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Trauma Center: Second Opinion (Wii)

2007-03-19

Grade:  8.6

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Trauma Center: Second Opinion screenshots:

Trauma Center: Second Opinion screenshot 
Maybe its the fact there only was ONE tumor

Trauma Center: Second Opinion screenshot 
Patient - hey doc, I have a funny red dot on my abdomen... Doctor - lets operate!

Trauma Center: Second Opinion screenshot 
You should be good for fallacio, though

Trauma Center: Second Opinion screenshot 
Btw, you might want to stop staring at my breasts

Trauma Center: Second Opinion screenshot 
Extra credit for guessing the part of the body this belongs to

Trauma Center: Second Opinion screenshot 
Thanks, you are kind of pretty yourself


Trauma Center: Second Opinion screenshot 
No, you must die! Seriously, the world is overpopulated as is

Trauma Center: Second Opinion screenshot 
Sure thing, just come by my office after work

Trauma Center: Second Opinion screenshot 
Ah, forget it. I am going home to watch Family Guy


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The voice from under the stairs

   Near the end of 2006, the Internet told me to go buy a Wii. The Internet said that it would be fun, and that it would offer me new experiences that could not be re-created on other consoles. "People will like you," said the Internet. "You want people to like you, don't you?" It is true: I do want people to like me. It is important to me that the Internet approves of my decisions. And so, under the guidance of my one true friend, the Internet, I purchased a Nintendo Wii. The Internet did not mention that within a few months I would be using this device to cut into a man's heart. Damn you Internet! How could you not warn me? And damn you Atlus; damn you for developing a fun and quirky medical-themed arcade puzzler.

The daze of our lives

   Trauma Center: Second Opinion poses as a sequel, when it is really just the original with a fresh coat of paint, not unlike a young boy putting on lipstick and heels and claiming to be his own big sister. The storyline (still) follows the emerging medical career of one Derek Stiles. Stiles is an up and coming surgeon with a lot to learn about surgery, and about life. He and his plucky young assistant Angie fight to save lives and punch disease in the face.

   The story is rife with melodrama that would not feel out of place on prime-time TV. Themes weave through suicide attempts, bio-terrorism, euthanasia, and inter-office canoodling. While the storyline itself feels current and topical, the delivery is quite dated. Static images accompany scrolling text like an RPG for the SNES. The pain of reading [I usually get this one in my left leg - ed.] is exacerbated by the fact that the game is almost too chatty. Before each surgery there is dialogue with storyline development. There is also a longer dialogue scene between each surgery. This means that for each minute that is spent with a scalpel, two more are spent reading about it [sounds like ER : The E-book - ed.]. Just give me something to suture already. Moreover, the themes are very dark, even with a T rating. I guess I figured that a surgery game with cartoon characters would be more childish, like game where you play as Scalpy, the surgery clown, and people's intestines have been replaced by balloon animals. That would be awesome.

Spirited away

   All of this obnoxious discussion and medical boobery magically disappears when the mission starts. The gameplay is (big surprise) the best part of the game. The mission will begin with a senior resident explaining the procedure to Stiles. It is important to pay attention, because they will not be helpful during the surgery, and Angie only seems to chime in when the good doctor makes a mistake.

   The game uses both the remote and the nunchuck. As the title screen proudly proclaims: "This game is played with Nunchuck Style." The analog stick on the nunchuck is used to select the appropriate medical tool, such as a scalpel, syringe, or ultrasound. After grabbing the correct tool, the player simply points to the screen and uses it. With this simple control scheme players can master time-honored medical techniques such as the connect-the-dots cut and the zig-zag stitch. Believe me, noting is more rewarding than pulling a shard of glass out of a man's heart and then using a needle and thread to clumsily stitch it shut. The controls are very precise, which means that they precisely demonstrate how imprecise I am. Though the objectives such as connecting the dots are clearly laid out, my clumsy hand can't seem to complete them without mangling the patient. I imagine that the results would be the same if I used a stylus tied to a broomstick to poke the screen from my seat. [Update: we tried this in our makeshift game lab, and Frank actually did a little better with the broomstick contraption. The guy at the Home Depot says broomstick technology has really leaped in recent years, fueled by the Harry Potter phenomenon - ed.] The game has the incredible ability to remind players what it felt like to hold a pencil for the first time and grind a jagged rendering of their first initial on a large piece of paper. The worst mechanic in the game is the defibrillator. Every now and then, Angie decides that the only way to save a patient is to electrocute them. During these times, players must hold their wiimote and nunchuck like handles of a defibrillator and push them toward the screen. This simply does not work. I just ended up shaking the controllers back and forth, cussing at the screen until my girlfriend issued the "shut up or go home" command.

Join the five-step program

   Most of the missions are some derivation of the first one. The formula is as follows. Wipe the wound with an all-purpose healing gel (which I will call Tussin). Then cut along the dotted line. Once inside, locate, laser, tweeze, and cut out the problem. If the patient's vital signs should drop, simply fill a syringe with more Tussin, and give them a warm blast of life [or choose the kick in the stomach - ed.] before continuing to work. When finished, sew the cut up with your needle and thread. Then wipe it with Tussin and place a bandage. Voila. Just like new.

   The early stages feel very "medical": healing wounds, excising tumors, removing foreign objects. As the game progresses, however, the challenges begin to feel more arcade-like. A few puzzles, and abundant use of the laser to fight disease, make it clear that the designers ran short on "medical" ideas after a while.

   The graphics are (thankfully) unrealistic. The characters are all hand-drawn in anime style. The bodies and vital organs are rendered in three dimensions in soft, muted tones. There is little to no blood, and nobody ever dies. If a player fails a mission, a senior doctor simply takes over. Overall the game looks very nice, despite the fact that it can only display at 480i.

   Despite the few downfalls, Trauma Center Second Opinion is absolutely a game worth playing. It provides a surprisingly developed story with fun game mechanics that offer a glimpse of what is possible on the Wii. Hopefully, this game will usher in a new generation of medical simulators. I know that I have already pre-ordered my copy of Dr. Mario, proctologist.


       ... Phr4nk

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. Summary: Trauma Center: Second Opinion provides all of the fun of playing doctor, without the awkward conversations at school the next day.

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Systems: Wii

Genre: Surgery Simulator

Setting: The game starts at Hope Hospital, USA.

Mood: Tense, like Grey's Anatomy... but with less making out.

Story: Young, hotshot surgeon Derek Stiles learns that health-care is more than strippers and rum: it's a serious job with serious consequences.

Graphics: Pleasantly unrealistic

Music/Sound: The music is engaging, but the sound effects draw attention to the game's arcade roots.

Voice Acting: Sparse? Disparate? Scant? Rare? You pick.

Script/Dialog: Surprisingly deep.

Similar Games: Trauma Center: Under the Knife for DS.

Gameplay: Nothing really. I guess that's the point of the Wii.

Strengths: Intuitive controls, a unique premise, and a strong delivery make this game worth your time.

Weaknesses: As the game progresses, the cases feel less "medical" and more like and arcade puzzle game. Also, I hate the defibrillator.

Depth: The characters develop nicely, and the story hits some major topics like suicide, euthanasia, bio-terrorism, and inter-office canoodling.

Length: It should take about 6-7 hours if you read the story. Less if you hit the (-) button tho skip it.

Pace: Between every surgery case is a story sequence. All of these talky-bits slow the pace of the game considerably.

Difficulty: Variable

Control: Innovative, but perhaps too precise?

Learning Curve: Starts off easy, but the difficulty really ramps up as the game progresses.

Replayability: Don't count on it. A few cases may be fun on a harder difficulty, but the game will most likely find its permanent home on the shelf next to the third Matrix DVD, never to be opened again.

Will keep you up until (a.k.a Fun Factor): This game will be fun until you decide to try some of your new-found skills in the real world. Then, when you have to explain to a real doctor how you punctured your spleen with a butter-knife, the fun will be over.

Notable Features: Great use of the nunchuck controller.

Fav. Character: Derek Stiles

Instant Classic: Not quite. This one will definitely get lost in the shuffle.

Publisher: Atlus

Developer: Atlus

Release Date: 2006-11-14

Players: 1

Multiplayer: No

ESRB: T

Target Audience: Would be surgeons and ER fans.

Recommended For: Anybody who bought a Wii and already beat Zelda.

Not Recommended for: Those who faint at the sight of fake, puffy blood.



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