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Uncharted: Drake's Fortune

2008-01-12

Grade:  8.8

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Uncharted: Drake's Fortune screenshots:

Uncharted: Drake's Fortune screenshot 
I Really Don't Have Anything Against This Guy, I Just Want His Stylish Hat

Uncharted: Drake's Fortune screenshot 
The Water In This U-Boat Is So Pretty, I Almost Forgot That It's Full of Dead Germans

Uncharted: Drake's Fortune screenshot 
This Time I Have the Grenade Launcher, Mwahaha

Uncharted: Drake's Fortune screenshot 
A Battle That Is ONLY Two on One, You Should Really Consider This an Advantage

Uncharted: Drake's Fortune screenshot 
The Door I Need Is Always Behind the Guy With the Gun

Uncharted: Drake's Fortune screenshot 
I Wish the Thing I Was Trying to Reach Wasn't All the Way Over There


Uncharted: Drake's Fortune screenshot 
They're Playing Chicken, and the Loser Shall DIE!

Uncharted: Drake's Fortune screenshot 
You Get to Jump on ALL This Stuff, It's Pretty Fun

Uncharted: Drake's Fortune screenshot 
Yes, Run Away. It's Always More Fun to Hit a Moving Target

Uncharted: Drake's Fortune screenshot 
Wait, Wait... Why Would a Guy With a Shotgun Let Me Get This Close, He Must Be Stupid

Uncharted: Drake's Fortune screenshot 
This Might End Badly for Our Old Friend Drake

Uncharted: Drake's Fortune screenshot 
Great, He's Got a Laser Sight, Well That's Just Wonderful

Uncharted: Drake's Fortune screenshot 
A Fistfight in the House of God... This Game Has Everything!

Uncharted: Drake's Fortune screenshot 
Look, a Giant Hole... I Think I'll Jump Into It


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The Time Has Come to Scratch That Lingering Tomb Raider Itch...

   Several years ago a buxom woman named Lara Croft introduced gamers to the joy of defiling ancient burial sites and looting long-forgotten ruins. No doubt, the Tomb Raider series has served as the staple of exploration/adventure games, while going through several peaks and valleys over its long history (and no, I'm not referring to Lara's physique.) Ok, ok, so maybe I am! I am only human, dammit. In any case, with the new generation of consoles at our doorstep, developer Naughty Dog has decided to get involved in the genre and create its own franchise with the exciting Uncharted: Drake's Fortune. And while the new male lead's breasts are much smaller than Ms. Croft's, they're just as much fun to play with. Er... I mean, the game is fun to... ah, nevermind.

Every True Adventurer Comes Equipped with a Map, a Sidearm, and a Snarky Sense of Humor.

   The hero of our story is Nate Drake, descendant of venerable explorer Sir Francis Drake, and treasure hunter extraordinaire. Nate has discovered Sir Francis' long-lost journal, which Nate believes holds the key to the legendary treasure of El Dorado. Our little explorer is quite a character, a man who seems to take as much pride in his quick wit as he does his surprising upper body strength and weapons acumen. He's got quite the attitude, and is sure that the journal will be his ticket to fame and fortune, or at least a good table at a fancy restaurant.

   Nate isn't alone on his quest. A wide variety of both friends and foes abound. Working with our protagonist is Sully, his treasure-hunting buddy of many years, and Elena, a television show host whose network is financing Nate's quest under the caveat that Elena be allowed to come along and record the excursion. These side characters provide the requisite comic relief and plot devices, as Sully serves as the "can-I-or-can't-I trust him" guy, and Elena acts as the classic love interest/damsel in distress.

   Of course, no adventure is complete without bad guys, and three of Nate's rivals have also arrived on scene, each of which is determined to stop Drake and claim the fortune. Unfortunately for our hero the bad guys have brought their own mercenary armies, as bad guys are apt to do in these types of situations. Add to this the fact that the island holds many secrets and dangers of its own, and you've got the makings of... well, a summer blockbuster, probably. But also a damn good video game.

If Lara Croft and the Prince of Persia Had a Baby, It Would be This Game... And That Would Be Weird.

   The gameplay in Uncharted is a mixture of acrobatic platforming and small-arms combat, with a heavy emphasis on gunplay. Exploration primarily focuses on climbing and jumping amongst crumbling ruins, and discovering the switch or hole in the wall that will allow you to access the next area. These sequences are all very well constructed, with creative yet believable environments that make you feel like Indiana Jones.

   Perhaps the best thing about exploring the game's old-world ruins is that finding your way through is challenging, yet never frustrating. The path forward is almost always sensible, saving you from the controller-hurling anguish that tends to plague other games of this genre. In addition, the game's controls are very tight and responsive, and you'll rarely find yourself doing something you didn't expressly mean to do. Finally, the camera is actually your friend in this adventure, and it never locks you into a corner where you can't see what to do next. This will come as welcome relief to long-suffering Tomb Raider fans, who have died time and time again taking leaps of faith or from bringing the camera in too close just to stare at Lara's boobs. Little touches like these are nice, as now that we live in a world of cordless controllers, there's really nothing preventing me from chucking my little dual-analog tormenter down the hall, out the window, at a roommate's head, or through my TV screen. Trust me, it's hard to convince the insurance company that a PS3 controller-shaped hole is a product of normal wear and tear.

Why do they call him the "bullet-dodger?", grandma? Can he really dodge bullets?

   Even though you'll spend a good amount of time exploring, the larger focus throughout the game is on combat, or more appropriately, trying to dodge bullets. Not surprisingly, all those enemy mercenaries were brought along not just to sunbathe, but to make sure you never find the treasure, and these guys know their way around firearms. Nate's no slouch with a gun either ("Don't be modest, Judge. You're a tremendous slouch!"), and the game provides a wide variety of pistols, assault rifles, shotguns, and grenades to punch holes in anyone who dares oppose you.

   While you may feel pretty confident with your arsenal, walking into a firefight fully exposed is a guaranteed ticket to a six-foot hole, breakfast included. You are outnumbered and outgunned from the start, and the only way to survive the game is to utilize cover at every turn. Nate can duck behind low walls, tuck around corners, and squeeze behind columns in order to evade enemy fire and take out those nasty little mercs. Just make sure not to stay in one place too long, as these guys are SMART and will work to flank you and pick you off from angles where you have no protection. Oh angles! I knew I should've paid more attention to you in geometry. In addition, baddies will lay down covering fire while their friends close on your position, or toss grenades to flush you out into the open. I really can't say enough about how good the enemy AI is: you're going to have to work for every kill you make. If there is any complaint I can make about the combat, it's that sometimes things can be a little too difficult, and you may find yourself replaying the same section multiple times because there are just too many baddies with shotguns, high powered pistols, and grenade launchers for you to take out on your own. It's a nice sense of accomplishment when you do get through these tough areas, but they can be hair-pullingly frustrating until you sort it all out.

   While the exploration and combat shine in Uncharted, there are some other gameplay situations that really hurt the experience. One such section occurs about halfway through the game, when you are forced to partake in some jet ski missions where you awkwardly slosh upriver while shooting at enemies and dodging exploding barrels. If this had been a simple "on rails" section (something the game executes well in an earlier vehicle escape mission), then it would have been tolerable. But the fact that you have to drive the jet ski, come to a dead stop to target and shoot enemies, and then start driving again makes the whole experience choppy and nearly unbearable. It's a lot like riding in a car with that grand aunt of yours who is not familiar with the intermediate state between the gas and the brake, but with fewer casualties.

   As painful as the jet ski sections are, they are nowhere near as bad as an unnecessary, ridiculous plot device toward the end of the game that fundamentally changes the experience, and nearly ruins the whole thing. I don't want to give anything away, but I'll just say that the last few chapters play out a lot like a survival-horror game, and it completely flies in the face of all the tactics and strategies you spent hours honing. I have no idea what made the developers think it was a good idea to change the basic gameplay so late in the adventure, but they should be slapped very hard in the face for doing so. Or have a PS3 controller thrown at their head. Their choice.

Let Us Take a Moment to Observe All the Different Ways Drake Can Lean Against a Rock.

   One thing that truly sets this game apart from the pack is just how amazing it looks. All of Drake's movements are completely lifelike and believable, and you'll constantly find yourself panning the camera just to take in the lush scenery. One of my personal favorite things to do is run Nate under a waterfall and check out the different ways his clothes cling and bunch. It was at this point I called in a photographer and we took a series of shots for the new Abercrombie & Fitch catalog. Be looking for it this spring, in the section titled "Things to Wear While Hunting Ancient Treasure and Being Pursued by Bloodthirsty Thugs." It's really quite chic, and will perfectly compliment that hole in your wardrobe. Also, the way Drake and the enemies flinch and react to gunfire just adds that special something that draws you further into the game's world. This game is absolutely stunning, especially in HD, and really must be seen to be believed.

   On top of the graphics, the script and voice acting is terrific. Nate delivers his lines with just the right amount of sass, and the other characters seem to intone with just the right inflection to make you crack a smile even in the most serious of circumstances.

It's Not Perfect, But What Else Are You Going to Play?

   While Uncharted isn't a perfect game, its positive qualities still greatly outweigh the negatives. This is a beautiful and well-acted title, with a lot of fun and addictive elements. If it hadn't been for a couple of questionable decisions regarding the gameplay, this could have been the PS3's first perfect game. As it stands though, this is still a must-play for all PS3 owners; a game well worthy of a spin in your disc tray. Now then, I must be off, I'm going to look for Spanish gold in the walls of my apartment. Can someone loan me a sledgehammer?


       ... Brad

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. Summary: A great PS3 game that is only held back by some very questionable gameplay and story elements.

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Systems: Playstation 3

Genre: Exploration/Adventure. Think Tomb Raider meets Prince of Persia.

Setting: A mysterious and enigmatic island off the coast of Africa.

Mood: Dark, getting darker as the game goes on.

Story: Nate Drake, descendant of Sir Francis Drake, comes into possession of a journal that may lead him to the lost treasure of El Dorado

Graphics: Breathtaking, it's all so REAL.

Music/Sound: Minimalist, only really kicking in for battle sequences.

Voice Acting: Absolutely great; you'll look forward to cutscenes and Nate's biting comments when under attack or traversing dangerous environs.

Script/Dialog: Incredible; all the conversations feel natural, and there doesn't seem to be a forced or cheesy line in the whole game.

Similar Games: The Tomb Raider series for combat, Prince of Persia for platforming.

Gameplay: Tomb Raider, Prince of Persia.

Strengths: Great environments, terrific voice-acting, overall fun gameplay.

Weaknesses: A couple of VERY questionable decisions regarding gameplay, somewhat overly difficult battles, a fundamental change in combat near game's end.

Depth: We'll call this one about chest high.

Length: About 15 hours.

Pace: Relaxed yet focused. You always know where to go next, but you can take your time getting there.

Difficulty: Starts at moderate, moves up to pretty crazy by the time you reach the top difficulty level.

Control: Very tight; when you die it won't be the controller's fault.

Learning Curve: Gentle. The game is very good about easing you into its various aspects

Replayability: High. Four difficulty levels, 60 hidden treasures to discover, lots and lots of skill point rewards.

Will keep you up until (a.k.a Fun Factor): Once you get to the end of the game, you'll be too scared and jumpy to sleep.

Notable Features: Great platforming, beautiful surroundings, the most lifelike character animations I've yet to see.

Fav. Character: Nate, followed very closely by Sully.

Instant Classic: Perhaps. This would have been an easy yes if not for the last few chapters.

Publisher: Sony Computer Entertainment.

Developer: Naughty Dog (One of my favorite names for a development studio EVER).

Release Date: 2007-11-20

Players: 1

Multiplayer: No, no, and no.

ESRB: T (Though honestly it probably should have drawn an M rating).

Target Audience: Adventure game fans, macho types.

Recommended For: Action enthusiasts, fans of the Prince of Persia series.

Not Recommended for: Those who prefer slow, paced gameplay over action and combat, people who hate good games.



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