Rent Pokemon Mystery Dungeon: Blue Rescue Team from GameFly!
Pokemon Mystery Dungeon: Blue Rescue Team screenshots:
Horrifying Pokemon mating ritual
Yep. That is the title screen
I wish I had a house that looked like my face
Moments before Charmander pushes Pikachu to his doom
A deadly game of mouse and bird
Oh, how naive
No!!! Wurmple!!!
Wurmple is back. And he brought a friend
Yuck
That water guy is totally dead
The hearty citizens of the Pokemon Village
What he fails to tell you is that he only buys Malaysian babies
Beats me
Pikachu is scary
I would rather just do things really half-assed
.
I choose you, Creepy Middle-aged Guy! I admit it. I'm a closet Poke-maniac. And I'm not even a very closeted one at that. I buy most of the games and play them with the same gusto that I play games like Halo 2 and Doom 3. In fact, probably significantly more so in the case of Halo 2. All through college my desk in my dorm was adorned with figures of not only Jigglypuff, but also Tentacruel, who actually shot water! Now that I think about it, the fact that I pointed that out to everybody who entered may have been the reason women never hung around for very long. Man, hindsight really is 20/20.
Anyway, what I'm getting at is that I love Pokemon, and not just platonically. [Gulp! - ed.] Their collectability and adorable faces have laid claim to my heart and wallet in a truly sickening manner normally reserved for rich old men and twenty-one-year-old women named Tandy. So when I saw the promotional boxes for Pokemon Mystery Dungeon being set up at Toys 'R Us I squealed in a way that made all nearby clerks and customers take a hearty step back. The first day it arrived in stores I had to knock down three little kids to get it. One of them was in a stroller and two looked like they were heading towards the bike section, but I didn't want to take any chances. After firing it up, though, it was immediately apparent that this was very different from traditional Pokemon games.
You're my best friend, in a world we must defend! The game opens with the hero awakening to discover that, probably due to rampant hedonism, he has changed from a human being into a Pokemon. My theory is further validated by his realization that he can't remember much of anything else, including how he got where he is and who he used to be. Thankfully, a helpful fellow Pokemon soon stops by to lend a hand. When another young Pokemon goes missing, the hero and his new pal rush to the rescue with nary a second thought. After the successful rescue, the two decide, since they don't really have anything better to do, to form a rescue team to help missing or injured Pokemon. Rescue teams have been in high demand recently, as there have been a number of natural disasters and the wild Pokemon have been turning violent... [feel free to take a second here to laugh yourself silly - ed.]
So, right off the bat things are very different from past Pokemon games. You're no longer playing as a plucky kid out to prove himself by becoming the greatest Pokemon trainer in the world. In fact, there are no human characters in the game whatsoever. No helpful professor, no spikey-haired rival, no Team Rocket, and saddest of all, no strippers dressed like nuns. The other major change is that the focus has shifted from catching Pokemon to exploring dungeons.
The only thing I caught was Chlamydia.
Yep, Pokemon Mystery Dungeon has as much in common with traditional dungeon-hacks like Diablo and Phantasy Star Online as it does with Pokemon Ruby and Sapphire. As the story progresses you'll be given missions (both the kind that progress the story and the kind that just net you swag) by the various residents of the Pokemon village, and each mission requires that you venture out into a dungeon. Sure, they might be forests or snow-covered mountainsides, but if you are any kind of a gamer you know they're still dungeons. Upon entering each dungeon your characters appear in a randomly generated floor where they wander around collecting items and battling enemies as they search for the stairs to the next floor. It's sheer nerve-tickling excitement, it is.
While this may seem bizarre to some stalwart Poke-fanatics, it makes much more sense to those familiar with the development house, ChunSoft. ChunSoft has made a name for itself in Japan by making relatively simple dungeon crawling games using popular licenses that have been pimped out to them by their owners. Those who played Square's Chocobo's Dungeon 2 or Enix's Torneko: The Last Hope for the Playstation will be immediately familiar with Pokemon Mystery Dungeon's gameplay. And while Chocobo's Dungeon and Torneko were both panned ['buttraped' is really the more accurate term - ed.] by critics because of this gameplay, said gameplay seems to function much more successfully within the world of Pokemon.
Pikachu, use your Colon Yanker move! Let's not try and kid ourselves, as much as Pokemon touts itself as being about doing your best and standing by your friends, the reason kids love it is because it features cute little critters pounding the crap out of each other in rather brutal fashions. And there's certainly plenty of that in this game. However, unlike Pokemon games of yore, this time around you'll be able to see your foes as you shuffle about getting lost in caves millions of miles bellow the Earth's crust. While it may seem like your dudes can wander around freely within dungeons, the game is turn based, and that becomes very clear as you begin to close with an enemy. After your guys take a step or perform a move, your foes will have a chance to do their thing before you can act again. Though this will often result in battles similar to any other Pokemon game, with combatants going back and forth exchanging blows, distance still factors into the equation. Some moves will allow a Pokemon to defeat foes way before they even get near enough to land a blow. Also, there are a number of specialized projectile weapons [ready, set, vomit! - ed.] which can be found or purchased, thus allowing all of us to live out our fantasies of stoning Mr. Mime to death.
While you have direct control over the leader of your party, any other Pokemon in your group of up to four is controlled by the computer. You do have significant say in what the computer tells your guys to do, as you can tweak their A.I. to behave a certain way, or only utilize select moves. It never feels quite as comfortable as just having direct control, though, since you're unlikely to want to tweak your teammate's AI for every enemy you encounter.
Some aspects of battle have remained essentially unchanged, such as Pokemon being only able to utilize four moves and for those moves to have a limited number of uses. Similarly, the various elemental strengths and weaknesses of the Pokemon are also still intact, although my experience is that they're significantly less important.
He took one right in the Poke-balls. While the focus has shifted more towards the dungeons, you can still "catch" enemy Pokemon, although the method is very different from earlier games. Instead of having to weaken an enemy and then tag them with a Pokeball, you simply defeat them and hope for the best. There is a chance (usually about the same likelihood as that of a Pokemon player landing a hot date) that any defeated Pokemon will request to join your team. If you accept, that Pokemon will then be useable on any future dungeon adventures. This is neat, and made significantly more so by the fact that ALL Pokemon from past Pokemon games can be obtained (I think there's something like 380 of the little bastards now), but a few things do hamper the enjoyment a bit.
First off, you only have a chance to obtain a Pokemon once you've acquired its Friend Area. This is the place that the Pokemon hangs around when he's not tromping through dungeons with you, and Friend Areas can only be gained by either completing special missions or by buying them from Wigglytuff. And let me tell you, the bastard does not let those things go cheap. [His farts can be had for mere pennies, on the other hand - ed.] Better get something firm to bite down on, if you know what I'm saying. There's no real reason for this either, as most Pokemon have a pretty slim chance of joining you anyway. It doesn't really feel like the game needed anything to make it more complicated.
The Friend Area aspect also compounds its annoyance factor by making party selection extremely tedious. In past Pokemon titles all you did was go into a Poke-center and you could swap guys in and out of your party from a single menu. Wham, bam, thank you ma'am. Now, though, you have to drag your scrawny ass out to the Friend Area for each Pokemon you want to put in your party. And since your party automatically disbands at the end of each mission, you wind up dragging your scrawny ass to the same Friend Areas again, and again, and again over the course of the game. Which really wears out your already scrawny ass after a while. And while it may make your party members feel special that you visited them at home, it's high time they dealt with their self-esteem issues and got with the *^*$ing program and showed your scrawny ass some respect. Scrawny ass!!!! [To join your local chapter of 'Scrawny asses for Jesus', email your local Republican senator. - ed.]You teach me and I'll teach you! The game's biggest boo-boo, though, is the fact that you're not really getting the full game until after you finish the central story. Half the dungeons, half the Friends Areas (and thus over half the Pokemon), evolution (a staple of all past Pokemon games), the ability to allow other Pokemon to lead your party, and a host of other features are not available until after you've pounded the last boss into the ground like a tent stake. The story will easily set you back twenty hours, and some of the middle section is brutally difficult, so it goes way beyond being just a long tutorial.
While this is the thing I personally found the most vexing, there is a whole laundry list of other problems: the graphics and animations are pretty mediocre; the music, though perky, repeats far too much; the difficulty is uneven; you lose all your money and most of your items if you die; if one of your party members is wiped out the whole team is defeated, and so forth. And yet, despite these myriad flaws seemingly designed purely with the intent of frustrating gamers, Pokemon Mystery Dungeon is still incredibly addictive. Continuously sending your stalwart little team of adorable warriors into dungeons to get more items, money, and allies is an extremely powerful draw. It's so powerful in fact, that it will likely allow you to put up with problems that, in any other game, would cause you to grind up the cartridge, mix the powder with bleach, inject the resulting substance into a leprous hyena, and drop the hyena into an active volcano. And then maybe test a nuclear bomb on the island that housed said volcano. The bottom line is that sometimes this game will make you want to take your baseball bat to GameStop in a quest to redeem your $30, while other times you'd gladly trade your children for a few more minutes of play. [We'll let you decide which extreme you want to give in to. Either way, it will likely result in a forced colonoscopy at your local penal colony. - ed.]Everybody Poke-rap! If you've got a group of friends who all are into Pokemon (you'll henceforth be referred to as "The Cool Crew") there is loads of stuff you can do together in the game. Apart from the basic trading of items you can also rescue a friend who has been defeated in a dungeon. When beaten to a bloody pulp your friend can choose (instead of conceding defeat like the wimp he is) to send an SOS mail. You can then respond to the mail by connecting wirelessly or by inserting both a DS cartridge and a GBA Mystery Dungeon cartridge into the same DS. Then you can go down to where he was killed and save his sorry ass. Whoopee!!! Or if you're lazy (and we know you are lazy!), you can just send one of your Pokemon to help them out instead. Though if that friend of yours didn't warp out of a dungeon after he used his last Reviver Seed he totally deserves to rot down there. There, I said it.
While this game is definitely not the Second Coming of Poke-Jesus, its horrifically addictive nature should be enough to carry dedicated Poke-maniacs until the much-anticipated release of Pokemon Diamond and Pearl, both of which have been out in Japan for almost two months now. What's the matter, Japan? Isn't our American money good enough for you? Isn't it!?
...
Mike Zeller
Summary: A simplistic dungeon-hack that, despite its cornucopia of faults, is incredibly addictive and will keep veteran Poke-junkies coming back for more, even when they know they shouldn't.
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Systems: Nintendo DS; the nearly identical Red Rescue Team is for the Gameboy Advance.
Genre: Role-playing game.
Setting: The happy world of the Pokemon.
Mood: Very upbeat.
Story: Our intrepid hero wakes up to find himself transformed into a Pokemon. Rather than obsess over his own problem, though, he decides to devote himself to rescuing lost or injured Pokemon. What a guy.
Graphics: Somewhat plain. Nothing that a GBA couldn't do. Which makes sense, considering Red Rescue Team is a GBA game.
Music/Sound: Fairly catchy, but a bit on the repetitive side.
Voice Acting: None whatsoever.
Script/Dialog: Have you ever seen an episode of the Pokemon cartoon? 'Nuff said.
Similar Games: Chocobo's Dungeon 2, Torneko: The Last Hope
Gameplay: Mind-numbingly simple, but surprisingly addictive.
Strengths: Cleverly mixes addictive dungeon-crawling gameplay with the addictive Pokemon license; can finally obtain every Pokemon ever.
Weaknesses: Some very tedious interface issues, rather plain graphics, some uneven difficulty.
Depth: If you can get past some of interface problems and manage to finish the story, there's a ridiculous amount to do afterwards.
Length: About twenty hours to finish the story. God only knows how long it'll take you to finish everything else.
Pace: Fairly steady.
Difficulty: Moderate to head-explodingly difficult.
Control: Good
Learning Curve: While you can invest a ludicrous amount of time carefully customizing your team, the basics of gameplay can be pretty firmly grasped in ten to fifteen minutes.
Replayability: I don't know if anyone would ever want to start over from scratch, but with tons of randomly generated dungeons and over 300 types of characters to recruit, those who enjoy this are sure not to get bored any time soon.
Will keep you up until (a.k.a Fun
Factor): You get killed by the first incredibly hard boss and you throw your DS across the room in rage. But you'll be up in the middle of the night looking for it so you can take one more whack at him.
Notable Features: The first Pokemon game where you can literally catch 'em all. At least all the Pokemon created so far.
Fav. Character: Xatu. So wise!
Instant Classic: Not really.
Publisher: Nintendo
Developer: ChunSoft
Release Date: 2006-09-18
Players: 1
Multiplayer: You can't really play together with a friend, but you can bail them out if they're weak sissies and get killed.
ESRB: Everyone
Target Audience: Those Pokemon loving kids. What you really gotta catch is all their disposable income.
Recommended For: Folks who like Pokemon and are in the mood for a simply addictive but maddeningly deep dungeon-crawler.
Not Recommended for: People who hate every last Pokemon with every fiber of their being. Also, those who quickly get bored with repetitive dungeon crawling.