The Marvel heroes really need to learn stair safety
KAPOW!!!
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At last! My dream of forming a super hero team known as the "Buck Futters" can become a reality! With the success of the X-Men Legends franchise firmly established by last year's X-Men Legends II: Rise of Apocalypse, it was really only a matter of time before developer Raven Software expanded the idea to create an action RPG incorporating the entire Marvel Comics Universe. Oh game-producing companies! You are so predictable! As such, we get Marvel: Ultimate Alliance. And you know what? It's a good thing.
It seems that rascal Dr. Doom is up to his old tricks again and has attacked a S.H.I.E.L.D. Helicarrier with an army of Doombots and Ultron robots. Thusly, a team of the world's greatest superheroes is assembled to foil him. Superheroes are always so good with the foiling. However, it turns out the Helicarrier attack is just a diversion, and Doom's true plans are much sneakier [and involve gruesome destruction of GameSpot. Well, a man can dream, can't he?! - ed.] Actually, the plot of the game is really pretty good, in a comic book kind of way, providing a number of relatively clever twists and turns, such as Baron Mordo's confession that it was he who really shot JFK, and Dr. Doom's own tearful admission that his evil behavior is really just him acting out his feelings of shame and anger stemming from a childhood molestation by a confused rabbi. And despite the huge number of characters and places involved, the game manages to explain things in a way that even those not particularly familiar with Marvel should be able to understand what's going on. Sure, there are a number of none-too-well-hidden plot holes, but no superhero-based story would feel right without them. Besides, no one over the age of nine really plays super hero games for the plot. They play them for the guys in spandex beating the crap out of monsters and robots. Or perhaps just for the guys in spandex, depending on the individual. Regardless, Marvel: Ultimate Alliance provides in spades.
A beating deserving of a redheaded stepchild. Those who played either of the two X-Men Legends games will be immediately familiar with Marvel: Ultimate Alliance's gameplay. You field a team of four classic Marvel heroes, with direct control over one and the other three left to the relatively competent computer [i.e. a Mac - ed.]. With your squad you'll battle through a host of different environments ripped from the pages of Marvel comics, such as Namor's undersea kingdom, the Skrull homeworld, and the realm of the Norse gods, Asgard. Mostly you'll be pounding the bejesus out of typical grunts, from the classic Doombots, to the equally classic Skrull warriors, all the way to the rather obscure AIM agents [which, regrettably, does not stand for AOL Instant Messenger - ed.]. However, you'll occasionally run into slightly more noteworthy villains such as Bullseye, the Lizard, and Blackheart, initiating a knockdown, drag-out battle-royale.
The fighting itself is simple and fun. Pressing X performs a fast, light attack, circle a slow, heavy one, and pressing both in specific sequences results in various combos that can stun, trip, or knock enemies into the air. Pressing square lets you grapple with foes, pulling them closer for a much more personal punch or simply hurling them off a ledge to their doom.
If these techniques aren't enough to make your foe wish he had gotten his degree from the local community college instead of joining up with a super villain, your heroes also have access to all of their kick-ass super powers. Holding down R2 will bring up four super power icons, each power corresponding to one of the face buttons that it has been hot-keyed to. Pressing the corresponding face button will execute the pictured move. Shocking! The moves themselves vary greatly from character to character, but most characters will have a couple projectile attacks or strong melee hits, one or two moves that boost the abilities of the hero or the entire team, and one crazy-powerful, screen-clearing type move. [You know, the kind that removes the enemy's pants and head in one fell swoop - ed.] The biggest change to these moves from Rise of Apocalypse is that now some of them can be utilized differently depending upon how the button is pressed. Some moves can be charged up by holding the button down, while others can be rapid-fired by pounding away at the button as fast as you would at, oh, I don't know, a call-girl that charged by the minute, maybe. All in all, you should always feel like you have a satisfyingly diverse arsenal at your disposal.
While just charging in and wailing on enemies will generally see you through most skirmishes with rank-and-file foes, bosses are a different matter. Some of the bosses can simply be pummeled into oblivion, but others require a good bit of ingenuity and timing. One particular battle involves the heroes luring giant exploding spiders onto a teleport pad so that they'll destroy a robot obstructing the other side. Another necessitates shooting down a large dragon with a mounted cannon so that he'll come into punching range. And still another battle is preceded by a brief trivia contest. The developers really succeeded at making the battles with some of the larger or more prominent villains truly memorable clashes and not just mindless slugfests.
With great power comes the ability to totally throw goblins off cliffs.
Though the gameplay in Ultimate Alliance is certainly solid, what really carries this game is the fact that it was clearly made by Marvel fans, for Marvel fans. And nowhere is it clearer then in the very list of playable characters. Right from the get-go players will have access to an eclectic pool of Marvel heroes, ranging from the hugely popular heroes like Spider-Man, Capt. America, and the Fantastic Four, to the more obscure ones like Ms. Marvel and Luke Cage (a.k.a. Power Man). And if the massive cast immediately available isn't satisfying enough, the game also avoids one of the disappointments with Rise of Apocalypse by having a number of other heroes like Ghost Rider, Dr. Strange, and the Black Panther, join up or become unlocked as the game progresses, thus always leaving the player quivering with anticipation over who will be added to their team next. [Or just because they're enjoying playing too much to get up and pee. But quiver they shall! - ed.]
Equally important to die-hard Marvel fans will be the fact that all the characters' powers look right and function appropriately. Mr. Fantastic twists and bends as he bludgeons his way through foes with his rubbery limbs. Spider-Man can web-swing across great chasms or turn his webbing on enemies to incapacitate them with stickiness. And Wolverine can go berserk, dramatically increasing the damage and duration of his moves. Just like in X-Men Legends, as the characters gain levels they earn points that can be spent on a move to increase its potency. Unlike Legends, though, I actually found the computer's auto-assign function fairly intelligent, and considering how big your team eventually becomes, can certainly recommend leaving point distribution in the hands of the game if you're not in the mood to really micromanage.
It's clobberin' time! Another nice development is that the characters all feel much more balanced this time around. While Spider-Man, the Thing, and Ms. Marvel all play dramatically differently, they all are capable of dealing out an equal measure of boo-boos to villains. So you never really need to worry about getting the snot kicked out of you if you replace one of your favorites with some new blood.
On top of that, each of your characters also has three extra skins [not to be confused with nut sacks - ed.] As your heroes battle they'll unlock these skins, which usually come in the form of older or more modern costumes, but sometimes in the form of brand-new characters! Sure, these characters don't get their own voice set or special moves, but it's still hella-cool to see Beta Ray Bill or the U.S. Agent tearing it up in a videogame. Also, unlike in X-Men Legends, these skins are more than just cosmetic. Each of a character's skins possesses a number of passive abilities (i.e. boosting attack damage, elemental resistances, speed, etc.) that can be upgraded using S.H.I.E.L.D. points (the game's money).
And the icing on the towering cake of fan service that is this game is definitely the ability to construct your own superhero team, complete with its own insignia. By picking four heroes to make up your specialized team the player gives the heroes access to special team bonuses. As the four fight together the team levels up as well, eventually allowing other heroes to be swapped in and out. If this is too daunting a task, you can also just assemble any number of pre-formed teams, such as the Fantastic Four, the Avengers, or the X-Men. Loser.
If only the heroes could combine their powers to defeat The Glitch. Probably the game's only real fault is that it lacks a bit of polish. For one thing, the graphics engine is starting to show its age. While not particularly offensive to the eye, on closer inspection pretty much all of the character models look rather blocky. Granted, there are hundreds of different models in the game, but comparing this game to Justice League Heroes, which uses the even older engine from Baldur's Gate: Dark Alliances and yet still manages to look smooth, makes this a little hard to ignore.
Graphics aside, the game also feels like it needed just a bit more testing. Enemies will occasionally fall through the floor [presumably in shame - ed.]. NPCs will sometimes not acknowledge completed quests [presumably because they are asses - ed.]. The music continues to blare the battle theme even after bosses have been defeated. None of these are even close to ruining the game, but they do take you out of the experience a bit, mentally returning you to that never-ending agony which is reality.
The only other quibble I have is that the difficulty can be a little uneven, mainly because of the elimination of health potions. While both X-Men Legends games featured Diablo-style health potions that could be quaffed to instantly restore a portion of a heroes health, Ultimate Alliance instead opted for health orbs which are dropped by villains and broken crates. These orbs tend to float towards the most injured hero and immediately restore health upon contact. This can make boss encounters a bit more taxing, as there isn't much you can do if one of your heroes suddenly takes a ton of damage from an unexpectedly powerful move. Sure, the game does occasionally provide peons you can pummel in the hopes of gaining some precious orbs, but it's not quite the comfort the ol' potions were.
What more could we want? Of course, as with both X-Men RPGs, Ultimate Alliance offers the ability to play with a friend. At any point your buddy (or buddies) can pick up a spare controller and jump right into the action as one of the computer controlled heroes. And if you're sick of cooperating like a bunch of weenies, you can play in the competitive arcade mode, which rates each hero's performance at the end of each mission, awarding MVPs to the most distinguished. If that still isn't enough conflict for you, you can play with a bunch of jackasses online via a broadband modem.
Any way you slice it, Marvel Ultimate Alliance is a fun, satisfying game that should appeal to casual Marvel fans as well as those who have a years worth of Spider-Man underoos squirreled away for "emergencies". It also very consciously leaves large swaths of the Marvel Universe unexplored, thus clearly setting up for a host of sequels that will surpass it as handily as it has surpassed the two X-Men Legends games. So if you dig this game, you've likely got plenty to look forward too. Unless you've got glaucoma. Then probably not so much.
...
Mike Zeller
Summary: Another solid edition in the series of Marvel-based action-RPGs, this time featuring a huge cross-section of the Marvel Universe.
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Systems: Playstation 2, Playstation 3, Xbox, Xbox 360, Wii, PSP, Gameboy Advance, and PC. It's the motherload!
Genre: Action-RPG
Setting: A whole butt-load of different locales from the Marvel Universe, ranging from the S.H.I.E.L.D. Helicarrier to the heavenly realm of Asgard.
Mood: Intense, but in an over-the-top comic book kind of way.
Story: Dr. Doom has united a huge assortment of villains to raise hell in the Marvel Universe. Time to show 'em what's what.
Graphics: Starting to look a little dated
Music/Sound: Unobtrusive and unremarkable.
Voice Acting: Mostly excellent, with the vast majority of classic Marvel characters feeling like they are voiced appropriately.
Script/Dialog: Appropriately comic-book-ish.
Similar Games: X-Men Legends, X-Men Legends II: Rise of Apocalypse
Gameplay: Like a slightly more fine-tuned version of X-Men Legends II.
Strengths: Same good action-RPG gameplay from X-Men Legends; effectively utilizes a huge portion of the Marvel Universe.
Weaknesses: Occasionally a little glitchy, sometimes uneven difficulty, doesn't utilize nearly as much of the Marvel universe as it could (but that's a bit nit-picky).
Depth: There are a number of little side quests and secrets, but overall the game is fairly straightforward.
Length: About twenty hours.
Pace: Steady for the most part, but it picks up in the latter half.
Difficulty: Moderate to Hard
Control: Good
Learning Curve: A little steep at first, but once you've got the basics down, the game doesn't throw much new stuff at you.
Replayability: There isn't really a whole lot of bonus or secret content to keep you entertained once you finish the game, but harder difficulties may warrant another play-through.
Will keep you up until (a.k.a Fun
Factor): You look at the clock and realize it's hella-late and that you need to be at work tomorrow.
Notable Features: It's a freaking four-player Marvel action-RPG! What the hell else do you need!?
Fav. Character: Moon Knight, even though he wasn't in the version I played. That guy is the greatest.
Instant Classic: Yes, until the inevitable sequel arrives to replace it.
Publisher: Activision
Developer: Raven Software
Release Date: 2006-10-24
Players: 1-4
Multiplayer: Both co-operative and competitive, as well as online play with broadband.
ESRB: Teen
Target Audience: Gamers who like to smash things up with super heroes.
Recommended For: Fans of Marvel and/or those who like Diablo-style action-RPGs.
Not Recommended for: People who hate superheroes (heathens) and beat-'em-up-style gameplay (jerks).