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Super Swing Golf

2007-08-04

Grade:  8.3

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Super Swing Golf screenshots:

Super Swing Golf screenshot 
Plenty of ways to power up your balls

Super Swing Golf screenshot 
Off the windmill, across the cart path, over the gopher hole, nothin but cup

Super Swing Golf screenshot 
NOONAN

Super Swing Golf screenshot 
Maybe if they dressed like this women would be allowed at Augusta National

Super Swing Golf screenshot 
I feel your pain, man

Super Swing Golf screenshot 
Ok everyone, remember where we parked


Super Swing Golf screenshot 
I didnt know there was any math involved in golf

Super Swing Golf screenshot 
Good luck hitting it like that again

Super Swing Golf screenshot 
If I saw myself in clothes like that I would kick my own ass

Super Swing Golf screenshot 
Big eyes, skimpy outfits, crazy locales... Yep, its Japanese

Super Swing Golf screenshot 
Are you even reading the caption

Super Swing Golf screenshot 
Yeah, if this were a BMX race

Super Swing Golf screenshot 
Yay, artwork

Super Swing Golf screenshot 
If you think your shot is gonna be that straight you should lay off the grass

Super Swing Golf screenshot 
Hope ya got your beach chair dude!


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Polish up those balls, Wii owners. It's time to hit the fairways and work on your putts.

   Super Swing Golf is a silly game. That's what it is intended to be, and at that, it truly succeeds. Play golf as a hot pink-haired teen in a swimsuit, sporting fox ears and librarian glasses, swinging household implements instead of clubs with a paper-bag-looking thing for a caddy? Don't mind if I do. And that's just what you can expect from the rest of the game.

I got Pangya! Sweet! Wait, what's Pangya?

   Welcome to Pangya Island, a far away land whose inhabitants play a mystical game called Pangya - which strangely resembles a real pastime with just as weird a name - in order to win Pangya. Confused? Join the crew.

   The folks at Tecmo were either starved for time or just REALLY love the word Pangya, since not only does it represent half the stuff that's going on during the game, but it's yelled and scrawled across the screen every time you hit a perfect shot - which, unfortunately, isn't all that often.

It don't mean a thing if it ain't got that swing!

   As the Wii's first foray onto the links outside of the fun-for0ten minutes Wii Sports golf, Super Swing is actually a pretty decent game. The controls mimic a real golf swing, with the ball's travel distance actually reliant upon how hard you swing the remote. You start off with a backswing, hold the A button to lock the power, and then grip it and rip it as you aim down the fairway. There's also an old-school style three-button-press way to play using just the B button, but you didn't buy the Wii just so you could be a lazy SOB and play golf on the couch like those 360 owners with their Tiger Woods games, did you? Get up and swing!

   Although driving and chipping seem to respond well to your movements, putting is the one area where Super Swing really lands in the rough. (Get it? It's a golf pun!) You'll often become frustrated at how minuscule the difference is between nailing a long birdie or missing by 0.5 yards. And then, next time, when you try to add a little more power so you don't come up short again, you'll overshoot the hole by about 10 yards. It's these little inconsistencies that really make me think this title was made to be a true golfing sim - meaning you'll soon be throwing four-letter words at the TV just like dad used to on the course when he sliced into the woods 6 holes and 8 beers into a round.

That reminds me of another story...

   It's nice to get the feel for Super Swing on your own, but soon you'll want to put all that newfound swinging knowledge to good use earning yourself some Pang Points. That's where we get into story mode, letting you take control of one of several characters, each with his or her own motivation for winning the Pangya tournament. These folks range from young and innocent to "is it wrong to think a digital manga chick is hot?" types.

   Each character has various strengths and weaknesses, which can be upgraded and souped up with new clubs, balls, clothes, and caddies from the pro shop. This lends an RPG-type element to the game - at least that's what it feels like to us non-RPG playing gamers, since it gives power up points for strange choices (this hat gives me better spin control? Uhh... ok, if you say so!) and is fun until it suddenly gets boring. The only thing that will keep you coming back is checking out the skimpy new outfits... I mean, the new clubs. Yeah, the clubs. Those are cool. You start with your standard irons and wedges, but you can upgrade to a baseball-bat set or one with maces and other weapons of moderate destruction. They make your guy or gal look a little cooler on the course, but overall don't really add too much in the way of strategy except for maybe some better power on your drives. There's also this weird spinning thing that gives you powerups, but I have yet to figure out how that really works, so I don't think it's that important. At least I hope not. Maybe that's why I lose a lot...

I will CRUSH you!

   So, you've got your character decked out in his or her most golf-(in)appropriate attire. Now you're ready for some competition. And boy, do they compete. Those Tecmo guys must really be avid golfers, because the AI opponents in this game are tough. They're not unbeatable, thank goodness, but learning to send them packing may take you a while. I definitely went through several nights where I'd be up by one stroke on the final hole, shooting for a par or maybe bogey, when the computer dude comes up with a huge drive, an impossible lay-up shot, and a 50-foot birdie to win the game. Thanks, CPU-douche, you just wasted half an hour of my life and I don't even get any Pang Points for the effort. There goes YOUR Christmas present, mister.

   It's also annoying that you have to sit and watch every single part of the AI's shot, from the tedious aiming to the slow and steadied backswing to the looooooooong flight of the ball to the eventual landing. And then it skips forward a few more feet. Then you realize that he didn't outdrive you, so you have to watch another shot. Go grab yourself a cold one: it's gonna be a few minutes.

   If you're a glutton for punishment or a fan of golf (presuming you can tell the difference between the two), the story mode will definitely keep you coming back, as you need to advance in order to unlock all of the characters and caddies. It does lend a bit of replay value to the title, but don't come crying to me when it takes you longer than expected.

Stop playing with yourself!

   When it comes to multiplayer options, once you are done strolling around on your own playing against imaginary opponents, you can bring some friends along for the fun. There aren't any carts here, though, which is too bad, since the multiplayer probably would have benefited from a few golf cart races. What is available are stroke and match modes where you take to the course and, instead of waiting while the slow computer takes its shots, you now wait for your lazy friend to get off the couch and take his shot. But at least you'll be sharing the blandness with others, and isn't that what golf is all about?

   In addition to just betting your way through a normal course, you can play a balloon pop minigame, which is even less enthralling than it sounds. It'll provide some fun for a few hours, but then you'll go back to your bowling or beating the virtual crap out of each other in Wii Sports just to let out your frustrations over the challenging controls of Super Swing.

19th Hole

   Tecmo definitely put a lot of effort into making Super Swing Golf really excel on the Wii. The game looks pretty, and while it's not up to the other guys' "true" next-gen standard, the characters and courses are among the smoothest visuals you'll find on the Wii. And though the jazzy, poppy elevator music (again, fitting for a golf game, don't you think?) gets a little repetitive after a while, it still rounds out a very solid effort on Tecmo's part.

   In the end, it's apparent that the developers really wanted this to be a great game, and in some small aspects, they did a great job. It's not perfect, but if you want some quirky fun, better-than-average golf simulation, and hot manga chicks in glasses and skimpy swimsuits, this game is definitely worth a look.


       ... Darthziggy

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. Summary: A quirky take on golf with odd characters but real controls... and real headaches.

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Systems: Wii

Genre: Sports

Setting: Pangya Island and its varied golf courses.

Mood: Silly, frustrating, occasionally turned on, but then embarrassed.

Story: Yes, there is a story mode. No, it does not make much sense.

Graphics: Oh those crazy Japanese people and their manga.

Music/Sound: Bubble-gummy. What you'd expect based on the graphics.

Voice Acting: None, except for that annoying "Pangya!"

Script/Dialog: Saturday-morning cartoony, with occasional adult humor thrown in just to make you go, "Did he really just say that?"

Similar Games: Wii Sports Golf, Hot Shots Golf

Gameplay: Swinging a real golf club.

Strengths: Very realistic swing motions, graphics and music are very suitable for an early Wii title.

Weaknesses: CPU player consistency, somewhat lacking multiplayer.

Depth: Not bad if you're willing to commit the time and effort.

Length: Same.

Pace: Okay on your own or with friends, excruciatingly slow against the computer.

Difficulty: Varies from loads of fun to downright atrocious, with no early indication of which to expect.

Control: Probably the best part of the game.

Learning Curve: Easy

Replayability: Moderate, unless you're easily frustrated by constantly changing AI abilities. In that case it would be low.

Will keep you up until (a.k.a Fun Factor): Your arm hurts - either from swinging the remote or from drinking away the pain of losing again and again.

Notable Features: I've got a Wii remote! Look what I can do with it!

Fav. Character: Cecilia. Bring on the sexy stewds, baby!

Instant Classic: Not likely.

Publisher: Tecmo

Developer: Tecmo

Release Date: 2006-12-13

Players: 1-4

Multiplayer: Stroke Play, Match Play, or Balloon Pop.

ESRB: E 10+

Target Audience: Golf fans, those growing tired of Wii Sports.

Recommended For: Serious golf fans, manga fans.

Not Recommended for: Anyone with a really busy schedule.



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