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Escape from Bug Island

2007-10-11

Grade:  6.5

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Escape from Bug Island screenshots:

Escape from Bug Island screenshot 
Okay, so I lied. But you can't tell me that wasn't the best kiss you've ever had

Escape from Bug Island screenshot 
Ray realized that his mother had been right all along - giant crickets only care about laying eggs on your back, despite all of the romantic things they might say to you.

Escape from Bug Island screenshot 
You're sure you don't have any candy... It's been so long since I've had candy...

Escape from Bug Island screenshot 
Why do you keep running from me. All I want is a hug.

Escape from Bug Island screenshot 
Unfortunately, Godzilla was busy fighting Rodan in Tokyo and couldn't help with the Mothra outbreak on Bug Island.

Escape from Bug Island screenshot 
Due to their irritating habit of chewing off their owners' heads, the 'hellhound' breed didn't sell well in pet shops


Escape from Bug Island screenshot 
Earlier that year, Ray had been diagnosed with Final Fantasy hair syndrome, an often fatal condition.

Escape from Bug Island screenshot 
You shall not pass!

Escape from Bug Island screenshot 
Unfortunately, their career as the first interspecies boy band was cut short when Frank and Mike, still unused to life in the city, mistook their fan club for a midnight snack

Escape from Bug Island screenshot 
No I don't have any skin cream with me, sorry.

Escape from Bug Island screenshot 
The giant spiders were certain that they belonged on Broadway, and Ray couldn't convince them that Andrew Lloyd Webber wasn't a distant cousin of theirs.

Escape from Bug Island screenshot 
After eating a handful of mushrooms he'd picked up, Ray decided that he was Cinderella's fairy godmother, and spent hours trying to turn rocks into pumpkins and horses into mice.

Escape from Bug Island screenshot 
The Live Bug Jacket is the new fashion trend that has the whole nation squealing!


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Survival horror...on the Wii?

   Escape from Bug Island is to survival horror what Evil Dead is to horror movies. Aware of its campy absurdity, it seems actually able to pull off cheesy plotlines, unimpressive graphics and silly monsters with a certain flair.

   Ray, the protagonist, is pretty much me - cynical and girly, with a huge distaste for insects - except somehow he's even worse at dating than I am. Despite Ray's hatred of all things crawly, he travels to a remote, insect infested island with his long-time crush (and entomology enthusiast - what a great match!) Michelle and his best friend Mike, a shotgun-toting Davy Crockett type. Before Ray can fumble out an "I really like you," Mike has confessed his own love to Michelle, causing her to demand a solitary walk so she can think things over. Mike runs off after her, but Ray, respecting her request to be left alone, waits until it's likely that she's been eaten by something before going off in search of her. That, in a bugshell, is the plot of Bug Island.

Lost in translation... and bad weather

   I have no idea where Bug Island is, but I assume that it must be somewhere near Silent Hill, as it seems to suffer from a similar amount of fog. However, unlike Silent Hill, there's nothing terribly horrifying in this game unless you have an intense fear of insects, fog, or cheesy dialogue. Fighting enormous insects is done by either throwing ranged weapons by locking on to a target and waggling the Wii remote around like a crazy person, or using melee weapons by waggling the Wii remote around like a crazy person. With melee weapons, the waving needs to be especially frantic because the combat system is supremely unresponsive. Although the tutorial tells you that there are different kinds of attacks you can make with different movements of the remote, it's nearly impossible to accurately perform a specific attack consistently, so the best approach is just to pretend you're conducting the Philharmonic Orchestra and wave your remote about with wild gusto until everything is dead or begging for mercy.

   There's no shortage of recovery items on Bug Island, as Ray will eat anything from mushrooms to breadfruit and ancient cans of spinach (presumably left behind by a primordial Popeye) to restore health. This makes the game considerably easier and pretty much rules out there ever being any kind of tension at all. Perhaps a future game could have a one in five chance of getting botulism from eating an old can of spinach, or hallucinations if more than one mushroom is consumed in quick succession.

Digging through the dunghill

   Fog or no fog, it's pretty difficult to get lost on Bug Island when you have a magical map that blinks the location of your next main objective. This makes the game frustratingly easy, and it would have been enough to make me stop playing and give it to my technologically-impaired grandma if not for the fact that in each level there are bonus objectives, things that are not on the map that you would only be able to complete with careful, meticulous playthrough, the kind that most survival horror games demand of the player. The bonus objectives are not revealed until you've completed the level, and can be anything from "Collect 5 oranges" to "Kill 100 maggots" so it's in your best interests to play the game as meticulously as possible.

   One of my favorite parts in any survival horror game is the unlockable items. A long time fan of the Silent Hill and Fatal Frame franchises, I'm used to having a bunch of unlockable equipment available on the second playthrough. In Bug Island, although you can unlock infinite ranged weapons and infinite ammo for your guns, it's fairly difficult to do, and is not something that you could do on your first try. By the time you are knowledgeable enough about the game to unlock all of the fun stuff, you'll probably be tired of playing it.

Gosh, is it 2007 already?!

   Visually, this game is something you'd expect to find as an early PS2 title. The backgrounds are very dated, the water effects are awful, and the characters are far from lifelike. Although as a campy survival horror it didn't seem to need stunning graphics, it certainly would have made for a more immersive experience if I wasn't always wondering why everyone's shoulders looked like elbows.

   The music follows the graphics - it's sufficient, but nothing to write home about. In fact, it hardly even warrants a quick text message. Basically, there's the non-fight scene music and the fight scene music. The fight scene music is a loop which eventually becomes so tedious that you find yourself rushing to defeat the monsters just so you don't have to hear the music anymore. Having said that, the insect noises were great - they sounded exactly like you'd expect man-eating insects to sound. I'm concerned that there really is some sort of Jurassic Park of enormous bugs that the developers traveled to for their audio files. After evicting a spider who was big enough to eat kittens from my bathtub yesterday, an island full of mammoth insects doesn't seem all that difficult to believe.

Thinking small

   This game is really all about the little things. Even though it has flaws (giant, man-eating flaws by some standards) I must admit that I rather enjoyed swinging my arms around like some deranged monkey in combat, and if you are generally a fan of these kinds of games, there are plenty of reasons to keep playing. Where else are you going to see colonies of Lizard women? Is there another game that lets you throw exploding ants at your foes? I think not! It's also one of the few games I've played wherein the protagonist seems level-headed and aware of just how ridiculous his situation is. Armed with a smart-aleck response to any problem, Ray is refreshingly different from the typical woe-is-me survival horror protagonist. Don't get me wrong, I understand that sometimes there are situations (when your dead wife starts writing you letters, for instance) that weigh on your mind, and it's hard to find time to be snarky with the constant threat of impending death and insanity, and I may sound like a callous jerk, but jeez, it would be nice if more survival horror protagonists could lighten up sometimes.

   Bug Island got a lot of room for improvement, but the groundwork is actually more or less solid. Despite the clunkiness of combat, the interactivity of the Wii controls was a definite bonus to the game. An entirely new form of survival horror - fans of the genre looking for something different than what the Resident Evil or Silent Hill franchises have to offer will enjoy this, as it's destined to be a hit in some (admittedly rather small) cult.


       ... Lyndsey

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(1 Comments, click to add yours)

On Fri, Oct 12, 2007, 09:55 PM capta1nk1ng said:

wtf is this HALO 3 caem out liek aweeeek ago and ur not reviewin it


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. Summary: B-movie style survival horror is campy fun despite clunky combat system and poor graphics.

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Systems: Wii

Genre: Survival horror

Setting: Bug Island, which is, um, an island. With lots of bugs.

Mood: Like watching an Ed Wood movie, except with less Bella Lugosi.

Story: The girl of your dreams is lost on an island infested with giant, bloodthirsty insects. Save her and escape from Bug Island!

Graphics: As retro as the plot.

Music/Sound: Minimalist.

Voice Acting: Better than most survival horror games, but nothing Oscar worthy.

Script/Dialog: Full of cheesy awesomeness.

Similar Games: There aren't any, really.

Gameplay: Fairly linear hunt and find.

Strengths: Campy plot, snarky dialogue, and there's something satisfying about smashing bugs with a big stick.

Weaknesses: Poor graphics, weak combat system, lack of difficulty detracts from the spooky atmosphere.

Depth: Decent, actually - aside from the necessary levels, there are two optional dungeons to complete.

Length: 6-8 hours if you're a completionist, 4-5 if you're just breezing through.

Pace: Fairly slow at first, but picks up towards the end.

Difficulty: Not very difficult.

Control: The mechanics of fighting with melee weapons can be frustrating, as it's difficult to perform special attacks.

Learning Curve: Once you learn to wave your arms like a maniac in combat, everything else is gravy.

Replayability: There is a second ending, so you'll definitely want to play it more than once.

Will keep you up until (a.k.a Fun Factor): You're afraid that every tiny noise is a giant praying mantis coming to eat you.

Notable Features: Bonus objectives, exploding ants and Amazon Lizard Women.

Fav. Character: Ray. He does exactly what I would do, were I on a bug-infested island...well, except for the part where he doesn't just steal the boat, abandon his friends and go home.

Instant Classic: Instant cult classic, definitely.

Publisher: Eidos Interactive

Developer: Spike

Release Date: 2007-07-25

Players: 1

Multiplayer: None

ESRB: Mature

Target Audience: The very small demographic of people who enjoy survival horror yet also own a Wii.

Recommended For: Fans of campy movies and survival horror.

Not Recommended for: Anyone without a sense of humor.



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