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Ninety Nine Nights

2006-12-09

Grade:  6.5

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Ninety Nine Nights screenshots:

Ninety Nine Nights screenshot 
By the power of Grayskull!

Ninety Nine Nights screenshot 
Sorry, mam, budget cutbacks. We couldnt afford pants for you, but here are your furry sleeve and silly headpiece.

Ninety Nine Nights screenshot 
I may be outnumbered, but I am never out-dazzled

Ninety Nine Nights screenshot 
You guys go ahead, I am gonna hang back on this one

Ninety Nine Nights screenshot 
N3 screenshot or scene from a musical - you decide

Ninety Nine Nights screenshot 
Next stop Steak and Shake


Ninety Nine Nights screenshot 
I am the one in the middle. Look for the cape.

Ninety Nine Nights screenshot 
Meteorites! Quick, somebody call Bruce Willis!

Ninety Nine Nights screenshot 
Dont stand too close to Old Faithful. He is likely to erupt.

Ninety Nine Nights screenshot 
Partly cloudy with a chance of dead goblins. Back to you Ted

Ninety Nine Nights screenshot 
She is a dance, dance, dancing machine!

Ninety Nine Nights screenshot 
Before there were guns people shot lasers out of logs

Ninety Nine Nights screenshot 
The Rocketeer 2 - Wings of Change

Ninety Nine Nights screenshot 
Mom was right, I did need a jacket

Ninety Nine Nights screenshot 
Sparklers ARE the best part of 4th of July!

Ninety Nine Nights screenshot 
Superstar!


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Ninety Nine Nights - One Wasted Weekend

   Let me begin by saying that I did not finish this game. Not only did I not finish it, I actively enjoyed not playing this game. I sat for a half hour, controller in hand, smiling at a television that was not on. Ninety Nine Nights, or N3, manages to succeed at being both boring and frustrating, not dissimilar to watching a blindfolded wheelchair race up a flight of stairs. The game is fun for roughly 30 minutes. If you are still having fun after 30 minutes, shut off your Xbox. Then throw the game away. Fight the temptation to ever play it again. This is how to get the most out of Ninety Nine Nights.

   N3 is the mutant spawn of Q Entertainment and Phantagram. Q Entertainment is best known for puzzle titles like Lumines and Meteos. Phantagram is best known for pooping on my driveway while I'm at work. These two companies combine like Pop-Rocks and Pepsi to form an explosion of mediocrity. It's like Microsoft showed up and said, "I don't care what the hell you make, just make me a damned game. And for Christ's sake, add some cleavage."

RPG? WTF?

   The guy at GameStop [see also: mouth breather - ed.] will tell you that Ninety Nine Nights in an RPG. He is lying. He secretly hates you. He told me after you left. Ninety Nine Nights is an "X Button Game". It could be effectively played with an Atari 2600 joystick. There are real role-playing elements at all. You wander through seas enemies, pressing X as fast as you can. Once they are all dead, a small and confusing map gives you a general idea of where to go next. 9 times out of 10, this means heading back the way you came. As you kill enemies you gain experience points, or so I am led to believe. There is no way to know how many exp. you have, nor do you know how many you need to level up. Leveling up unlocks more combos, such as "X-X-X" and "X-X-X-X". It also allows you to equip more items. You can find these items on the ground throughout the game. The items are underpowered, and have little effect on the gameplay, and roughly half have negative effects on the player. Thank you, Phantagram, for the Ring of Batshit, which decreases both my attack power and my ability to hold in farts.

   Well, if it is not an RPG, it is definitely a strategy game, right? Wrong. So wrong. "Furry erotica" wrong. The strategy elements of the game revolve around your ability to command troops. At the beginning of each mission you can choose two groups to help you in battle. Will you go with the archers and the pike-men? Or possibly the infantry and the heavy infantry? It really does not matter. They will all die within ten minutes anyway. Your troops are so useless, it is not uncommon for a group of five or more to attack a single enemy for 5 minutes, only to die when nobody is around. Apparently, they all trained at the Richard Simmons School for Fighting Like a Girl. [It actually has a very nice campus, for what it's worth - ed.] You can press the d-pad to command your troops. Up is attack and down is defend, but both really mean "Stay near me and fight." The left and right bumpers let you tell the men to stop fighting.

   There is no button to tell them to start again.

   You can see how this would be upsetting.

   There is also a block button, which does not do anything. At all.

   I hate this game.

Listen closely and you can hear the sound of shattering hopes

   Let's be fair. RPGs [even fake ones -ed.] are not famous for their addicting gameplay. If Final Fantasy has taught us anything, it is that a good story can more than compensate for other middling or obtrusive game elements. Ninety Nine Nights has taught us what it would be like to watch Lord of the Rings in German: we can see that there is some sort of adventure with orcs and goblins, but the specifics are vague at best. The voice acting is terrible, and is dubbed over the Japanese scenes. They're like a band of idiot ventriloquists.

   After a series of nonsensical cutscenes, we begin the game as Inphyy: a young and reckless warrior. She is proud and righteous, and apparently has no soul. By the third level, Inphyy is killing helpless, screaming women and children. Here's the catch: you control Inphyy. To complete the third mission - before you are allowed to play as any other characters - you must slice through cowering, helpless villagers. That is so messed up I can't even make fun of it.

When in doubt, head back the way you came in

   My personal opinion notwithstanding, how much YOU enjoy Ninety Nine Nights largely depends on how much you enjoy backtracking. The levels in the game are large, but not linear. The phrase "nonlinear", which means branching paths that lead to multiple dynamic outcomes, should not be confused with "not linear", which means shitty level design. In each 30-45 minute mission, there are (maybe) four to five health packs, which take the form of floating, spinning treasure chests. Memorizing the locations of these chests is crucial, since they are never near any major battle. Instead, they wait at the beginning of the level, or under a rock at the end of a long, otherwise useless path. This means that during any major battle, you will have to leave the fast-paced action for a 10 minute trip to the closest treasure chest. To make matters worse, some of the chests don't even contain health, instead pumping up the orb meter by a fraction of a percentage point. This actually worked in my favor, since I had plenty of time to work on my latest project: getting the dog to sit on the analog stick while I go make a sandwich. After a long, uninteresting journey to a red herring, players must wander farther backwards to a previous chest, thus extending the dull trip another 10 minutes. The developers didn't even implement a run button. Instead, you waste twenty minutes briskly walking away from a battle, and then turning around and briskly walking back. The game is not so much an RPG as it is a "meandering simulator".

   If you think that sounds fun, then there is no way to prepare you for the sheer joy you will feel when you die for the first time. Every single death results in you, the player, restarting the mission from the beginning. You see, the game is not particularly difficult until near the end of each level. The only real opportunity to die lies no less than 30 minutes deep in any given mission. To try to defeat a boss three times is to waste an hour and a half, while only spending roughly 10 minutes actually playing. What happens during the other hour and 20 minutes? Well,that's pretty much up to you. I knit a sweater-vest. [I've seen it. It's very tasteful. - ed.]

Being pretty will score a few points; 6.5 to be exact

   How does a game this bad still manage a 6.5 rating? Graphics. The game looks nice. The environments are quite varied, going from field to forest to desert to snow level. They are literally a castle and a dark-world away from Super Mario 3. The characters are well modeled and the animations look fluid. The real draw is the number of characters that fill up the screen. It is fun to charge into the middle of a crowd and watch the bodies fly as you press X. That's pretty much it. That's the best part. This game is fun like Jager-bombs: if you can still smile after 30 minutes, consider yourself lucky and move on. Too much more and you're spending the rest of the night puking in your best friend's dresser drawer. Sorry about that dude. You're going to need to buy some new shirts.


       ... Phr4nk

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. Summary: Less than a game, but more than a bucket of chum. Barely.

Already played it? Trade it for another game at

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Systems: Xbox 360

Genre: Not an RPG.

Setting: A splintered, medieval fantasy kingdom.

Mood: Ferocious

Story: There was a crystal, but it broke. Now everybody has to fight about it.

Graphics: Strangely attractive, much like the Sirens in Greek legends

Music/Sound: Forgettable

Voice Acting: The original Japanese with subtitles would have been a better choice

Script/Dialog: Disjointed

Similar Games: Dynasty Warriors

Gameplay: Hopefully nothing.

Strengths: Lots of enemies in one place. No fog of war.

Weaknesses: Everything but graphics

Depth: Think "kiddie pool"

Length: I estimate 13 or so hours

Pace: sllloooowwww

Difficulty: Medium

Control: Repetitave and dull

Learning Curve: Almost none

Replayability: Assuming you ever finish the game, there is no incentive to ever replay any of the levels

Will keep you up until (a.k.a Fun Factor): 6:30 p.m. Not a moment later.

Notable Features: Amazing use of the rare "X-X-X" combo system

Fav. Character: Ppakk: king of the frog people

Instant Classic: HA

Publisher: Microsoft Game Studios

Developer: Phantagram, Q Entertainment

Release Date: 2006-08-15

Players: 1

Multiplayer: N/A

ESRB: M

Target Audience: The Japanese gaming market

Recommended For: I can't responsibly recommend this game. It would be irresponsible.

Not Recommended for: The impatient or easily frustrated, and people who know that games are supposed to be fun.



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