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Dragon Ball Z: Budokai Tenkaichi 2 screenshots:
Oh no! It is flying, hair metal Incredible Hulk
His mind is his greatest weapon... because it shoots lightning
Looks like it is the second coming of gorilla Jesus
That old man is pissed
I think I know what he is going to punch
And that one is for my mom!
Dave, I can totally see your house from up here!
Thank God vests are in this season
The latest in massage therapy
That must be his giant, freaky bug whistle
Ha! Your blueness is no match for my glowing hands!
I would probably yell too if I was on fire
Surprise!
I want to play with the medicine ball!
I have no idea who I am shooting at
Somedoby is going to be hurt in a second
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Too cool for school. Back in high school, I was the man: frequent contributor to the school newspaper, second Saxophone in the marching band, and a card carrying member of the Honors Society. Yes sir, I was the full package. But what really drove the ladies wild [did we mention Mike went to an all-boys joint? - ed.] was my encyclopedic knowledge of anime and manga. I could quote Cowboy Bebop or Tenchi Muyo like no one's business, and if anybody was in need of a long-winded theory about the true meaning of Neon Genesis Evangelion, well he needed only to turn to yours truly. None of this would have been possible, though, if not for my accidentally stumbling upon a little show called Dragon Ball while surfing the channels for cartoons one Saturday morning. It was Dragon Ball and it's plucky, monkey-tailed hero, Goku, that sparked my love of anime, so in a way I owe it for all those great times that I had in high school, from my legion of friends and female admirers to my all around social acceptance and general feelings of happiness [hey, being able to get through lunch most days of week with underwear still intact is plenty happiness, all right?! - ed.]. I fear to think what things might have been like if I had never encountered it...
Anyway, it had always been a big disappointment to me how "blowful" most Dragon Ball and Dragon Ball Z video games tended to be, especially considering that the show was basically just a bunch of heavily muscled guys pounding the crap out of each other. It didn't really seem like it required much of a stretch to transform that concept into a decent game. Praise the Lord (yes, Raiden, I am talking to you!) that the drought finally came to an end in 2002 with the release of Dragon Ball Z: Budokai, a swell, relatively simplistic fighting game that managed to capture all the personality and quirks of the comic and show while still being plenty approachable by non-fans. Now in technically its fifth iteration, the Budokai series seems to have pumped out another solid piece of DBZ fan service.
KA-ME-HA-ME-HAAAAA!!! For those of you who haven't interacted with a child in the last decade or so and are thus unfamiliar with the story of Dragon Ball, allow me to give you a very, very brief summary. Goku is an extremely strong little boy who has a tail and a penchant for picking up martial arts maneuvers very quickly. He goes off on a quest in search of the seven magic Dragon Balls (don't ask!) which, when gathered, will summon the Eternal Dragon to grant the gatherer one wish of their choosing. [Cheapskate! Any self-respecting genie out there will give you at least three - ed.] After fighting numerous bad guys and gathering the Dragon Balls any number of times, Goku eventually becomes the strongest fighter in the world. At this point the U.S. distributor of the show changed the name to Dragon Ball Z, to denote the show's shifting emphasis from adventure to more straight-up fighting. [Apparently, in some god forsaken dementia-filled parallel universe, adding Z to a name does exactly that - ed.] Which is just the way we men like it, eh? Eh? Anyway, it is this particular point where Dragon Ball Z: Budokai Tenkaichi 2 begins, conveniently enough. Goku, now happily married and with a kid, arrives at a reunion of sorts organized by a bunch of the friends he made on his various travels. Unfortunately for him (and fortunately for all of us sadists who like watching people get their asses kicked) an alien crashes the party claiming to be Goku's brother. Though this can hardly be considered unusual for an average resident of southern California who has thirteen cousins in Mexico, for poor Goku this event sparks a chain of occurrences that see him and his pals traveling the universe, meeting new people, and usually beating them to death with their fists. And thanks to Budokai Tenkaichi 2, now you too can partake of every punch to the face, kick to the gut, and knee to the testicles. Thank you Budokai Tenkaichi 2!
Let's get ready to rumble! (thank God this is still a PS TWO game!)
As one would expect from this kind of setup, Tenkaichi 2 is a fighting game. And since kids nowadays tend to spit on sprites, it is of the 3-D variety. To reflect the expansive nature of the fights in Dragon Ball Z, which had a tendency to end in a different hemisphere then where they started (Too bad professional wrestling isn't like that. Uh-oh! Looks like Triple H just punched the Undertaker over to New Zealand! The ushers have started loading the fans into the helicopters!), the arenas are pretty large. So large, in fact, that if you don't feel like closing with your opponent, you can simply wander off. Sure, there isn't much else to do in the stages, and your foe will hunt you down and savage your kidneys with that much more rage for making him search all over a mountain for you, but it's kind of neat to be able to use some unconventional (read: "wussy") strategies, such as hiding for a sneak attack.
The fighting itself is pretty simple. One button is for melee attacking, another is for energy attacks, and a third is to block. Guilty Gear or Street Fighter Alpha this is not. Fighters can also accumulate Ki (that sort of all-purpose mystical energy used in any number of animes and porn flicks) that can be unleashed in the form of powerful super moves. And while there are a few other nuances to the fighting, such as teleporting and transformations, that's pretty much the gameplay in a nutshell. Despite its simplicity, though, the fighting does a remarkable job of capturing the feel of the action from the show, with characters performing rapid melee combos, charging up huge amounts of ki for flashy energy attacks, and drop kicking their enemies over the horizon. Still, serious fighting game fans need to know not to expect the same kind of complexity found in other fighting games. I mean, almost all the various characters super moves are executed by the same handful of extremely simple button combinations. Like I said, it's a long way from Street Fighter. Hell, it's even a long way from Mortal Kombat. [I could see the advertisement now: Behold the simplest fighting game ever! Thumbs not required! - ed.]Best... Episode... EVER! Then again, I don't think Tenkaichi 2 has any delusions of competing with the likes of Tekken or Dead or Alive. It's really more about gallons, and gallons of delicious Dragon Ball Z fan service. Yes, Budokai Tenkaichi 2 does everything any self respecting Dragon Ball Z fan could ever desire short of transforming into bunny-suited Bulma, shoving a hand down the player's pants, and shrieking impassionedly, "My God! It's the Eternal Dragon!" [Santa, you bastard! I thought you said those Christmas wish letters were CONFIDENTIAL!!! - ed.]
Seriously though, this game delivers more quality Dragon Ball content than should be legal. Its story mode not only covers the entirety of the Dragon Ball Z story line proper (i.e. From the moment Raditz arrives to Goku's climactic battle with Majin Buu) but also all of Dragon Ball GT and even most of the Dragon Ball Z movies! And not just the major battles, but even the vast majority of the incredibly minor ones have been written into the game! There are tons of playable characters, too, from series mainstays like Goku, Vegeta, and Piccolo to relatively obscure ones like Cooler's henchman Salza, and even ones that didn't appear in the show, like Great Ape Nappa. [Ok, seriously now, can we get a show of hands for how many people out there actually know all of these characters?! - ed.]
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Wish I could fly... As in DBZ: Budokai 3, there is an overworld that the player can explore, and he can touch down at various spots of interest marked on the world map. While you can simply go to the red dot to continuously progress the story, there are tons of extra battles you can fight to net swag and experience points. Yes, Budokai Tenkaichi 2 has a touch of the RPG in it, and leveling up is important to progressing through the game. Thankfully, though, skill with the fighting engine is much more important than a high level. But even without stopping to level up your guys, the story campaign is incredibly long, especially for a fighting game. It took me close to ten hours (and sixteen thousand 'X' button presses) to finish everything there was to it. Thank God it did, though, or I might have otherwise wasted that time reading, exercising, or interacting with my loved ones. Shivers.
The story mode is by and far the most complete retelling in video game form of the voluminous epic that is Dragon Ball Z, and is likely to simply rapture most fans directly to the Pearly Gates. It's not totally perfect though [now there is a shocker - ed.]. The fighting engine isn't exactly intuitive, especially if you're used to the engine from Budokais 1-3, and the hour or two that it'll take before a player works out a viable fighting style won't exactly be Willie-Wonka-and-the-Chocolate-Factory-style fun. And while most of the battles from that point on weren't too tricky, the occasional chapter where the game required me to win a battle with an extremely weak or under-leveled character caused me (on more than one occasion) to tear off my underpants without removing my khakis, light the underpants on fire, and hurl them at the screen while shouting seven-letter 19th century obscenities. Oh yeah, like you've never done THAT, Mr. Sainty-Pants!
But wait, there's more! Better pop some more stay-awake pills, because even when you're done with the story mode, there are still a number of tournaments and a whole bunch of endurance-style battles to bludgeon your way through. These will definitely tack a couple more hours onto your total playtime. Although they aren't nearly the Dragon Ball Kama Sutra that the story mode was, they're still a fun diversion, especially once you've unlocked the gobs of characters you get from story mode and can finally put them to the test. There's also the standard two-player versus mode. Since the game is fully 3-D, though, the battles are all in split-screen, which is just viscerally unsatisfying in a fighting game. To top it all off, there's also a Dragon Encyclopedia with brief summaries of the major Dragon Ball story arcs and lengthy biographies of all the playable characters and their various transformed states. This stuff is best enjoyed while still riding the high of finishing the story mode. Or still riding the high from breaking out of a maximum-security penitentiary. Or still riding the high from snorting crack-cocaine. They're all pretty much the same thing. [Upon further investigation it turns out the cocaine option is technically a tiny bit better than the other two (but only just) while being considerably more addictive. So, eh, stay in stool, kids. I mean, school. - ed.]
Graphically the game is passable, but nothing spectacular. During battles the characters and the arenas all look pretty good. All the punches, energy blasts, and crumbling buildings animate very smoothly, and I never encountered any slowdown. Strangely, it was during the rather bland, extremely static cut-scenes when the characters were all basically standing still, that their models looked particularly blocky and often had odd lighting effects. The fact that all characters in fighting stances always bobbed in time with each other also looked strange. It was almost like instead of fighting the characters were going to launch into an elaborate song and dance number (I'll kick you and punch you/ Right in the head!/ I'll kick you and punch you/ Until you are dead!). Only in my fan-fiction, I suppose. *Sigh*.
The music, sound effects, and voices, being ripped as they are from the anime, all sounded excellent. I especially love Korin the cat, who sounds like a mix of a New York convenience store owner and that fifty-year-old, chain smoking gay uncle we all have. [They mass-produce them in one of those poor-as-dirt ex-Soviet republics, I think. - ed.]Hey! Those aren't DRAGON Balls! So, if you're a fan of Dragon Ball Z, you have to own this game. It's the law*. Don't worry, though, you'll totally dig it. If, however, you're more into [um, real - ed.] fighting games like Dark Stalkers or Dead or Alive, you probably shouldn't spend your money. Instead, send it to me, so I can finance my campaign to become Weehawken, New Jersey Municipal Water and Sewage Department Director. With me in charge, we'll get that lumpy water problem cleared up right quick!
*Law void in Iowa, Arkansas, North Dakota, and that gazebo in the park where I totally saw two chicks making out! ...
Mike Zeller
Summary: A lovingly crafted bit of DBZ fan service that's more about giving Dragon Ball disciples everything they could ever want than crafting a deep, serious fighter.
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Systems: Playstation 2, Wii
Genre: 3-D Fighter
Setting: The crazy, space-alien -and- dinosaur-filled world of Dragon Ball Z.
Mood: Relatively light, with moments of grim determination.
Story: Just go read the Dragon Ball Z manga. Yes, all FIFTY volumes of it.
Graphics: Pretty decent when in motion, but during the static cut scenes the characters look really blocky.
Music/Sound: All ripped straight from the DBZ anime, and thus sure to tickle fans in just the right places. Ew.
Voice Acting: The same as in the American release of the anime. A solid enough group overall.
Script/Dialog: Pretty similar to the show, so lots of screaming and threats of vengeance.
Similar Games: Uh, oh, I don't know, maybe the other four DBZ: Budokai games?
Gameplay: Identical to that found in Dragon Ball Z: Budokai Tenkaichi. For those unfamiliar, it's sort of a mix of that found in Budokais 1-3 and Dragon Ball Legends.
Strengths: Fun, simple fighting engine, lengthy story campaign, oodles of excellent unlockables.
Weaknesses: A steep learning curve and some uneven difficulty in the story mode, the lack of real depth in the fighting engine can lead to later battles getting a bit repetitive, the versus mode is hampered by the need to fight split-screen.
Depth: The fighting itself isn't particularly deep, but there is a ton to do. So I guess about as deep as the average in-ground pool.
Length: Close to ten hours to finish the story mode. About five to ten more for everything else.
Pace: Fairly slow.
Difficulty: Fluctuates between very easy and very hard.
Control: Satisfactory, but it could have used a bit of tightening considering how split-second some of your actions need to be.
Learning Curve: About an hour or two before you'll come up with a workable strategy you can use in most battles. Intuitive this game is not.
Replayability: There's a hell of a lot here to unlock, but due to the game's mechanics, the two-player versus mode isn't nearly as enduring as in the original three Budokai games.
Will keep you up until (a.k.a Fun
Factor): You unlock that damned Janemba!
Notable Features: The most complete Dragon Ball Z game currently on the market.
Fav. Character: Piccolo. At least he's the developers' favorite character, since he's always the Apocalypse-incarnate in these games.
Instant Classic: For Dragon Ball Z fans.
Publisher: Atari
Developer: Spike
Release Date: 2006-11-07
Players: 1-2
Multiplayer: Standard versus mode and tournaments (okay, I guess you can technically have more than two dudes in a tournament, but you can only have two people playing at the same time).
ESRB: Teen, because only teens are mature enough to handle someone getting punched in the nuts.
Target Audience: Folks who like Dragon Ball Z, particularly kids who get in heated arguments about whether Bojack could defeat Metal Cooler.
Recommended For: Dragon Ball Z fans or prospective Dragon Ball Z fans.
Not Recommended for: People who hate at least one of Dragon Ball Z, anime or manga; people who want a fighter with the same depth as Guilty Gear XX or Street Fighter Alpha 3.