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Guitar Hero 2 (Xbox 360)

2007-09-29

Grade:  9.4

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Guitar Hero 2 screenshots:

Guitar Hero 2 screenshot 
All right, who gave the guitar to the bouncer

Guitar Hero 2 screenshot 
It doesn't get any cooler than this

Guitar Hero 2 screenshot 
No, it's my imaginary battle axe, actually

Guitar Hero 2 screenshot 
Between a playboy bunny and a rock star, I definitely made the right choice

Guitar Hero 2 screenshot 
I've got 3 groopies hidden in that beard

Guitar Hero 2 screenshot 
I'll take purple haze for 200, Alex


Guitar Hero 2 screenshot 
...and then I woke up

Guitar Hero 2 screenshot 
Dress-up a voodoo doll between rock sessions

Guitar Hero 2 screenshot 
Don't look at me, I am hideous!

Guitar Hero 2 screenshot 
Are you talkin' to me, punk

Guitar Hero 2 screenshot 
I bet my guitar is bigger than yours!

Guitar Hero 2 screenshot 
Is it just the whiskey or am I really seeing double

Guitar Hero 2 screenshot 
All right, who cast Fireball on this poor guy


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Are you ready to rock?

   Ah, Guitar Hero. Now here is a game that should really get you excited about the expanding possibilities of what videogames are capable of. While naysayer's of the Guitar Hero franchise have been quick to point out that all these games get you to do is to prance around your living room with a plastic guitar while pretending that you can actually play music and have some talent, I'm here to tell those people that...they're right. Yes, they're right. If you buy this game you will find yourself playing a plastic guitar by pressing buttons to pre-recorded music while "proper" musicians sneer at you from behind their actual guitars and your loved ones begin to exhibit serious concern about your lack of exposure to the world outside the 3 meter radius of your television. Which is completely irrelevant because it's worth every damn minute of it.

   That's the genius of Guitar Hero: almost anyone can pick it up without spending years of training, and have incredible amounts of fun playing some of their favorite songs and actually feeling like they're part of a band. I've been playing games for a long time, and if someone had told me when I was young that one day I would be able to play a rhythm game using an actual guitar of sorts, to songs by famous artists such as Guns N Roses, Black Sabbath and The Rolling Stones, I would have laughed at them and gone back to watching Teenage Mutant Ninja Turtles (we all have our dark secrets, people). And while the Guitar Hero games have been awesome, things are about to get even better with Guitar Hero 3 and a little explosion of awesomeness called Rock Band due to be released soon. With huge names such as Metallica, The Who and Radiohead signing on to provide music, more peripherals with basses, drums, and a mike being playable with Rock Band, and whole freaking albums made available to download, the future is looking good indeed...... But I'm getting ahead of myself again. For now we have Guitar Hero 2, which is still legendary in its own right, so lets take a closer look.

Rock school is in session.

   If you've never played a Guitar Hero game, the basics are that you get a fret board on-screen which has notes coming at you. By holding the corresponding colored button (the fret) on your guitar, and then "strumming" the lower switch, you will play that note if your timing is right. You get five different frets, which can be combined to play chords, and if you hit many notes without missing any, you'll get a score multiplier of up to x8. It's that simple. Some notes have stars on them: hit all these notes in a row and you get star power, which, when used, will make your character do something impressive (read: impossible; read again: musically impossible) with their guitar, and you'll double your score. Star Power is most useful when you're about to fail at a song - yes, if you screw up enough you can actually wreck your performance to the point of no return - and this, of course, is where the challenge comes in. It's not all pink beer and headless groupies after all, my star-dazzled friend.

   There are four modes of difficulty, so if you're no good at rhythm games, the easy level will take pity on you by having you playing just the top three frets, while in medium you'll get the use of four frets, and in hard and expert you get to use all five of them. Now multiply that by the almost ridiculous number of songs to play: the PS2 version started with 64 (with 40 of them being licensed tracks, while the other 24 are indie, or "bonus" tracks), with that number growing even higher for the 360 version being reviewed here, with 10 more exclusive tracks being thrown into the mix. Needless to say, there is something here to break your teeth on even for the most hardcore music candy lovers. This being a review for the 360 version, I'll be focusing specifically on the new exclusive content and will completely and utterly ignore the original 64 tunes that shipped for the PS2.

Still want a review for the original songs? "They're awesome." Feel cheated? Deal with it!

   So then, you'll want to know what's new for the 360 version, and perhaps more importantly, if it's worth buying if you already own the PS2 game. To start with, the 10 new songs are all diverse enough from the original songs to be welcome additions - we have "Possum Kingdom" from a band called Toadies (which I admit I had never heard of before) - a delightfully weird and great song to play, as well as "Billion Dollar Babies" by Alice Cooper, "Life Wasted" by Pearl Jam and "Hush" by Deep Purple (good to hear something from them that's not "Smoke on the Water"!), which are all excellent as well. You may have already heard (along with the inevitable "Ugh! Emo crap!" comments) that My Chemical Romance's "Dead!" is also included in the extra songs . Well not only is "Dead!" a great song to play (it's under the 6th tier, which means that it's fairly challenging), but it also contains a three-note chord that I've never seen used in the game before.

   So most of the new songs are great (though I kinda hated "Salvation" by Rancid), but what else is new for the 360 version? And why am I talking to myself? While I have no good answer for that last question, as you'd expect the graphics have been given a boost, and, while graphics aren't everything in a game, it does make a nice difference. The lighting effects and character models are vastly improved (just take a look at Pandora - she almost looks like a different character!), and the menus have that shiny, high-quality tint to them that you've come to associate with the 360. Apparently rock-n-roll and next-gen graphics do go together rather well after all.

Emo, emo, emo!

   In a download that only became available for the 360 very recently, you can now purchase the "Chemical Romance Pack" from the XBL Marketplace for 500 points. Which is a great thing if you're a fan of Chemical Romance, but obviously is not so good if you hate the band. Should their new album even be classified as "emo"? I know they dress the part, but at the same time when I hear the whine-a-thon of songs such as Simple Plan's "How could this happen to me", it sounds about a million times more emo to me. In the end, it's up to you to decide. The three songs in the pack are "Teenagers", "Famous Last Words" and "This Is How I Disappear", and while they're okay, good sounding songs, they tend to be a bit too chord repetitive to be classics. "Teenagers" is a blast to play on Expert, however.

   The last welcome change for the game, song-wise, is that some of the songs have been moved into different tiers. I always thought it was ridiculous in the PS2 version of the game that "Strutter", which is probably the easiest song in the game to play, was for some reason in the 2nd tier. It's now in the 1st tier where it belongs, and, conversely, Wolfmother's "Woman", far too hard for where it was, has moved up to the 2nd tier instead. A lot of other songs have been moved as well; it's a very small change, but it also makes more sense, and it gives you a warm and fuzzy to know that the development team is paying attention to small details such as this.

Hey Kids! Like Guitar Hero? Then you'll love Cowbell Hero!

   The last extras in the 360 version the game are the leaderboards and the Achievements. The leaderboards are a great incentive for you to improve on your scores even more, since you can now see if you're actually good at the game compared to the rest of the world. (Reportedly, some versions of GH2 even shipped with a complementary pack of Kleenex to help you cry about it.) The Achievements range from beating the game on all of the difficulty levels, scoring highly in a song, not missing any notes, and so on. And as some sort of sick joke, one of the Achievements is "beat Jordan on Expert". Haha, funny sh*t, Harmonix. Comedy gold, really... ya gloating bastards... ahem. I mean, that is one song that went from "challenging" to "oh god the whole damn screen is full of notes flying at me" on Expert.

   Of course you also get a new guitar peripheral for the 360 version: a white, angular thing that looks better than the guitar for the PS2, and plays just as well. The only problem I had with it is that the whammy bar is so loose that if tapped accidentally it can swivel out of the way, or - what's worse - into the way of your strumming hand. Say, that's not a bad name for a band.

You always knew this day would come. Are you ready to play Free Bird?

   All up, these additions make the 360 version of Guitar Hero 2 the definitive version to own. Going back to the question "Is it worth buying if I already have the PS2 version?" I'd have to say that if you truly love Guitar Hero, then yes. Sure you have to buy the game again, but with 13 new songs, Achievements, a graphical upgrade, and leaderboards, I'd venture to say it's worth it. However, if your PS2 version is keeping you plenty happy and the 13 added songs aren't all that important for you, just wait for Guitar Hero 3, which should be out near the end of the year. Whatever you do though, make sure to jump on board this franchise soon, because unless you just hate rhythm games, music, and life itself, you should find something to like here. Playing it is not as impressive as playing an actual musical instrument, but look at it like this: after I first started playing these games I decided to go out and get myself an actual guitar. So maybe videogames are good for something after all. You know, like supporting the world economy by hoaxing people into unrealistic dreams of stardom.


       ... Travis Whipps

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(1 Comments, click to add yours)

On Sun, Sep 30, 2007, 04:59 PM Brad said:

so here is my view on the subject of GH2 versions that I posted in another forum. I figure it might spur some good discussion here as well.

A Battle of Rock Gods, the Result of Which Will be the Destruction of All Mankind…

When the announcement came down that the Guitar Hero franchise would be coming to the Xbox 360, debate immediately began to rage. Playstation owners were irate, hearing that the 360 would be getting exclusive content and the ability to download new tracks. Xbox owners were jazzed to finally get the chance to play the iconic series for themselves, along with all the bells and whistles that came with it. Of course, when such things happen the most important issue is which is better, and that’s where this review comes in.

Graphics: Obviously, the one area in which the Xbox was expected to completely pwn to PS2 was in the graphics department. After all, there is no way the same console that brought us Oblivion and Gears of War could possibly let everyone down… or could it? While the character models and sets are a half notch above what you would see on the PS2, the fret board remains essentially unchanged. Actually, it is slightly uglier than what the PS2 offered. It’s hard to explain, but the distortion during sustained notes looks jagged, and star power is bland and unimpressive. So while the 360 may be technically superior, there’s a lot of wasted potential here.  Winner: Tie

Sound: Identical in every way. Same bands, same recordings, same tracks. You may notice a difference if you’re running a top-of-the line sound system that can fully utilize the 360s prowess, but those playing using standard television sound won’t really hear much difference. Winner: Tie

Controls: When the announcement came down that the 360 version of the game would be bundled with a Gibson X-plorer controller many wanna-be rockers wet their pants in anticipation. Admittedly, the design is much cooler than the PS2’s SG, but that’s where the advantages end. The buttons are slightly smaller, and also squared off, theoretically to allow those with smaller hands to more easily reach those green-orange button chords. However, they seem to be less responsive than the SG, and a lack of smoothed edges makes sliding up and down the neck more difficult than before. In addition, the whammy bar isn’t quite as responsive, and the controls in general seem to be more rigid and unresponsive. I missed many a solo this time around that I could easily nail before, and that makes me oh so sad. Finally, the X-Plorer is generally just uncomfortable to hold and play, it’s easy to see why very few real rock stars still use them. Winner:  PS2

Extras: So about this time you may be saying, why, if there’s nothing that makes this game stand out, should I shell out $90? Well my friend, fear not, there is a reason for such an investment. In addition to the 10 bonus songs (all of which are terrific), the glory of Xbox Live allows you to continue to rock for all of eternity (or until the new game lands, after which you will be forsaken). Not only can gamers download the tracks of the original Guitar Hero, but recently the developers have begun to release new tracks to keep things spicy. To wit, the recent My Chemical Romance three-pack will hopefully give the emo set something to do other than cut themselves. Wait, who am I kidding ,the emo kids will probably cut themselves WHILE playing the new songs. No matter though, because if this is the foundation of more exclusive content for the 360, then the price tag for this game is definitely worth it.  Winner: Xbox 360 

Overall: When it comes right down to it, there’s very little that separate these two games. The PS2 has a much better controller, while the 360 offers a great deal more content. In the grand scheme of things, I suppose content is the trump card, and therefore the nod will go to the 360. However, if Microsoft abandons me now and no new songs are released to be downloaded, I shall pray for the Rockalypse to come and crush all Bill Gates’ minions. May death come to all those who offend the rock gods.

Overall Winner: Xbox 360



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. Summary: Welcome to Act II of being able to make awesome music with your console.

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Systems: 360 and PS2.

Genre: Rhythm Game

Setting: Rock venues.

Mood: Rocking! Radical! Bodacious! *Gets slapped* Sorry.

Story: You play music. In front of people. With your band.

Graphics: They are full of that 360 shine.

Music/Sound: The game is called GUITAR HERO, for chrissakes!

Voice Acting: The singing is mostly good, with a couple of exceptions for a few of the covers.

Script/Dialog: The messages you read in the loading screens are amusing.

Similar Games: Konami's "Guitar Freaks", apparently. But I've never played it.

Gameplay: Guitar Hero, other rhythm games.

Strengths: Great music, fun guitar peripherals and just a great idea for a game.

Weaknesses: Jordan. Curse you, Buckethead!

Depth: The only way they could make it any deeper would be to give you more instruments and let more people play. And they're doing that for <i>Rock Band.</i>

Length: It will take you a bit less than 3 hours to finish Career Mode for the first time, but then you have the extra songs, and you'll be coming back so much it'll rival some RPGs for length.

Pace: Consistently absorbing

Difficulty: Medium to Very Hard.

Control: Long live the Guitar peripheral!

Learning Curve: Moderate

Replayability: Through the roof. I'm still coming back to it months later.

Will keep you up until (a.k.a Fun Factor): You get RSI in your hand and have to endure your friend's jokes about how you managed to hurt your wrist. Hilarious.

Notable Features: You can play the game-gasp-with a guitar!

Fav. Character: Judy Nails and Pandora.

Instant Classic: It already contains classic music, so definitely.

Publisher: Red Octane, Activision.

Developer: Harmonix

Release Date: 2007-04-03

Players: 1-2

Multiplayer: Up to 2 player co-op and face-off

ESRB: T

Target Audience: Rockers

Recommended For: Almost everyone.

Not Recommended for: Inhuman beasts who hate music and everything it stands for, music snobs.



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