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Psychonauts

2006-07-24

Grade:  9.4

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Psychonauts screenshots:

Psychonauts screenshot 
Stop or my brain will shoot

Psychonauts screenshot 
Laying the smack down

Psychonauts screenshot 
I do love a man in uniform

Psychonauts screenshot 
There goes the neighborhood

Psychonauts screenshot 
Hands off my slippers!

Psychonauts screenshot 
Fear my evil dance!


Psychonauts screenshot 
The oak wears Prada

Psychonauts screenshot 
Look me in the head when I am talking to you!

Psychonauts screenshot 
I shall pee There, yes, There!

Psychonauts screenshot 
Adios amigos!

Psychonauts screenshot 
Facing a tank head on

Psychonauts screenshot 
Kids, use Scope!

Psychonauts screenshot 
This is your brain on arrogance

Psychonauts screenshot 
One too many donuts

Psychonauts screenshot 
My mighty magical fart

Psychonauts screenshot 
Mark my ass

Psychonauts screenshot 
I spy with my little eye


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Lunatics Anonymous

   Ever get mad at your mother when you were a kid? So mad you almost had steam coming out of your ears, and all you wanted to do was just scream, scream, scream at the top you of your little, pink, still-smoke-free -for-only-a-few -more-miserable-years lungs? Remember thinking evil, horrible thoughts in her direction after she locked you in your room, drenched with tears, unable to sit on your itching, flaming, painfully red bottom? No? Perhaps then you remember the day after, when, still deeply offended, you took your shame quietly around your little apartment, fearful to lift your gaze, but taking every chance to give her the evil eye when she wasn't looking? Still nothing? Well, then at the very least you must remember the day after that, when your poor mother suddenly developed a huge, pus-filled pimple right in the middle of her face, a pimple so red and ugly it filled you with willful glee every time you sneaked a peek at her pained face? Ah, NOW you remember it, my little devilchild! Don't tell me you were naïve enough to think all this a lucky coincidence, or worse, divine intervention on your poor, tortured little behalf? Foolishness! It was you, you, you! - you menacing, self-pitying little bastard! [yep, that's me! - ed.] You weren't the victim - you were a powerful, angry little freak and your sheer ignorance was the only thing that protected the outside world from your horrid interventions!

   You, my vile little friend, were a Psychonaut!

This is your brain on Tim Schafer

   In case you didn't know and weren't bright enough to guess, Psychonauts is the creation of none other than Tim Schafer - the very man responsible for great games of yore like Grim Fandango, Full Throttle and Day of the Tentacle. After leaving Lucas Arts to play with their collection of Star Wars legos, Tim started his own company called Double Fine Productions. [You will go check out their website as soon as you are done with this here review, if you know what's good for you. It's jam packed with some quality humor! - ed.] Being so double fine and everything, they decided to make a double fine game with a double fine name - Psychonauts Psychonauts. But then they realized that sounds kind of silly, so they just called it Psychonauts. Which, of course, is fine. But not double fine. Oh fine!

   At its core the game is a typical platformer, but, similarly to Jak II, it's the story and the backdrop that make all the difference. Psychonauts takes place in a summer camp for "special" kids - kids who have various psycho powers, which basically means they freaked the crap out of their ma and pa by blowing up kittens with their minds. [The only powers the "special" kids I know have are the powers to clap their hands off-beat and request ice cream very loudly - ed.] At the camp, they are taught to control and explore their powers instead of suffering psychological damage at the hands of their stupid scared parents. You, the lucky devil that you are, get to play as Razputin (Raz for short) - a begoggled little boy who, rather than being committed to the camp by his parents, runs away from home and makes his own way to the camp in hopes of pursuing his dream of becoming a Psychonaut.

The best laid plans of mice and little boys

   Of course, soon enough things at the camp begin to go awry, and it's up to Raz, even as he is still learning all kinds of new cool ways to wreak havoc with his mind, to untangle it all. While I could go on to tell you the entire heart-wrenching story with it's many twists and turns, I won't. And while you probably think it's my heightened sense of professionalism that is preventing me from shamelessly spoiling the experience for you, nothing could be further from the truth. It's just that my heightened sense of laziness rises far, far above my heightened sense of professionalism. Which is lucky for you. Punks.

   Besides. I'd much rather talk about the gameplay.

Unhinge thy mind

   The best thing about the undoubtedly loony setup of the game (besides being a great playground for Schafer's spicy sense of humor) is the fact that it gives the creators an almost unlimited license to create all sorts of great environments. The very first cut scene of the game talks about Psychonauts as warriors of the mind, and for good reason - most 'levels' in the game are activated by Raz (literally!) entering the mind of another character or creature. And because you never really know what's going on inside someone's head, you are treated to a complete surprise every time you decide to personally check in on someone's lobotomy. Every mind you enter unfolds into a fully unique world, with it's own rules and mechanics. Raz can end up as a huge King Kong-like monster in a city of tiny fish creatures, a pawn in a board game between two parts of a split personality, or a citizen in some strange, multi-dimensional Truman Show of a town that someone has concocted in their aching subconscious. This creates an overall flow of the game that is reminiscent of Kingdom Hearts - a main story tying together adventures across many unique worlds - except no Disney characters are in sight. That, and everything is funnier. Much, much funnier.

Giggle me this, giggle me that

   Current fans of Tim Schafer games will need no convincing, but in case you haven't come across his games in your travels, allow me to be your Frommer's Guide to Schaferland and say it plainly: this man is funny. Tongue-in-cheek humor and jovial explorations of the absurd are the prime tools of his trade, and Psychonauts fully reaps the benefits. Fun is poked at all imaginable sorts of things - anything from history to pop culture to movies and other games and just about anything else that can fit in a mind somewhere. The poking is delivered largely through conversation, and thankfully most members of Psychonauts' freakishly inventive cast of characters don't seem to place particular importance on actually having someone to have a conversation with. [Just like Ol' Willie in front of the liquor store! - ed.] Which simply means more delicious absurdities for your lucky (even if somewhat unclean) ears. Importantly, though, the rest of the game doesn't get hopelessly lost in this barrage of humor. Often enough games with a well-developed sense of humor can push little things like gameplay and story onto the back burner, which ends up hurting the overall experience. Recent examples of this can be seen with Leisure Suit Larry: Magna Cum Laude, and (to a lesser degree) Bard's Tale. Thankfully, Psychonauts manages to successfully sidestep this trap - although the game isn't flawless (easy there Tim, I am just trying to leave you a little room for the next game!), the core gameplay is extremely solid, managing to largely avoid lapses of frustration that often plague games with platforming and puzzle solving elements.

A mind is a terrible thing to waste

   Or so we had thought. Turns out that with a proper set of tools, laying ruin to an out-of-control mind can be a rather satisfying experience. As mentioned, Psychonauts is a platforming game at heart, which means the bulk of the action takes the form of jumping, grabbing, hanging, and of course, combat, which ranges from your basic punches to more elaborate, psycho-power assisted methods of damaging things, living and otherwise. As you make your way through the game, earning ability badges and collecting all kinds of silly things that add up to other silly things, Raz becomes a more accomplished master of his mental domain, adding powers like Marksman, Telekinesis, Pyrokinesis, Levitation and others to his arsenal. Some of these, like Marksman and Pyronkinesis, directly expand your combat abilities, while others are geared more towards puzzle solving - for example, Clairvoyance and Invisibility are frequently used in clever ways to trick your enemies [not to mention those heinous, perfectly innocent bystanders - ed.] into letting you take gruesome advantage of them. As your portfolio of mind manipulations increases, the game becomes increasingly multi-faceted, which keeps things interesting. Of course, each particular power can also be upgraded to multiple levels, adding even more psychobang [wasn't that a porno? - ed.] to the proverbial buck.

Oops, I did it again!

   It's the sound and the graphics, you see. As a reviewer, I always try to integrate my discussion of the sound and the graphics into other parts of the review, except the little bastards always seem to get the better of me, and so here I am again, all talked out about the gameplay, and sound and graphics are just sitting over there by the curb, untouched and giggling quietly. Well, whatever, dudes. I'll get you eventually.

   Visually, Psychonauts sports a great artistic style. Polygons be damned, I am talking actual art here, people. Characters look terrific, as if their quirky, tasty personalities passed straight through a visual food processor-prism-thingy and ended up in scrumptious, colorful 3D. Then that 3D was taken, ripped a nice big hole, and stuffed chock full of quality voice acting, sealed shut, baked for 3 hours at 250 degrees and served right away with a nice cold beer on the side and a bit of fresh green grass on top. Yes, that kind of grass.

Delectable

   As if you aren't already getting your shoes on to run to the store and get this game, let me finish you off with a swift kick in the pants: go on and get this game. Between the fun gameplay, the varied and creative environments, the great story, imaginative cast of characters, and, of course, the trademark Schafer sense of humor, there is very little that can go wrong here. Unless, of course, your brain has already been stolen by an evil member of the medical profession. In which case you need to run to the store that much faster.


       ... Vaga

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. Summary: A well-hung platformer with solid and varied gameplay, great story and a brilliant sense of humor.

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Systems: PS2, Xbox, PC

Genre: Platformer with puzzle and adventure elements.

Setting: Whispering Rock Psychic Summer Camp. And downhill and over the lake from there.

Mood: Humorous, exploratory.

Story: Let's just say it's incredibly brainy.

Graphics: The game looks good overall; character design is downright inspired.

Music/Sound: Good.

Voice Acting: Definitely top notch.

Script/Dialog: Some of the best humor in this game is delivered through masterfully crafted dialog.

Similar Games: Kingdom Hearts in the way it switches between different worlds; Jak II in it's blend of platforming action and storytelling; Grim Fandango and Full Throttle in it's sense of humor.

Gameplay: Similar to Jak II, with the focus shifted slightly towards puzzle solving.

Strengths: Varied, innovative environments, great sense of humor.

Weaknesses: The PS2 version graphics are a bit behind the Xbox. Other than that, you may feel weak in the knees here and there, but that's about it.

Depth: This one goes all the way to the bottom of the lake.

Length: circa 15 hours.

Pace: Average. Things keep moving along, but you never feel rushed.

Difficulty: Easy-medium

Control: Very good. Camera issues typical to platformers are largely avoided.

Learning Curve: Short. Nice little tutorials are provided for getting the hang of new abilities as they are made available.

Replayability: I could see wanting to replay a few of my favorite environments just for the sheer fun factor.

Will keep you up until (a.k.a Fun Factor): 2:00 am

Notable Features: Incredible use of imagination in characters and environments.

Fav. Character: Dogen. He had me at "I accidentally made a boy's head explode."

Instant Classic: Ya man.

Publisher: Majesco.

Developer: Double Fine Productions

Release Date: 2005-04-19

Players: 1

Multiplayer: No

ESRB: Teen. This sucker is family friendly!

Target Audience: Anyone with a brain and a video game system.

Recommended For: All gamers with a sense of humor and an open mind.

Not Recommended for: If you don't enjoy anything but shooters and often find yourself staring blankly at your friends' jokes, this gem may not be for you.



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