wolverine in a sleeping bag

Dementium: The Ward screenshot 
She was later sent to a lovely orphanage in Rapture

Dementium: The Ward screenshot 
The Pillsbury Doughboy never liked people to see him without his makeup on


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A Tiny Terror?

   I'm a huge survival horror geek, but there seems something almost sacrilegious about playing horror on a handheld. I've always been convinced that finding a truly frightening game for a handheld system is about as likely as finding a Final Fantasy game with a coherent plot. The guy at the video game store, however, assured me that this was the Holy Grail I'd been searching for. It was terrifying, he said - he actually had to stop playing it because it frightened him so much. That was all the encouragement I needed, and now that I've played Dementium, I can say something I never thought I would - that video game store guy is a huge wuss.

We're all mad here.

   Dementium: The Ward takes place, unsurprisingly enough, in an enormous mental hospital. Although you begin the game locked inside your room, a notepad reading "Why did you do it?" appears in front of your door, along with a key which you can use to exit your room. Since the doors in this asylum apparently lock from the inside, it's rather unsurprising that outside your door is a chaotic scene of bloodstains and overturned vending machines. The Austrian-accented living-tissue-over-exoskeleton guy who says "Come with me if you want to live" is strangely missing, but other than that the picture is complete.

   The control scheme is basic, but it works well. You control the way you're facing with the stylus on the touch screen and move with the D-pad, using the left shoulder button as the action button. The right shoulder button cycles through your inventory, but it's pretty awkward to try and use that while keeping your stylus on the touch screen. Thankfully, it's not necessary as you can also use the touch screen to select your weapon or flashlight. Like Doom 3, it's either or; unlike Doom 3, this doesn't add to the terror, as visibility isn't too bad without the flashlight, so feel free to wrap its batteries in a tube sock to create a super-powerful blunt weapon. Yeah, you WISH.

All build up and no follow through - just like the guy I picked up from the bar last night.

   Dementium does a good job in creating atmosphere. The music is fantastic and the run-down, blood-spattered asylum - graphically excellent for the DS - is definitely a place where one could imagine all kinds of frightening things happening; however, the absolute absurdity of the sound effects and monster movement completely undermines the wonderful atmosphere created by the hospital itself. Since the footfalls of the protagonist sounded more like they were made by flippers than feet, and you don't actually see what he looks like at the beginning of the game, this lead me to picture him wearing a snorkel mask and flippers (and a tutu, just because), and that's about when all possibility of me ever being scared disappeared.

Researchers spent long hours studying the Weekly World News to accurately depict this hospital.

   In my spare time when I'm not gaming, I work in a hospital, so I'm always interested in how hospitals are translated in video games. I've got to say, Dementium's idea of a hospital is pretty accurate, right down to the vents in the walls at eye-level whose only purpose is to act as a superhighway for giant, bloodsucking leeches who want to eat your face. Also, the locked doorways (almost always marked "Maintenance") which, when checked against the map, don't lead anywhere. Every hospital has lots of those installed to give the patients a false sense of security that the equipment they're hooked up to is actually being serviced regularly.

Hey look, it's Samara. I mean, Alessa. I mean, uh...

   Following in the footsteps of pretty much every horror game, movie or story written in the last ten years, there's a little girl who appears at intervals to gesture at you ominously. If the incredibly tired cliché of the evil little girl wasn't enough to totally undermine any amount of terror she might inspire, the fact that in her oversized gown she looks exactly like one of the Little Sisters from Bioshock and seems to be voiced by a forty year-old woman with a penchant for huffing helium will ensure that the words you will use to describe her will be things like "slightly obnoxious" and "mildly amusing".

I came THIS close to public defenestration.

   HERE IS MY FAVORITE PART OF THE GAME: the saving system. You can't actually choose to save at any point in the game, but every once in a while, the word "saving" will appear on your screen, leading you to believe that the game understands that sometimes you forget about saving and then something happens and you die, or accidentally shut off the DS, or you don't notice the low battery light and have to start way back at the beginning of the level and try to remember where all of the items you picked up were. So you're wandering through the game, safe in the knowledge that the autosave is protecting you, when you run into an unexpectedly difficult bit and die. At this point, the game says "Just kidding! The autosave actually only works if you quit! If you die or encounter a boss (just in case you thought you'd be clever and quit a boss fight as soon as your health got low), you have to start again from the beginning of the level, and all the enemies respawn!" and gives you two options: quit, or start again from the beginning of the level. I'd like to believe that there is a third option, which is to go to Texas and throw my DS at the head of the first Renegade Kid employee I find. In fact, I would like to take this moment to formally demand that from this day forward, each copy of Dementium come with a special foam case for the DS to ensure that it doesn't get damaged when the saving system causes you to throw it out of a window in frustration.

This game wears black because that is how it feels inside.

   When you die, the following message appears:

~That Was Your~
LAST BREATH

...with the "s" in "was" backwards. I'm actually pretty happy about this feature, because it made dying a lot less frustrating. I mean, yeah, you suck and you died, but you get the benefit of knowing that the developers have the aesthetic tastes of fourteen year-old girls who listen to Evanescence and Linkin Park and update their blogs with horribly punctuated stories of their ~*~*~*tragic*~*~*~ life. I mean, sure, I was killed by the easiest monster in the game and have to start from the beginning again, but you guys are just sad.

More like Frustration: The Bored, am I right?

   As a first person shooter, Dementium is passable, but as a horror game, it fails miserably. I don't mind not fully understanding the plot at first in games - or even after the first playthrough - but Dementium gives you insights into the plot so slowly that by the time you find something out, you've stopped caring about it. Although papers are strewn all over the place, and the hospital is full of closets and dressers and shelves, there is very little that you can interact with. After having played games that required you to search through rancid bodies in a morgue or collect decaying, diseased bird corpses, you'd think I'd be glad for the opportunity to not interact with anything in the environment that wasn't crucial, but in reality, it makes for a far less immersive experience. The game itself is incredibly linear, which significantly decreases both the scare factor and the interest. And while the plot eventually reveals itself, what I found much more intriguing about the game was the fact that the game was developed by a bunch of guys from Texas, yet there's Japanese on the storage boxes. Shiteimasuka? I'm wishing that you learned more from the Japanese survival horror games that came before Dementium than one random Japanese word, that's what I'm doing.


       ... Lyndsey

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. Summary: Dementium: The Ward promises (and delivers!) as much terror and excitement as a drawer full of white tube socks.

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Systems: Nintendo DS

Genre: First Person Shooter, Horror

Setting: A sprawling mental hospital that seems to have been decorated by the interior design team of Dark Silent Hill.

Mood: The atmosphere of the hospital is eerie, but the ridiculous monsters detract, rather than add, to the mood, making it more goofy than frightening. However, the fact that you have to restart the game from the beginning of the chapter if you die does add some tension, though not in a good way.

Story: An inpatient in a mental institution, you exit your room to find the rest of the hospital in disarray, crawling with monsters. It's fairly light on plot, which can be a good or a bad thing, depending on your tastes.

Graphics: Excellent for the DS.

Music/Sound: The music is fantastic, but the sounds are awful, most notably the heavy-breathing monsters and the flipper-like sounds you make when you walk.

Voice Acting: Hilariously terrible.

Script/Dialog: Adequate, but not as extensive as I would have liked. You really don't get a sense of your character from the things he says like you do in other survival horror games. Remember the haughty way that Ada sneers at all of the scenery in Resident Evil 4? Yeah, there's none of that. This guy is so bland he makes plain toast look exciting.

Similar Games: It's more similar to the first Resident Evil games, in that it tends to focus on killing things, and there are far scarier games on the market now. However, unlike the original Resident Evil games, it was never scary, and lacks the puzzles, plot, immersiveness and...well, everything else that made them fun.

Gameplay: Fairly linear, first person shooter action.

Strengths: Most of the chapters are fairly short, and the auto save function is designed for stop and start playing, so it's a good choice to play if you only have a small amount of time - combined with the portability of the DS, it's an excellent on-the-go game. The controls are awesome, allowing for very fluid movement.

Weaknesses: It uses just about every tired cliché in the horror genre, from the "evil little girl" to the "abandoned hospital" in exactly the same way every other horror title has used them. The saving system is a constant source of frustration.

Depth: You couldn't drown in it even if you tried.

Length: 7-8 hours

Pace: I've seen snails move faster in their sleep.

Difficulty: Varies. Easy enough to lull you into a false sense of security at times, difficult and tedious at others.

Control: Excellent. It uses the DS's touch screen to its full potential, which is nice to see.

Learning Curve: Quick. The controls are minimal but intuitive.

Replayability: Man, I already replayed every level sixteen times due to the crappy save system. I'm not doing that again, thanks.

Will keep you up until (a.k.a Fun Factor): You break your DS in sheer frustration.

Notable Features: The notebook that you can write important things on is a feature I'd like to see in more survival horror games.

Fav. Character: The meat-cleaver wielding boss who spouts bile at you holds a special place in my heart, I must admit.

Instant Classic: HAHAHAHAHAHAHAHAHAHA, no.

Publisher: Gamecock Media Group

Developer: Renegade Kid

Release Date: 2007-10-26

Players: 1

Multiplayer: No

ESRB: Mature

Target Audience: People who are teenage goth girls at heart.

Recommended For: People who enjoy being frustrated, who are very easily scared (especially by flippers), and who do not like it when their games have a heavy storyline.

Not Recommended for: Anyone who is a long-time player of either first person shooters or horror games.



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