This game changed my life, man. Let's be honest here, when was the last time you heard someone use a word like 'profound' to describe a Mario game? You'll never hear about Yoshi's heroic battle with lung cancer or Luigi's dark and troubled past. Hell, even the graphics (being more notably rich and splashy rather than technically stunning) rarely see praise. So what does Nintendo give us that keeps us coming back for more? Simple: a shot of simple, whacky fun right to the vein [this has clearly become the preferred delivery method for all kinds of fun nowadays - ed.]. Mario Superstar Baseball is one of the latest ways to feed the sick addiction to the sweet, delightful nonsense that is a multiplayer Nintendo game. Get ready to make your parents cry and plan interventions - this game will do nothing to cure you of your horrible, horrible problem.
Sense and sanity? Hell no. This is Nintendo we're talking about here. Has anyone else noticed how hard it is to discuss what's going on in a Mario game without sounding completely insane? It seems especially noticeable with games like Super Smash Brothers, but any Mario game will do, really. Try it sometime. You'll inevitably end up shouting something about a 8' monkey hurling explosive blue turtle shells at a plumber or debating with your friends about whether the mushroom folk wear hats or not. (They do. Anyone who claims that bulbous spotted cap is actually Toad's head is a god damn liar.) Nonsensical? Yep. Void of any notion of reality or logic? Oh, yeah. Charming? As ever.
Boasting a roster bursting at the seams with 32 classic and contemporary characters, Mario Superstar Baseball projects the zainy ambiance you've come to expect from a Nintendo sports game. While it is refreshing to see the quintessential early baddies (like Dry Bones and the Hammer Brothers) get their time in the limelight, I'll be the first to admit that Nintendo seems to be getting lazy with some of the newer personas. How often does a truely unique character appear in a modern Nintendo game? Skimming through the draft, it becomes increasingly difficult not to notice a slew of clones with appended titles like "Baby" or "King". Toadette and Toadsworth aren't exactly the epitome of originality either. Nevertheless, the developers did nicely in adding in the quirks that have made the characters their memorable selves - Birdo, for example, will cannon the ball out its snout rather than throwing it like the rest of the lot.
Ah, and the story. [Just a sec, let me get a chair here! - ed.] Well. Yeah. Its as deep and meaningful as ever. As it goes, Mario and Luigi are playing catch in an empty baseball stadium that just happened to be there when a flier wafts down from the heavens. On the flyer Bowser has printed "Challengers Wanted" along with a photo of himself posing like Uncle Sam "We Want YOU!" fashion. These fliers also find thier way to the others and we get to watch the antics of Mario and pals as they sully the traditional ways of America's favorite past time (even though apparently the Japanese are better than us at it). Donkey Kong, of course, breaks every rule in the book in the process because he is a notorious cheater; he uses a boxing glove instead of a bat for God's sake! Meanwhile, Bowser sits alone in the audience completely unnoticed by any of the citizens of the Mushroom Kingdom, probably brooding over the days when people considered him a threat and not just a nuisance/vandal. [Beware of brooding, sirs at Nintendo! Next thing you know Bowser will be talking to Al Qaeda... - ed.]
2 cups of Intuition and a tablespoon of Luck...
Okay, so the basic system is less than cutting edge. In fact, some of the mechanics and most of the camera angles are very reminiscent of Namco's RBI Baseball for NES but hey, if it works (and it does) - why change it? Unlike recent, "real" sports games, the plane on which the ball travels is two dimentional so neither player has to worry about how high or low a pitch is. While the basics seem easy to pick up, other elements add another layer of complexity to the pitcher-batter process. The key aspect remains timing.
On the mound, holding down the A button will launch a fast ball. If you manage to release the button at just the right moment, you'll torpedo a speedball straight down the plate. Visually, all pitches look alike (except for star pitches, which I'll get to in a moment) so throwing a slowball by tapping the A button is a good way to switch things up and keep your friends on their toes. Similarly, the batter can charge his wind up for a more powerful swing - however, this is considerably more difficult than timing the pitch. The harder the swing the less room for error. Even when a player connects, it is likely that the ball will pop up or rocket straight foul. This system keeps scores reasonably traditional, and creates the narrow probability that preserves drama and excitement akin to a home run or grand slam (complete with a little dance by the batter).
Nonsense, darling, you are not seeing things! You are just so very special! Yes, yes, what would the pitcher-batter game be without special moves?
Borrowing a page from the book of Mario Power Tennis, you can collect stars to power up your characters' swings and pitches. For about 3/4 of the characters, this just makes their pitches faster and their swings harder, but the more popular characters (like DK and Wario) add their own particular touch. Mario's super swing will turn your ordinary baseball into a flaming wad of death to scald whoever is unfortunate enough to touch it, and Bowser's pitch turns into a Bullet Bill, maneuvering wildly to psyche out the batter. What's more, each character has specific and unique talents to make them stand out. Not just specialties in batting or fielding, but skills like running up walls to stop a would-be homerun or catching a nearby ball with their extra-long tongue (I'm looking at you, Waluigi). [I still like the flaming wad of death better, though. There is really hardly anything cooler than a flaming wad of death. - ed.]
You can also unlock stars for your characters by accomplishing tasks set for each player, such as "hit a homerun," "pitch a no-hitter," or "hit a grandslam with your eyes closed and humming the national anthem." Obviously, some are much harder than others, but the stars you unlock this way allow that character to play a better game overall (which can be toggled as you please in multi-player mode). You may find yourself playing over and over, flushing away the precious seconds of your life collecting imaginary stars, but hey, you get you fifty bucks worth.
As can be expected, you can unlock characters and stages by beating various difficulties or with different characters. Even character chemistry comes into play. Choosing players should not only depend on their specialties, but their relationship with the rest of the team. Picking a team that gets along better will start you off with more stars to power up your team, and your character may bat or run or throw better to one of his cohorts is on the field. I.E, Toad may swing a little harder knowing that Princess Peach is leading the way at first. On the other hand, Mario might throw the ball slower than usual with a rival like Wario is posted at third. Positioning of your team can be another vital point in strategy.
The only place the game really whiffs is with some of the AI control and camera angles. When fielding, it is often unapparent which character you are controlling, which can really stub your toe in terms of getting to the ball in time. Although getting used to this can be frustrating, it's not a huge problem. Try to keep your cool and count to 10 if you find yourself blowing a game or two because Toad decided to take off into the outfield rather than snagging the ball.
The (Multi) Nitty Gritty As with most of Nintendo's multiplayer games, there are a number of game modes. As always, there is a mode that enables you to take out underlying rage for your friend who has been flirting with your girlfriend behind your back (some prefer to call this the "Vs. Mode"). Generally, you can only have a one-on-one match with a friend or a computer of varying difficulty. However, there are a few interesting deviations (in the form of mini-games) built in for some four player action. For the most part, these mini-games seem to hold up pretty well. To me, the most notable and entertaining of all was probably "Toy Field", where four players take turns pitching, batting, and fielding to try and earn the most loot. It may seem repetetive at a glance, but has surprising replay value.
The true cherry on top is the variation in playing fields, each of which has a particular twist designed to add a bit of randomness and feed into the bizarre spirit of the game. Who knows what sort of variables could cause the ball to go astray, creating confusion during a play. [Don't expect any hookers suddenly walking by or anything, though. This is a Nintendo game, kids. NIN-TEN-DO. - ed.]
And the score, at the bottom of the 9th... The game (just in case you've skipped to the last paragraph because of your ADD) is an overall delight. Perfect entertainment for two players or one, and can be decent for three or four in a pinch. The huge cast is terrific, and I'm sure fellow Nintendo devotees will agree. Selecting your team can be a delight in itself, taking into account batting order, character balance, and deciding which ones make the funniest noises. While you may have to take shifts between your four friends who were planning on a gaming party, the excellent gameplay and general tension that the game can produce is worth the patience.
...
Mr. Onion
Summary: This is a great sports game for two players, and still alright for three or four. The variety of possibilites alone allows for games to be continually entertaining.
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Systems: GameCube
Genre: Sports
Setting: Mushroom Kingdom... we guess. Mario games just get more and more vague these days.
Mood: Upbeat
Story: Bowser calls out the entire cast of the Mario world to play baseball...
Graphics: A polished up version of every other Mario game. Nothing new or amazing, but pleasant.
Music/Sound: Tons of odd noises and tunes, plus a strange but catchy theme song.
Voice Acting: They couldn't get someone eithout a speech impediment to call the strikes? Other than that, good.
Script/Dialog: Mostly just a handful of noises and 3-word sentences
Similar Games: RBI Baseball (NES)
Gameplay: Simple but not shallow. Games can get very intense.
Strengths: Easy-to-learn gameplay, addictive, huge character choice.
Weaknesses: Strange camera angles at times, weak AI, primarily designed for only 2 players.
Depth: It's freakin' Mario! It's automatically about as deep as a kiddy pool.
Length: A few days to unlock every character, a bit longer to get everyone their "star".
Pace: Generally steady, but it varies from time to time.
Difficulty: Depends on the setting.
Control: Controlling your movement between bases can be tricky at first. Otherwise, very simple and clear.
Learning Curve: Give it a few hours, you should be near your peak.
Replayability: Great. Mix up team choices, call out your buddies.
Will keep you up until (a.k.a Fun
Factor): 2:30 am
Notable Features: Giant cast, Special pitches and hits for major characters.
Fav. Character: Dry Bones
Instant Classic: Meh.
Publisher: Nintendo
Developer: Namco
Release Date: 2005-08-29
Players: 1
Multiplayer: Same TV only.
ESRB: E-Everyone
Target Audience: Any loyal Nintendo fan that doesn't hate sports.
Recommended For: Anyone who can simply enjoy a good multiplayer sports game with friends, without having to waste money every year buying the latest version of it. (You know who I'm talking about!)
Not Recommended for: Anyone looking for a true-to-life baseball game. Giant turtles and pirahna plants will likely seem too strange.