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Valkyrie Profile: Lenneth

2006-10-20

Grade:  8.7

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Valkyrie Profile: Lenneth screenshots:

Valkyrie Profile: Lenneth screenshot 
Fancy meeting you here

Valkyrie Profile: Lenneth screenshot 
Well done, pilgrim-looking guy

Valkyrie Profile: Lenneth screenshot 
Yup, those are stats

Valkyrie Profile: Lenneth screenshot 
Think happy thoughts

Valkyrie Profile: Lenneth screenshot 
I love it when you talk dirty

Valkyrie Profile: Lenneth screenshot 
Oh crap


Valkyrie Profile: Lenneth screenshot 
She is totally going to kill you

Valkyrie Profile: Lenneth screenshot 
You could cut the sexual tension with a knife

Valkyrie Profile: Lenneth screenshot 
Odin has some nice digs

Valkyrie Profile: Lenneth screenshot 
The PSP sure has come a long way

Valkyrie Profile: Lenneth screenshot 
You wanna go where everybody knows your name

Valkyrie Profile: Lenneth screenshot 
Eat sparklies you bastard!

Valkyrie Profile: Lenneth screenshot 
Also purify the normal ones

Valkyrie Profile: Lenneth screenshot 
Nice box

Valkyrie Profile: Lenneth screenshot 
Holy shucking fit!

Valkyrie Profile: Lenneth screenshot 
That is one big bad wolf


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If dying in battle gets me carried off by hot chicks in armor, then bring on the tanks! (ok, ok, an armored bicycle will do)

   Lately handheld systems, especially the PSP, which at first had so much promise, have increasingly become the homes of crappy ports of console games that weren't really that good to begin with. Of course, if more games like Valkyrie Profile get ported, I may have to stop my incessant complaining, fall to my knees, and worship my PSP like the tiny, plastic Nubian G-d that it is. You see, Valkyrie Profile was one of Playstation's forgotten gems - a truly unique RPG where you didn't play as a group of plucky teens battling to save the world from an evil that looked surprisingly like the crummy notebook doodles of some goth high school student. Instead you played as Lenneth Valkyrie who, much like the valkyries in Norse mythology, flies about the world searching for the souls of dead heroes to bring back to the realm of the gods where they will do battle for all eternity. Sweet deal. [For a dead person, anyway - ed.] Despite its unique premise and overall quality, the game was pretty much ignored by gamers (jerks) and seemed destined to fade into obscurity. Fast-forward six years and not only is Square Enix preparing to release a sequel, but they also re-released the original for the PSP. Those wacky bastards.

The way she purifies those corrupt souls is just so... hot!

   The game opens with Valkyrie returning to Asgard (pronounced ASS-GUARD. Tee-hee...) and being issued an order by Odin (the ruler of the gods, for those of you who spent your high-school mythology class mentally undressing classmates) to go down to Midgard, the realm of men, and gather souls of warriors worthy to battle for the gods. You see, the Vanir, a group of grumpy-pants giants, have decided to wage war on the Aesir (the gods), and Odin is hoping to shore up his numbers for the upcoming conflict by fielding some human pinch-hitters. So down to Midgard Valkyrie goes! Once down in the land of the living, Valkyrie can fly around the world in a manner reminiscent of the air ships in older Final Fantasy titles. However, just doing this all day won't land you any sweet, sweet souls, so you're going to need to get down, get dirty, and go find some people. The game, being the tiny vessel of pure love that it is, makes this very easy. Just press start and Valkyrie will concentrate, her focus slowly honing in on someone who is near death. Once that person's location has been pinpointed, off you go to meet your new friend! [Near-dead friends, mind you, are the best kind. They never complain about silly things like being peed on at parties - ed.] Usually, before you can acquire fresh meat for your team, you'll need to watch a few short scenes in which the last minutes, hours, or sometimes even days [we are still talking 'short' here, right? - ed.] of the character's life play out. And let me tell you, make sure you bring a hanky. Midgard is a bleak, hopeless land where death comes suddenly and tragically, and pretty much all the segments where you recruit a new team member are incredibly depressing. From the woman strangled by her husband after he is turned into a demon by a mad alchemist, to the young boy used as cannon fodder in a senseless war, the deaths of your perspective companions run the gamut of pretty much every terrible scenario conceivable. The hardest part of it all is, after Valkyrie has floated off with a new soul in tow, seeing the utter despair on the faces of the loved ones left behind. Trust me, no Final Fantasy has ever done anguish this well.

Now that I'm good and frustrated, bring on the violence!

   Of course, you can't just immediately send a soul up to Odin once you've recruited him or her. Even though most of the characters you'll acquire are battle-tested warriors, they're still nowhere near ready for the crazy $%*# going down in Asgard and still need a lot of work before they can throw-down with the gods. And what better way to whip them into shape than by sending them into dungeons where they'll have to fight for their (after)lives against legions of hungry undead! Well, I suppose a steady regimen of exercise, combat practice, and studying tactics combined with a healthy diet might be a better way. But we're on a pretty tight schedule [not to mention the rising costs of health food - ed.], so the undead thing will have to do. After Valkyrie has found another pal, concentrating again will likely have her locate a new dungeon. These are conveniently tied into the story as a sort of "while you're out..." task where Odin charges Valkyrie to mop up any outbreaks of the undead, the demonic, or the monstrous that she happens to stumble upon. Lucky her. Upon entering a dungeon, fans of the SNES classic, Actraiser, will likely squeal with glee (they're all kind of fruity, after all) to see these segments play similarly to a side-scrolling action game. Valkyrie can run, jump, climb ladders, and swing her sword as she travels the elegant, detailed 2D environments accompanied by a rockin' musical score. Lest her intellectual side and basic mechanical skills be neglected amidst all of the fighting, she'll occasionally be required to solve simple puzzles involving pushing/pulling blocks or fiddling with various switches and leavers. Also, when opening treasure chests, Valkyrie will normally have to react Indiana-Jones-quick to avoid the various traps that shoot arrows, spray poisoned gas, or just explode in an effort to rob her of the riches within. [No need to worry if it still happens occassionally, though - your trusty team of trainees will be right there to mop up the pieces, of goods or bodies, as the case may be ;) - ed.]

I smell beefcake!

   The meat of dungeons, of course, is the combat. Unlike most RPGs (and sex at college), encounters here are not random. Enemies appear in dungeons as dark, shambling forms, tiny floating skulls, and other pug-ugly mugs, and will slowly hone in on Valkyrie as she gets near. Staggering into a creature like a drunken frat-boy (or in any other manner, really) initiates combat (although walloping them with a sword first gives Valkyrie and Co. the initiative), and combat is pretty freaking sweet. Battles in Valkyrie Profile are really unlike those in any other RPG I've played. Part turn-based, part fighting-game-style action, the game combines assorted elements in a way that will likely appeal to fans of both genres. Rather than issuing commands to your characters, each member of your team corresponds to a face button. Push a button and the corresponding character (SURPRISE!) attacks the targeted monster. Now here's where things get really awesome. Once you've bitch-slapped an enemy like the pimp you are, if you manage to land another blow before it can recover you'll start to string together combos. Some weapons you can equip allow multiple hits, so pop those into the hands of a couple of your guys and pretty soon you can rack up massive numbers of strung-together hits, juggling your enemy in the air and coordinating strikes to knock loose experience-enhancing crystals (no, not THAT kind!) and treasure chests. The character animations during this are pretty impressive, even (or especially!) for a game that's six years old and a port from an outdated system. Plus, get in enough hits and your characters will be able to execute massive (but thankfully not particularly lengthy) finishing moves. And that's still not all! Get enough hits with a finisher and you can even link multiple ones of those together to visit more rapid-fire carnage on an ass than has ever been seen since that time prison overcrowding forced the Texas Penal System to combine the Prison for Pretty-Boy Corporate Criminals with the Hard-Up Muscley Thug Maximum Security Penitentiary. That was just horrible. Lest you get too absorbed in all this ass-punishment, later on enemies will develop the ability to block and counter your combos, so you'll need to work on guard shattering attacks as well as counter counters. It gets pretty complex.

What does an undead mercenary's resume look like?

   One must never forget, though, that the ultimate goal of all this fighting, apart from helping Odin keep his campaign promise of creating an undead-free world by 1100 AD, is to hone your team into one badass fighting force. As your heroes gain levels they'll also earn points that can be spent learning new moves, upgrading their statistics, or even gaining various tactical abilities that won't really help much in combat, but will make them much more capable once you send them up to join the battle in Asgard (and also totally impress the ladies). Once you've leveled up your characters and their abilities to the point that you feel like they're crazy-go-nuts strong, you can send them off to meet their destiny in Asgard [hehehe, he said "Ass Guard"... - ed.], and since you're always recruiting plenty of new dead teammates, this never leaves you particularly shorthanded. At the end of each chapter (of which there are eight, each in turn divided into various periods) you'll be given a chance to see how the war is going overall, as well as how your characters faired individually. Train them well and their military exploits will win them the admiration of the gods and notoriety for Valkyrie by association. Train them poorly and they'll likely get killed... again. Periodically Freya, Odin's consort [that's ancient Norse for 'secretary' - ed.], will request that Valkyrie send up particular types of warriors, such as archers, tacticians, or someone who can grill a mean pork chop. If you meet her demands during a chapter you can often net some sweet rewards, like rare pieces of equipment.

Open kimono policy

   All-in-all, the game really does offer a butt-load of possibilities. Despite having a very solid story, the whole thing is very open-ended. While you will locate dungeons and characters at specific times, you can go and deal with them in whatever order you want. Conceivably you could also do absolutely nothing and spend the game just mucking around in the towns like a teenager destined to spend his life involved in the service aspect of the Food Service industry (although Odin's pissed-offed-ness at your slacker-dom might lead to an early game over). If you've got a lot of story related events to take care of, you can leave discovered dungeons or characters to later chapters. Or you could spend some time building levels and then really blaze through a couple of trickier dungeons. You have the power, my friend.

Danger, Lenneth Valkyrie! Danger!

   Of course, this open-endedness does lead to both of the game's biggest flaws. Because of the randomness with which certain dungeons, items, and characters appear, the difficulty can get a little uneven. You might zip right through two dungeons only to get pounded into the ground and have your bus pass stolen by the enemies in a third. Once you finally limp brokenly through that one after a few hours of level building, though, it might be another three dungeons before you even catch a whiff of a challenge. Occasionally, though, there's just some bad design work. Those will-o' the wisp enemies that blow up if you don't defeat them with a single big combo and subsequently wipe out your whole party are beyond frustrating. And having to kill the nearly invincible undead dragons with a sword that could conceivably break after every swing [think sex with skeletons here to get the full effect - ed.] leads to a lot of back-tracking to old save points. Stuff like this will definitely weed out the casual from the dedicated. The other problem is with the pacing. As I mentioned earlier, the game is broken up into chapters, each of which is in turn broken up into periods. Entering dungeons, visiting towns, and using Valkyrie's concentration all use up periods. Once all the periods in a chapter are used up, the chapter ends, and once all the periods in the game are used up, you go right to the final dungeon. However, unless you play the game on Hard Mode [always my personal favorite! - ed.], you're not going to get enough events to naturally fill up all the periods in most of the chapters. That being the case, you're going to have a lot of time on your hands. While you can revisit towns and hunt for special items, if you don't spend that time gathering the experience you would have gotten if you did have those extra dungeons, you're likely to wind up getting savagely kidney-punched upon your next foray into battle. And nobody likes getting kidney-punched. So expect to spend a lot of time at the end of each chapter power-leveling your guys while you kick midgets in frustration at being unable to advance the story.

What's the word, turd?

   So, is this game really worth your dirty, dirty money? Well, if you're a hard-core RPG fan and you missed out on it for the Playstation, then absolutely. Show those jerks on e-Bay a thing or two and bring this sexy mama home for $40, a sweet $160 less than what they usually charge. You won't regret it. But if you already played the crap out of the Playstation version, there's nothing particularly new here. The PSP version does have about a dozen positively gorgeous 3D cut-scenes inserted at various plot-relevant points. I'm talking stuff that would look good coming out for the PS2. But other than that, there's no new content. A couple other extras would have been nice (particularly some kind of quicksave function, since the infrequent save points do make Valkyrie Profile feel a little awkward as a portable game). However, since the Playstation version had such a limited release, there are probably only a handful of you in the latter camp. The rest of you go out and get this game right now. You don't want to keep this lady waiting.


       ... Mike Zeller

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. Summary: A truly unique action-RPG that will really excite hard-core fans of the genre but that may be a bit too intimidating to casual enthusiasts.

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Systems: PSP

Genre: Action-RPG

Setting: The gloomy land of Midgard and the heavenly realm of Asgard. Yep, it's pronounced just like that.

Mood: Bleak

Story: Lenneth Valkyrie, the chooser of souls, must travel the world seeking out the spirits of great warriors to send back to Odin to aid the Aesir in their war against the Vanir. It's prep for a Sunday night Gods vs. Giants game, basically.

Graphics: Some of the finest 2D stuff I've ever seen. And I've seen a lot.

Music/Sound: Alternates between soft, haunting tracks when in the towns and head-pounding rock when in dungeons, all of which is pretty decent.

Voice Acting: Mostly done by the cast of the original Pokemon cartoon, and pretty darn good.

Script/Dialog: Well-written.

Similar Games: Not really much of anything.

Gameplay: Like a mixture of Actraiser, Guilty Gear, Radiata Stories, and Final Fantasy IV all combined with sweet, sweet lovin'. Sort of.

Strengths: A unique, very engaging plot, a battle system that is easy to pick up but hard to master, and some really gorgeous 2D graphics, all of which combine to create a one-of-a-kind RPG experience.

Weaknesses: Uneven difficulty can get really frustrating at times, uneven pacing can lead to hours of level-building towards the end of the game, infrequent save points make the game not feel quite suited to a handheld system.

Depth: What with three different endings, hundreds of items and abilities, and over a dozen characters to master, this is one of those games that could easily consume your life.

Length: About 40 hours for a no-frills play-through.

Pace: Pretty slow.

Difficulty: Hard

Control: Very good, but considering some of the precision timing required in both platforming sections and combat, it could have been a little tighter.

Learning Curve: There doesn't seem to be much of one at first, but the difficulty ramps up pretty savagely about half way through.

Replayability: With three totally different endings, it's certainly a game that warrants multiple play-throughs.

Will keep you up until (a.k.a Fun Factor): The wee hours of the morning.

Notable Features: A very original plot and combat system.

Fav. Character: Valkyrie. Hands-down the hottest lady in video games, and not even in a slutty, objectified Lara-Croft- Dead-or-Alive- Extreme-Beach-Volleyball kind of way. She is a perfect model for strong women everywhere (e-mail me, Valkyrie cosplayers!).

Instant Classic: Yup

Publisher: Square Enix

Developer: Tri-Ace

Release Date: 2006-07-18

Players: 1

Multiplayer: None whatsoever

ESRB: Teen, because as soon as you turn thirteen you are instantly capable of comprehending complex, mature plotlines.

Target Audience: Hard-core RPG fans looking for something new.

Recommended For: The same, or those wishing to become such.

Not Recommended for: The impatient or those without the stamina necessary to endure some seriously punishing difficulty at times.



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