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Black

2006-07-14

Grade:  5.9

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Black screenshots:

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hey Beavis check it out! My fart, like, killed all these dudes!

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tree huggers

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Pretty gun. View from the right.

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now where is that spot where I peed last night...

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they are going to heaven for sure

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serenity now... insanity later!


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Never tell your wife she looks fat

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damn, I just missed Superman!

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cant shoot...gun too pretty...must look at gun...

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and you thought I could not miss a tank from 30 feet away!

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Hey you! Get away from my car!

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fly, fiends, fly!


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Who needs to think? I've got a gun!

   We all know (or should) that when it comes right down to it, first-person shooters are about shooting things. Does it matter that the premise of the original Doom was that you were fighting alien demons on Mars? Wouldn't it have been just as much fun if the story was something like, "Mrs. Marma invited several of her ugliest friends for tea, but none of them showed. Now, it's payback time."? Providing gameplay remained the same, my guess would be a "No." Does the fact that you're fighting to keep Earth safe from two different kinds of aliens that intend to wipe out humanity make pistol-whipping the Covenant grunts in Halo any more satisfying? Again, I doubt it. I mean, can anyone even tell me what the hell Duke Nukem 3-D was all about? A gold doubloon to the first man who can (note: I am not actually going to give you anything if you answer this question) [- oh great, I get stuck with promise fulfillment again! - ed.]. One might even go so far as to say that plots are largely irrelevant to a good first-person shooter. Of course, if you did say that, you'd be totally ignoring the possibility of a plot actually making a shooter worse, and therein would lie your downfall. Let's look at an illustration in some actual FPS game - oh I don't know, let's take Black, for sheer argument's sake.

Much less nudity and torture than most American interrogations.

   The game opens with a mysterious man interrogating a Sgt. Joseph Keller about the recent activities of his special-ops team. That's about as far as I got with the story. Between the abrupt (read, "epileptic") cuts between various photographs, newspaper clippings, and files, the way foreign names and military terminology are thrown around like pillows at a sexy pillow fight, and the overall poor delivery of most of the poorly-written dialogue, I couldn't make heads or tales of any of this story. By the end it seemed like it had something to do with hunting an American leading foreign terrorists. For all I know, though, it could have been about a trip to get ice cream that went horribly, horribly awry. [Or maybe some Seargeant getting mad at his poor foreign-born mother for forgetting to give him a first name - ed.]

In some games, such as the examples given above, this wouldn't matter. Simplistic games like Doom and Duke Nukem 3-D don't require any real context for their visceral fun. And games like Halo are really all about out-witting and out-gunning your foes. However, Black clearly wants you to appreciate the complex military thriller it's painstakingly constructed. But you won't. Which is a shame, because if the story was any good, it might have taken some of the focus off of the crappy fighting.

If these are the weapons we're using, no wonder the Iraq war is going so badly.

   First off, I should say that the core system of Black isn't bad. All of the cornucopia of firearms feel unique and are allegedly supposed to have been tweaked to perform very realistically in game. Of course, if you know anything about real firearms, you know that they are incredibly inaccurate from anything but a short distance. What this all translates into is that you aren't going to be able to hit any of your myriad of foes until you're right on top of them. This wouldn't actually be all that bad if Black was designed to play out like a fairly realistic, gritty military campaign. Since Sgt. Keller can only carry two weapons at a time (and ammunition is sometimes scarce for the better guns, especially in the early parts of missions), it would seem that, on some level, Black was intended to be a more strategic shooter, in the vein of Halo, with the player needing to use a combination of tactics and planning (as well as careful ammo conservation) to outmaneuver small groups of clever enemies. Of course, it's hard for a game to be about outmaneuvering small groups of enemies when each level contains literally legions of foes the player will have to brutally gun down before he can emerge victorious. ["All right, everyone, stack up into groups of three and a half, I only have one round of bullets left!" - ed.]

The massive amount of enemies in the game and the explosive firefights they engage in with the player really seem to advocate a much more rapid, run-and-gun, one-man-army approach to playing. Of course, with the guns being incapable of hitting the proverbial "broad side of a barn" and enemies being built like brick buildings, things tend to go badly when you try that approach. And by, "go badly," I mean, "you get shot in the gonads." Sure, you'll take one or two of your adversaries down with you, but the rest of their companions (especially the guy with the rocket launcher who is always, ALWAYS hidden in the most hard to see spot) will tear you open like a young geek would a booster pack of Magic: The Gathering. At times it might seem almost insulting that nearly every enemy drops a health pack, but when fifty of them suddenly charge out of a tool shed and you can't walk backwards because there is a little pile of crap in the way and Sgt. Keller can't ~*%^$@# jump, you'll be glad they do.

The style of combat this game seems to advocate is of the, "See enemy, duck behind cover, pop out and shoot a ridiculous amount of rounds at said enemy, duck behind cover, rinse, repeat," variety. For a short time this can be palatable. It can even make a battle in an otherwise drab environment with otherwise drab enemies somewhat tense and exciting. However, when the game continuously hurls wave-after-wave of the same dull, camouflaged grunts at you, and skirmishes drag on endlessly, you begin to wish for some kind of Apocalypse-gun which would instantly consume all your foes in a hellish firestorm of holy judgment so you can climb out from behind the bullet-ridden tree stump you've been using as cover for twenty minutes and shuffle off for some goddamn ice cream.

Get to the choppa!!!

   Considering all this drudgery, Black's beautiful, epic music score seems startlingly out of place. There were maybe a handful of moments during the game where I felt like what I was doing on screen warranted such gorgeous melodies [I am willing to be this involved some kind of secret crotch-scratching animation - ed.] , and these were the moments when the music was (surprise!) absent. Combining this awkwardness with the lifeless, profanity-ridden nonsense the game claims is dialogue gave me the feeling I was playing through a scene in one of those mindlessly patriotic Hollywood action-turds that make me cringe. If you've ever seen Air Force One, you know what I'm talking about.

The game's graphics aren't quite as good as its sound, comparatively, but they still hold up relatively well, managing to give the otherwise painfully uninteresting settings a teensy bit of personality. I also should mention that I never ran into any slowdown, even when trucks were exploding, bullets were flying, and Russian bodies were pinwheeling limply through the air. One neat effect that I actually really liked was how things in the distance went out of focus while you were reloading, as if Sgt. Keller was actually concentrating on putting bullets back in his gun. How novel! Too bad it does nothing to resolve all of this game's other issues.

No friends? No problem!

   Of course, there's no problem because Black offers you nothing to do with any friends even if you had them. That's right, just like Half-Life 2, another big-name, big-budget shooter has been released without any kind of multiplayer. Now, multiplayer isn't the most important part of a game for me since I'm a crazy recluse living alone out in the wilderness in a tiny shack I cobbled together from driftwood and pine nuts, but it's nice to have it there so when I catch a lost hiker or an injured mountaineer I can force them to play a few rounds with me before I butcher them and eat their organs to gain their strength. For the rest of you who are more integrated into "normal" society, I imagine this is much more irritating, especially since the game's mechanics seem like they would lend themselves better to multiplayer than to the crappy single-player campaign.

At the end of the day Black is far from the worst first-person shooter you could play (that honor is unquestionably held by Dick Cheney vs. Infants & Elderly: Take No Prisoners!). You'll have a few decent moments of shooting and killing, but considering the amount of boring blasting away at specs in the distance and dodging wildly out of the way of rockets from nowhere, they're probably not worth it. You're much better off playing a game that makes you feel less like a bitch for lowest-common-denominator marketing strategies. I suggest my own soon-to-be-released magnum opus, Mike Zeller's Traveling Antique Dealing Adventures. It's got more credenzas than most!


       ... Mike Zeller

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. Summary: Firing the most realistic guns at the most uninteresting targets in the most uninteresting context for what felt like far too long.

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Systems: Xbox and Playstation 2

Genre: First-Person Shooter

Setting: Various locales in that hazy area between Eastern Europe and the Middle East.

Mood: Grim but with a chance of possible patriotic heroics.

Story: Something about a special-ops squad hunting an American terrorist leader across bombed-out cities. It was essentially incomprehensible, and I never felt particularly compelled to try and make sense of it.

Graphics: Good, but nothing we haven't seen before. Some nice focus effects and the explosions were pretty impressive.

Music/Sound: Surprisingly excellent. Seriously, the soundtrack was much better than the game deserved.

Voice Acting: Angry and crappy.

Script/Dialog: Written by someone much better qualified to watch war movies than mimic their dialogue. Too many lines just felt like window dressing for the F-word or some similar profanities.

Similar Games: Any bad military shooter you've ever played.

Gameplay: At its core are solid and somewhat unique shooter mechanics, but they're spoiled by the boring-ass game they're placed in.

Strengths: Tons of well-designed, realistic guns to play with, decent enemy A.I., and an absolutely gorgeous score.

Weaknesses: Bad enemy design, bad level design, bad story, bad voice acting, bad dialogue, bad combat, and bad diarrhea (okay, that last one may have been due to buffalo wings and danish, but I'm blaming the game!).

Depth: There are a couple different difficulties and there is a bunch of junk to collect in the levels, but as a friend of mine eloquently put it, "I don't play first-person shooters to collect crap."

Length: A little under seven hours.

Pace: Fairly slow.

Difficulty: The shoot-outs certainly felt tense, but I never died once on Normal difficulty and only came close during the last battle.

Control: Fairly solid. I never felt like getting an enemy in my sights was tricky. Hitting him on the other hand...

Learning Curve: Point your gun at the bad guys, then pull the trigger. 'Nuff said.

Replayability: With enemy A.I. advanced enough that they react differently depending upon how you approach a situation, I suppose there could be some enjoyment out of replaying various missions. Once was enough for me, though.

Will keep you up until (a.k.a Fun Factor): You get sleepy.

Notable Features: Tons of very realistically designed guns.

Fav. Character: That gun that killed guys in one shot. Man, did that ever speed things up.

Instant Classic: Absolutely not.

Publisher: EA Games

Developer: Criterion Games

Release Date: 2006-02-28

Players: 1

Multiplayer: No, because who on Earth wants to play a first-person shooter with someone else? Pardon the dripping sarcasm.

ESRB: Mature, 'cause soldiers gots potty-mouths.

Target Audience: Folks who like their games with lots of cussin', big guns, and explosions.

Recommended For: The above group, only they can't want any of that to combine in a way that produces quality.

Not Recommended for: Gamers who like their shooters smart or at least brainless in a fun way.



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