Rent LEGO Star Wars II: The Original Trilogy from GameFly!
LEGO Star Wars II: The Original Trilogy screenshots:
Run for your lives!!!
En garde!
Han Solo, outgunned, but never outcooled
Perhaps not as intimidating as hoped
I told you we should have asked that bantha for directions
They totally mean business
Too bad he threw out the manuel
Yeah, you know you like it
That guy is pissed
Stay on target
Pimp ride
VROOOOOOM!!!
Drive it like you stole it!
He likes to watch
Though he shot first, Han was forever cursed
.
Lament of a fan-boy Being a huge Star Wars fan since my earliest memories, I've had to endure a great deal of misery over the last few years. With each re-issue of the classic movies and each release of one of the new ones in theaters I've been forced to bear witness to all the things I loved about the franchise being gutted and a whole bunch of garbage being shoveled in until it practically resembled a Saturday-morning cartoon, complete with fart jokes and elaborate musical numbers. Why, God? Why? [No, George Lucas, I am not talking to you! You've done enough! - ed.]
The picture isn't completely bleak, though, as there have been a few bright spots for fans in unexpected places. The Star Wars manga, for instance, despite being full of more big eyes and action lines than a Sailor Moon marathon, is still the best comic adaptation of the films, with its unique art style perfectly blending the right amount of adventure and emotion. And the Knights of the Old Republic RPGs, though set thousands of years in the past and featuring none of the beloved characters, are more full of that old-trilogy-flavor than any of the new movies could ever hope to be. But who would have thought that the game that did the greatest justice to the Star Wars films would be a game using Legos? Certainly not Lego-Hater Steve, but that guy is a total ass anyway.
Yes, folks, last year's Lego Star Wars proved that what the three new Star Wars movies needed was more playful irreverence (although not in a retarded, Gungan kind of way) and less stiff actors droning bad dialogue for long stretches (some advice that all filmmakers could certainly do to take). By making these alterations, Traveller's Tales was capable of crafting a game that was much more fun than any game based on those three stinker films had a right to be. And by applying this winning formula to the significantly better material of the original trilogy, they've created something truly magical this time around.
A long time ago, in a galaxy far, far away... there were Legos! For the uninitiated, like its predecessor, Lego Star Wars II takes those wonderful Dutch building blocks and the swell Star Wars license, and smashes them together like two runaway trains in a maelstrom of fiery, chaotic wonderment. All the classic heroes and villains, from the noble Obi-wan Kenobi to the cruel Darth Vader, have been transformed into squat little Lego people, complete with tiny, mitten-like hands and a head with a peg on the top (which actually closely resembles the Dutch themselves). Simultaneously, all the vehicles and many of the structures have been totally constructed out of various Lego blocks. Whenever stuff is destroyed, whether it be part of the scenery or your characters' fragile bodies, it shatters into its base Lego components. Many of the solutions to the game's puzzles hinge upon keeping these factors in mind. Something blocking your path? Just blast it apart or use the force to move the blocks out of the way. Big pit on the other side? Now take those blocks and make a bridge out of them. By holding the circle button next to a pile of blocks, any non-droid character can quickly assemble them into a useful object. Having trouble pleasing your girlfriend? Well, just turn those blocks into a monstrous- Oops! Uh, got a little carried away there...
Anyway, don't let this gameplay quirk deceive you. This game feels like Star Wars all the way. You begin in Mos Eisley Cantina with only the first chapter of Episode IV open to you. However, upon completing that you'll unlock both Episode V and VI. While you must play through each film in a linear fashion, you can jump back and forth between films, which is good news for you folks with short attention- Hey! A nickel! Each episode is made up of six chapters, each chapter inspired by a classic moment from the films. You've got the escape from the Death Star from A New Hope, the battle of Hoth and Luke's training on Daigobah from The Empire Strikes Back, the battle on Jabba's sail barge in Return of the Jedi, and many more, all lovingly recreated in Lego form (that looks great by current graphical standards) and scored by John Williams's timeless tunes. Sadly, the 'Han and Leia's wedding night' chapter remains only in my fantasies.
That's no moon... it's the plumber!
The gameplay in Lego Star Wars is a mixture of a whole bunch of different genres, but at its heart it's adventuring. Most of the chapters start out with your Lego avatar being dropped into the thick of things along with at least one cohort. [No, a 'cohort' is NOT a duo of underaged Lebanese prostitutes - ed.] You've always got a buddy in this game, but sometimes your teams get as large as seven, which, coincidentally, is the age I was when I was brutally beaten by an excessively hairy man claiming to be Chewbacca. Long story. You can switch between any of these characters simply by standing near them and pressing triangle.
While there are over a dozen characters to unlock by playing through Story Mode, and dozens more that can be purchased in-game after you've defeated them in story mode, almost all of these characters fall into a handful of basic classes. Each of these classes has particular skills that you'll need to solve various puzzles or access secret areas. Blaster-packing guys can use grappling hooks on special symbols to reach higher areas, Jedi can double jump and use the Force to manipulate objects, Imperial characters can open special Imperial doors, and midget characters (think Jawas and Ewoks) can crawl through extra-demeaning, doggy-door-looking hatches. There are a number of other classes too, and even some dual-class characters, like Boba Fett, who can utilize thermal detonators like other bounty hunters, but can also use a jetpack to hover for short distances like an astromech droid. And if you just can't find a character you're happy with, the game allows you to create two of your own from scratch and gives you a pretty extensive set of parts to do so. [Or you can create one character, but with two sets of testicles. It's well worth it. - ed.]I am your father's uncle's brother's best friend's roommate! Being able to utilize the various abilities of your team members in conjunction with each other is vitally important to your success in the game. For instance, you might need to use the force to dig up the materials for a grappling-hook pad. Once you've built the pad, you could use your gun-dude to grapple up to a lever that lowers a bridge to allow your Jedi character to regroup with you. Or you could just run around using Force-choke to kill Jawas. I hate those little bastards.
There are also a number of vehicle levels where the player is piloting an X-Wing, a Snowspeeder, or even the beloved Millenium Falcon. While these levels have their moments, overall they're much less satisfying than the on-foot levels, mainly because they lack the same level of exploration [no, you can't explore Uranus! - ed.]. Granted, they're definitely a step-up from the fast, confusing vehicle levels from the first Lego Star Wars, which were essentially rail-shooters, as those in Lego Star Wars II do allow backtracking and veering off onto side paths, but they still don't have any of the puzzle solving or quirky secrets that can be found in almost all of the pedestrian levels. Oh well. All of the Star Wars aerial battles have been done to death in video games anyway.
I am a Lego dude, like my father before me The real fun of the levels in Lego Star Wars II comes after you've finished them in Story Mode, at which point you can replay them in Free-play Mode, utilizing any of those characters you spent hours painstakingly unlocking, including any you unlocked in the first Lego Star Wars (providing you purchase the option during the game). I tell you, nothing's sweeter than a Mace Windu/IG-88 combo for kicking ass and taking names in Echo Base! Re-playing some levels in Free-play Mode nearly doubles their sizes, as you'll have more abilities at your disposal than you would in Story Mode. This is also the way you'll find many of the game's collectible items, such as red power blocks that unlock special abilities for purchasing, and minikits, which can be assembled into vehicles viewable outside the Cantina. There are an ungodly number of secrets in this game (and an awful lot of them wind up being bizarre hot tubs full of Stormtroopers in speedos), but clever players won't have too hard of a time tracking them all down.
Actually, one aspect of the game that could be viewed as a negative is that it is really, really easy. In fact, it's essentially impossible to lose. And I don't mean you have to be really crappy at it to lose. I'm talking, even if you're Sucky McSucksalot from Sucksville, Iowa (the suckiest of states), you literally cannot get a Game Over in this game. Dying, whether it's by getting your ass blown away, or toddling off a cliff like an overly ambitious lemming, simply results in a loss of some of your collected funds (in the form of silver, gold, and blue Lego studs) and your near-instant re-materialization close to where you met your unfortunate demise. So even if you sit there for four-and-a-half hours leaping to your doom off of the highest point in Cloud City, the worst that'll happen to you is that you'll wind up really poor. [Unless you are a Lego investment banker, in which case the worst thing that'll happen to you is that you'll just waste four-and-a-half hours leaping to your doom off the highest point in Cloud City - ed.]
Granted, it's really the puzzle solving and the item hunting that is the backbone of this game, not tricky jumps or battling foes. In fact, the combat is incredibly simplistic, so much so that even your Luddite of a grandmother could drop fools like a gangsta. The auto-aim, especially for guys with guns, is so good that you usually just have to point your guy in the right direction and their attacks will land. Plus, as long as you stand still while you rapidly pound the attack button, you'll auto-dodge incoming attacks too. That's about it. Blaster characters do have a melee attack for when an enemy gets close (including Chewbacca's much-talked-of ripping-off of enemy's arms), a welcome addition from the first Lego Star Wars, in which extra-close foes were harder to hit than even that wily jogger who continues to evade me during my morning drives to work.
The Dark Side beckons As I'm sure you've gathered by this point, overall I feel the game is great, but there are a couple other little flaws I feel are worth mentioning. For one, while your AI teammates will usually pick up the slack on puzzles that require pulling two switches simultaneously or some such activity, in battle they are essentially as brain dead as your average pop star. They'll blast away at the nearest enemy, regardless of whether or not there are allies in the way. Since friendly fire does hurt, this can become a real pain in the ass when close-range Jedi characters team up with guys with blasters. And even though they can totally fry your ass, I'm pretty sure none of their attacks can actually kill enemies. You've got to do your own dirty work. Also, while you do hone in pretty cleanly on enemies, if you're trying to bust open a piece of scenery to get at the sweet, sweet Lego studs within, your character will often brutally attack a nearby teammate instead, as if suddenly discovering a traitor [or a Lego suicide bomber - ed.] in their midst. Especially during some of the more cramped levels, I was really wishing for a way to turn off the friendly fire.
Use the Force, you mook! Even with those issues, though, if you love or once loved Star Wars, this is definitely the game for you. The gameplay will really take you back to your first awed experience of that galaxy far, far away, before it got all fat and bloated off of its own hubris, its continuous swelling paralleling (on only a slightly more galactic scale) the inflation of its creator's own neck. The cutscenes, many of which hilariously parody the corresponding scenes from the films, would make even the stoniest of Jedi Council Members snarf his Jedi juice box all over his pals in the Jedi cafeteria. And allowing a buddy to jump in for a little co-op whenever he's got a free moment and then quit back out without interrupting the flow of the game when he has to go help his mom change her colostomy bag is a festive flower in the game's dandy cap. It looks good, it sounds good, it's funny, it's got tons of unlockables, it's got great 2-player co-op action, and it's got tons of heart. You've dreamed of a game like this for so long fans. Run to it. Go!
And those of you who have never seen a Star Wars movie? You sicken me. There's nothing for you here. Just leave.
...
Mike Zeller
Summary: A fun, quirky Star Wars game for all ages that does wonderful justice to its license.
Already played it? Trade it for another game at
Systems: Playstation 2, Xbox, Xbox 360, Gamecube, PC, Gameboy Advance, Nintendo DS, PSP
Genre: Action/Adventure
Setting: The beloved Star Wars universe.
Mood: Adventurous. Just like the good ol' first trilogy.
Story: Go watch the first three Star Wars movies.
Graphics: Pleasantly simple.
Music/Sound: John Williams's epic score.
Voice Acting: None, just a lot of goofy sounding mumbling which, surprisingly, gets characters' intentions across remarkably well.
Script/Dialog: Also none.
Similar Games: Lego Star Wars: The Video Game.
Gameplay: A mixture of some simple-but-fun action, clever puzzle solving, addictive item gathering, and kind of mediocre vehicle piloting.
Strengths: Adds more of everything that made the first game fun, easy pick-up-and-play co-op, great sense of humor.
Weaknesses: Some crummy A.I., fairly plain combat, not very challenging.
Depth: There are tons and tons of secrets to unlock. More so than I suspect is legal in 17 of the lower 48 states.
Length: About ten or so hours to finish one play through, but about twenty more to play all the bonus missions and unlock all the extras.
Pace: Quick like The Flash.
Difficulty: Very easy. It's actually impossible to get a game over. Some of the extra stuff can be a little tricky, though.
Control: Pretty good overall, but some of the precision jumping felt a little iffy. Thankfully there isn't much of that.
Learning Curve: It's pretty easy to pick up and play, but it may take a little while before you really get a feel for the pacing of the action and the puzzles.
Replayability: There is plenty of bonus content to keep you coming back for more, and the 2-player co-op option makes most of the levels significantly more fun to go through again.
Will keep you up until (a.k.a Fun
Factor): You pass out from exhaustion and have dreams about Speedo-clad Lego Stormstroopers shooting at you while you cruelly blast apart their sauna.
Notable Features: Star Wars is back, but in Lego form!
Fav. Character: Boba Fett. That guy is the man. Plus, I'm pretty sure he inspired Vile, my favorite Mega Man character.
Instant Classic: I would have to give that one a big yes, Tom.
Publisher: LucasArts
Developer: Traveller's Tales
Release Date: 2006-09-12
Players: 2
Multiplayer: Two-player Co-op on the same TV.
ESRB: Everyone
Target Audience: Star Wars fans anxious to restore the feelings of fun and whimsy to their recently beleaguered license.
Recommended For: Anyone who loves Star Wars but has recently lost some of the faith they once had in its grandeur.
Not Recommended for: People who really, really hate Star Wars or just have no familiarity with it whatsoever. We don't need their scum anyway.