Rent Dirge of Cerberus: Final Fantasy VII from GameFly!
Dirge of Cerberus: Final Fantasy VII screenshots:
Every game needs an angry black guy
Seriously, I am not a chick
I guess it is true. Red capes really do make anybody look cool
Gotta love the stats
Bad mutant dog!
Because shooting on the ground is so passe
It is always so cute when kids and their parents dress alike
Vincent pays homage to Cowboy Bebop
Nice aim
Real friends shoot things together
This pic is cat-tastic!
I gonna shoot you good
I think that helicopter needs a tune up
His wimpering is no match for my machine gun!
You must kill for savings in the Slaughtering Mall
And now a present for all the technogeek pedophiles
Time to run in slow motion down the hall while getting chased by a wave of fire
Here is one for the ladies
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Revenge of the Cactuar. Final Fantasy VII was a revolutionary game in any number of ways. Its gorgeous (for the time), cinematic cut scenes changed the way video games told stories, and its dark setting, combined with the mature themes of its narrative, propelled the console RPG from being a niche genre into an extremely popular, highly lucrative one. Not only that, but it also gave the anime/video game fan community [whose motto up to that point had been "Weirding normal people out since the late '70s!" - ed.] what has now become one of its most beloved properties. In fact, FF VII's brooding hero, Cloud, and its prettier-than-a-man-should-be villain, Sephiroth, are probably the two most popular Square Enix characters of all time [Mike had a vicious comment about gay porn here, but we had to yank it because it would please the Republicans - ed.] So, of course, ever since its release fans have been clamoring for one thing and one thing only - more. Nearly ten years later, Square finally caved in to those demands and gave fans exactly what they wanted: a third-person shooter starring the most minor of Final Fantasy VII's playable characters! ...yeah.
Bustin' caps in dragon ass. Dirge of Cerberus takes place three years after the conclusion of Final Fantasy VII, and all is not so peachy. Though a plucky group of heroes and a considerable measure of luck had managed to save the world from Sephiroth and a huge freakin' meteor he summoned with dark magic, a considerable amount of damage was done to the planet nonetheless. Luckily, a number of charitable souls, not least among them Reeve Tuesti (the former Shinra Head of Urban Development and controller of the robotic gambling kitty, Cait Sith - you remember, right? ...Right?), have formed the World Regenesis Organization and begun, well, regenesising things. Cerberus's hero, vampiric gunslinger and red cloak enthusiast, Vincent Valentine, has settled in the restored town of Kalm. While Vincent seems content to live out his days peacefully, he is forced out of retirement when a small army of soldiers and monsters attacks Kalm, kidnapping anyone they can get their grubby mitts on, and gunning down everybody else. Thus begins lots of running around and shooting people in the face. In between all the face shooting, Vincent begins to discover connections between the new threat and the woman with whom he once wanted to bump uglies. Man, if I had a nickel for every time my dead ex-girlfriend sicked an army of crazy super soldiers on me...
Both the story and the game overall definitely have that "Final Fantasy" feel to them, complete with heaping platefuls of melodrama and lots of riding the razor's edge of world destruction. But, being a third-person shooter, it also feels kind of different. If you're one of those people who only plays Final Fantasy games, or games that are clones of Final Fantasy (i.e. pretty much every Japanese RPG), you're a huge tool. [Not that there is anything wrong with that - ed.] This means, also, that the difference in tone between this and other Final Fantasies may jar you. While Final Fantasy games all have their dark moments, where the heroes skulk through the burnt out remnants of an abandoned city and maybe somebody snuffs it, they also have lighter moments where they visit a floating castle, or go to a theme park, or somebody farts and everybody laughs just like in church on Bad Bean Sunday. Not so here. Tonally, Dirge shares most other shooters' pervasive grimness. Meteor Fall hit the world like a fat kid punching another fat kid in order to steal his Hostess snack cake, so there really isn't much to smile about except Hostess snack cakes. It's a sad, sad, sad world indeed.
Fun and gun!
So, yeah, this game is really and truly a shooter. Each level drops Vincent into some kind of abandoned factory, or military base, or something of that nature, and the only way out is through dozens of angry, angry men and women carrying firearms (again, just like church!). But, hey, you have a gun too! Several, in fact. Sweet! And, being a shooter, your primary means of interacting with other individuals in Dirge of Cerberus is by shooting them. With said guns. You'll have three primary ones: the tried and true titular Cerberus pistol, (the most balanced of the three), a quick but weak machine gun, and a very slow but extremely potent rifle. All three guns can be upgraded or equipped with special parts that boost their performance in various ways (i.e. speed, strength, clip size, etc.). Of them all, you'll likely be using the Cerberus the most, as it packs quite a punch at both medium and close range, and it's also fast enough to quickly dispatch foes before they can give you too many boo-boos. The rifle, as is to be expected, functions best when picking off idiots from miles away. [You know all these similarities to church are starting to freak me out a little bit - ed.] The poor machine gun, though, is pretty much worthless. Even though it's fast, the damage it deals is so piddly that it takes longer to kill guys then if you just shot them a few times with the pistol. So yeah, I sure as hell can tell you what I won't be packing when I make my final, desperate stand against Algerian mercenaries in the men's room of a Moroccan McDonald's. A machine gun from Dirge of Cerberus, that's what.
Speaking of worthless, Vincent also has a couple other ways of "allegedly" damaging enemies. Pushing circle executes a melee attack, which works about as well as trying to punch out an army of guys with uzis. He also has some magic, but after struggling for several minutes to get a spell to charge and aim properly, I decided magic was for pansies.
The one other actually cool thing Vincent can do is use an item called a Limit Break to temporarily. transform into his beast form from Final Fantasy VII. While he'll still take damage as a beast, he's much faster and stronger and can generally just rampage around tearing bad guys new poop shoots. And who doesn't need one of those?
Do not ask for whom the Cerberus Dirges, it Dirges for thee. Generally, each level plays out with Vincent running along a fairly linear path (although there are periodic divergences and hidden areas) blasting away at whatever pops up in front of him. The camera is positioned in such a way that, though you can see Vincent fully from behind, you're kind of peering over his shoulder so his body never gets in the way of what you're aiming at. The targeting reticule is a big honking green circle that, when held over an enemy, will sort of soft lock-on. You'll still be able to aim around and target other enemies, but if you start firing blindly you've got a better chance of hitting the guy you locked on to. This took a little getting used to, but once I did, it felt both comfortable and functional. Like women's underwear. Not that I'd know anything about that.
Periodically throughout the levels you'll wind up duking it out with mini-bosses or engaging in some other short missions (i.e. kill a bunch of snipers, rescue a little kid, punch fifty old ladies before Tony Danza eats an entire wedding cake, etc.). These tend to break up the rather lengthy levels nicely and keep the action from getting too repetitive.
At the end of each level you'll fight a boss [I know, I could hardly believe it myself - ed.], typically one of the higher ranking soldiers in the army you're single-handedly annihilating. As with pretty much every other boss in the history of video games, defeating them requires a mixture of manual dexterity and following patterns. Once a levels ends, your performance in several key areas (damage taken, damage dealt, damage to my '94 Buick Regal by people who can't be bothered to look when they open their *%$#@ car doors) will be assessed and you'll be awarded money and experience points. The money can be spent on healing items or gun upgrades, and the experience can either be used to level up Vincent or exchanged for more money. You gotta love dead presidents.
Beauty is in the eye of the beholder. Now where are my eye drops? Overall the game feels pretty good. The graphics, while nowhere near the eye-meltingly beautiful quality we've seen in other Square titles, are attractive enough and have a very distinct style. Characters animate fluidly, especially during cut scenes, and the couple of scenes done in full CGI look as good as Advent Children. The music is much more similar to the tunes found in games like Black or Gears of War and sounds a little strange for a Final Fantasy title at first, but once you get into the more run-and-gun action, it feels fairly appropriate.
The game does lack a little bit of the polish that gamers have come to expect from Square Enix, though. Sometimes enemies will get in a couple of cheap shots, especially in indoor areas, because the camera just can't seem to give you a clear view of the action. Also, when the screen describing new objectives pops up you'll likely take a number of hits because the on-screen action continues despite the fact it's almost completely obscured. And the save system is simply a mess. I can see the reason the developers set it up the way they did, but it seems like there has to be a better way then only giving players one file per memory card. [My sis tells me it's called PC gaming - ed.]Identity Crisis While annoying, none of these shortcomings ruin the experience or seriously unbalance the gameplay. The real issue is who, exactly, this game is trying to appeal to. Gamers used to the slower pace of RPGs will likely be somewhat turned off by all the twitch shooting in Cerberus, and also somewhat disappointed at the lack of a lengthy RPG narrative (Cerberus clocks in at around 10-15 hours) or character upgrade system. And I have a hard time imagining folks who are into shooters like Halo and Gears of War putting up with the very anime-esque characters and story, or all the RPG stats and items, for the sake of the significantly simpler shooting action the game provides. Even as a piece of Final Fantasy VII fanservice the game seems strange, as most FFVII characters only make cameos at best. And yet, the game definitely requires an understanding of the events of its predecessor. Kiff, we have a conundrum.
But, then again, I suppose the game shouldn't really be faulted for not catering to a particular group... or should it? Although the game might not be sure exactly what it is, you can be assured that it will fit the bill if you're in the mood to do some light shooting while revisiting one of the more popular Final Fantasy worlds. Oh, I know all the whiney FFVII fanboys (and girls!) will be shrieking and moaning about how this or that isn't just like they pictured it when they were having one of their Final Fantasy wet dreams, and how there isn't enough Cloud or Sephiroth to give them enough material for a new yaoi dojinshi, but c'mon, that's what we've got electrified bear traps for. And besides, it stars a vampire. And everybody loves vampires! Well, except for Blade. Man I love Wesley Snipes.
...
Mike Zeller
Summary: A decent third-person shooter set in a fairly cool world starring an intriguing hero. All in all, a solid enough game but one that's difficult to imagine the audience for.
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Systems: Playstation 2
Genre: Third-Person Shooter
Setting: The science-fantasy themed world of Final Fantasy VII, now somewhat battered after the conclusion of that game.
Mood: Dark-'n-violent
Story: Some crazy-ass super soldiers who may or may not be remnants of Shinra, have emerged and started stirring up a lot of trouble, and the only one who can stop them is the taciturn vampire with the triple-barreled six-shooter. Never has there been a more classic tale.
Graphics: Okay, but certainly not remarkable.
Music/Sound: Surprisingly much more akin to those found in military-themed shooters than in a Final Fantasy.
Voice Acting: Overall solid.
Script/Dialog: About what you'd expect from a Final Fantasy VII spin-off.
Similar Games: Gun, Armed and Dangerous, and most other third-person shooters.
Gameplay: Fairly typical third-person shooting with some light RPG elements tossed in.
Strengths: Decent shooting action deepened by light RPG elements, a fairly engaging story populated by well-designed characters.
Weaknesses: Garbage save system, lacks a little bit of polish, difficult to imagine the audience it's trying to appeal to.
Depth: About the same as a small pond.
Length: About 10-15 hours for one play-through.
Pace: Steady.
Difficulty: Moderate
Control: Good.
Learning Curve: Gradual.
Replayability: After finishing once you'll unlock a fairly satisfying extra difficultly setting that you can start with some of your items from the previous game, plus a ridiculous amount of special missions. So despite being short, the game has some staying power.
Will keep you up until (a.k.a Fun
Factor): You're really tired and there's a significant break in the action.
Notable Features: It's a game set in the world of Final Fantasy VII!
Fav. Character: Vincent. Despite the fact that he doesn't have much personality, he's one of the more stylistically appealing Final Fantasy characters.
Instant Classic: Not really.
Publisher: Square Enix
Developer: Square Enix
Release Date: 2006-08-15
Players: 1
Multiplayer: Nope
ESRB: Teen
Target Audience: Final Fantasy fans and fans of mainstream shooters. Perhaps Square was a bit too ambitious on this one.
Recommended For: The rare breed of people who like both Final Fantasy and shooters, and who are in the mood for something that's a little of both.
Not Recommended for: Anyone only interested in the next Final Fantasy VII or a shooter with the versatility and depth of Gears of War or Halo.