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Kingdom Hearts II

2006-07-07

Grade:  9.5

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Kingdom Hearts II screenshots:

Kingdom Hearts II screenshot 
bad time to loose a contact lens!

Kingdom Hearts II screenshot 
No! I wanted a buzz cut! A BUZZ CUT, dammit!

Kingdom Hearts II screenshot 
I sell hats. Fur hats

Kingdom Hearts II screenshot 
I curse you with explosive diarrhea!

Kingdom Hearts II screenshot 
this is how three headed monsters get born

Kingdom Hearts II screenshot 
for 20 bucks I can make my eyes the size of melons!


Kingdom Hearts II screenshot 
what a tragic hair spray accident...

Kingdom Hearts II screenshot 
sick mating ritual

Kingdom Hearts II screenshot 
10-testicled Hydra

Kingdom Hearts II screenshot 
Stop looking at my butt!

Kingdom Hearts II screenshot 
this is what we have been working on since KH 1

Kingdom Hearts II screenshot 
Shame on you AND your hair!

Kingdom Hearts II screenshot 
that sword keeps growing with every swing!

Kingdom Hearts II screenshot 
Big boy cant hold his liquor..

Kingdom Hearts II screenshot 
Staring contest, round 1. Place your bets!

Kingdom Hearts II screenshot 
Why you shouldnt put hash in peoples liquor

Kingdom Hearts II screenshot 
Sora likes his women BIG

Kingdom Hearts II screenshot 
Nevermind the Japanese. Just look at me!

Kingdom Hearts II screenshot 
gosh, is that dark dude a villain

Kingdom Hearts II screenshot 
its ok boy...sure you are not blue, but at least you speak Japanese...


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For those who longed for a Hercules-Auron team-up, your wait is over...

   2002's Kingdom Hearts was a weird, weird game. Combining elements of Squaresoft's Final Fantasy series with a plethora of beloved Disney animated films, it treated players to bizarreness such as Bambi as a summon, Final Fantasy VII's Cid teaming up with Chip and Dale to customize an interdimensional space craft, and an epic battle where Donald Duck, Goofy, and the hero, Sora, square off against a double-team of Squall Lionheart and Cloud Strife in Hercules's Olympus Coliseum. And yet, despite striking similarities to a clearly calculated marketing ploy to wrestle fifty precious dollars out of the hands of the screaming legions of fan-boys (and girls) of all properties concerned, Kingdom Hearts was a really awesome game that was unquestionably one of the greatest RPG's to grace the Playstation 2. By utilizing the colorful, dynamic locations of various Disney films, coating them with a dark, Final Fantasy-inspired narrative, and sprinkling a hefty pinch of exciting (albeit simplistic) combat into the mix, Square managed to cook up a zesty treat for all. With Kingdom Hearts II, the first PS2 sequel (there was also Kingdom Hearts: Chain of Memories for the GBA), Square proves that games with a II (or "2" in Klingon) at the end of their names don't always have to suck a monkey through thirty feet of garden hose. [I only wish I could say the same about my dates. Gosh darn me and my high standards... - ed.]

Oh, how I love that mouse!

   Kingdom Hearts II opens with a mystery: Who is this dude, Roxas, and why should we care about his adventures with his friends during the last few days of their summer vacation? While not nearly as vexing a mystery as "Why do I always have my Ogre Battle Rulez!!! T-shirt on when I talk to pretty girls?" the story of Roxas and his companions is an intriguing one nonetheless, intermixed as it is with mysterious phenomena and scratchy footage of the first Kingdom Hearts. Not much more can be said without giving things away, [hmm, how about "buttcheeks"? - ed.] but you should know that it will take you nearly four hours to arrive at the beginning of the actual game. For some these four hours will serve to heighten the anticipation for the real game, while for others it will be like watching a tired, osteoporosis-ridden turtle hobbling away from a broken-down steamroller, knowing that a three-day rave can't start until the amphibious old bastard becomes a street pizza. However, once things finally do get moving, it's like a roller coaster capable of breaking the speed of sound, 6736 human bones and two dozen childhood dreams all at the same time. [Far-fetched metaphor quota for the day: check! - ed.]

   Donald, Goofy, and a slightly older Sora must continue their search for King Micky and Sora's friend, Rikku, both of whom were trapped behind the door to darkness at the end of the first game. With little more than this fact to go on, the trio hurtles wildly across the dimensions, visiting many worlds from previous games, but also a whole host of new ones [I know, I could barely withstand the surprise myself! - ed.], all the while getting savagely carsick. It often seems the story is trying to make up for the glacial pace of its earlier segments, rapidly introducing characters and plot twists in a way that will likely cause newcomers to poop themselves and cry, not necessarily in that order. Then maybe poop themselves some more. As in the first game, some of the cameos, both of Final Fantasy and Disney characters, are pretty great and sure to cause fans to leap about and squeal giddily.

Perhaps you and I could get better acquainted over a PS2?

   While I suppose one could enjoy this game with no prior knowledge of the series, I really, really, super-duper -with-a-cherry- and-perhaps-a-daub-of- delicious-chocolate-whipped-cream-on-top suggest that you play the first Kingdom Hearts before you play this one. You'll definitely appreciate (never mind understand) things better if you're familiar with the first game's story.

   It also might interest you folks (and if it doesn't, well, you can just go to hell!) that this Kingdom Hearts is a bit darker than the first. Sure, Goofy still talks like he belongs in a special home, and some of the mini-games involve performing elaborate musical numbers with sea creatures, but overall the game just feels slightly more mature. Many of the characters wrestle with a sense of loss that is never really resolved. The cut scenes are somewhat more violent. Characters die. [And I strongly suspect someone grows a green goatee - ed.] So while your six-year-old cousin may get excited seeing his favorite Disney characters, he still belongs locked safely in the basement with only a bowl of stagnant water and unidentifiable shrieks from the shadows to keep him company.

Everybody is key-fu fighting!

   Another thing that has been tweaked like a pompous old man's nose is the combat system. Like in the first game, as your characters wander around the worlds like cartoon derelicts, groups of enemies will appear in set locations and go about causing all sorts of havoc (i.e. unscrewing the tops of salt shakers, pissing in your gas tank, writing bad checks, etc.). When this happens, it's your job to pummel them into unrecognizable, quivering heaps with your trusty keyblade. You control only Sora, while Goofy, Donald, or whoever else has had the poor judgment to join you, run around madly striking at anything and everything that gets in their way. Thankfully their A.I. is good enough that you won't have to do any real babysitting. Which is good, since having to change Goofy's diaper is up there with jumping in front of an out-of-control backhoe on the list of things you never, ever want to do. [For a full list, PayPal $5 over to mike.zeller@gamelemon.com - ed.]

   Much of the control scheme is quite similar to the fist Kingdom Hearts game. When facing enemies, pressing X repeatedly will cause Sora to lash out at foes with a string of combos and muffled expletives. As Sora levels up, he will learn more combo moves that he can equip in the menu by using a few ability points (also gained by leveling up... or stealing from ability gnomes... little bastards!). Normally the game will automatically target the nearest foe, but for skirmishes in which you want to target someone specific (i.e. boss battles) you can hit the R1 button to lock-on to them while they're being targeted.

   Sora's other main ability, magic, which can be selected from the menu or set to a button, is significantly more useless than it was in the original Kingdom Hearts. Since his offensive magic never really packs much of a punch, the Aero spells are MIA, and the Cure spells now consume all of Sora's MP, there really isn't much good use for magic, at least not until you attempt some of the bonus stuff way at the very end of the game. Take that, David Blaine!

All aboard the pain-train! Next stop, internal hemorrhaging!

   One neat thing that has been added to your cute but violent struggles is the Action Command feature. Occasionally during battle the triangle symbol will appear near the menu, and if the triangle button is pressed quickly enough, Sora will perform some kind of counter move on the targeted enemy, whether it be quickly circling it, deflecting its blast back, or pantsing it. This is particularly necessary during boss battles, since normally right before your massive foe uses the move where he rolls you up and smokes you like a cheap cigar, you'll have a brief moment where you can hit triangle to instead jump onto his back and pound his head like a six-year-old with a drum set. All-in-all it's a clever little trick to allow you to pull off some really bad-ass moves while really only timing a single button press. [It's even more clever how it's been clearly stolen from God of War, but what self-respecting game doesn't steal from God of War these days? - ed.]

   The other major addition to the fisticuffs is the ability to fuse with your partners and transform into any even more ass-kicking spiky-haired little boy. By spending several bars of your fusion gauge (accumulated by playing chin music with the baddies) Sora can combine with Goofy, Donald, or both [I must admit I never thought Kingdom Hearts of all games would be the first to feature a menage-a-trois! - ed.] to temporarily gain stat boosts and new abilities, such as dual-wielding keyblades, flight, or burping the alphabet. Like magic, fusion isn't really all that necessary (unless you're super anal and want to totally complete all the stuff in Jiminy's Journal... I'll let you know if it's worth it when I'm done) but it does add a little more depth to combat and, like the action commands, helps make you feel like a real bad-ass without demanding much in the way of skill. [It's good to see the Japanese finally caving in to the American Dream! - ed.]

   Combat overall is pretty easy, as generally mashing the X button will eventually result in victory, but it's so frenetic that it still feels fun and exciting. The slightly loopy camera from the first Kingdom Hearts has, regrettably, not been fixed and still lurches about like the town drunkard (albeit without the smell), but because most battles are never too much of a challenge, an occasionally naughty camera is pretty easy to swallow.

The Furries are gonna love this.

   One thing the first Kingdom Hearts did really well was your mom! Ha, ha! No, I'm just kidding... maybe. But your mother's sexual escapades with electronics aside, the first Kingdom Hearts did a really good job of finding a visual style that managed to preserve the distinctive look of each of the different properties while simultaneously making everything feel fairly uniform. Considering how many different film and game characters and locations were included, this was a pretty impressive accomplishment. Kingdom Hearts II continues that proud tradition and even manages to integrate the characters and settings from a couple of live-action movies. Zounds!

   The graphics themselves look good, having improved the requisite amount since the original. There's really not a whole lot more to say than that, but I do want to point out the facial animations during cut-scenes, which are absolutely, drop-dead, wet-your-pants, stare-like-a-slack-jawed-yokel gorgeous. They might not be photo-realistic, but they so closely resemble that Disney fluidity that you'll feel like your watching a scene from a movie.

   Musically the game performs similarly well, with most tunes being variations on Disney themes but with a little bit of Square flair. It's so good, it even causes me to rhyme obnoxiously when writing about it. The voice acting is of the highest quality, with most Disney characters being voiced by their original actor or someone who sounds so similar you likely won't be able to tell the difference. A now slightly older Haley Joel Osment once again admirably provides the voice of a now slightly older Sora, which works out pretty well in the ol' timing department.

   When it comes right down to it, if you're a fan of RPGs, you really owe it to your country, your family, and yourself to get this game, especially if you liked the first one. When a sequel gets done this right, the video game community needs to rise up and show approval the way only big fat wads of disposable income can. So buy the game, or I'll sick Goofy on you. And by "Goofy" I mean "my big, developmentally-disabled half-brother, Russell, who likes to hit people with nunchuks." You've been warned.


       ... Mike Zeller

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(3 Comments, click to add yours)

On Thu, Sep 13, 2007, 05:24 PM Nelly said:

Can someone tell me what happens at the end of the game of kingdom hearts.I really really really really want to know.don't ingore please tell me.i will be waiting for ur resomd.ok please and thank you.


On Fri, Sep 14, 2007, 09:01 AM Max said:

hey Nelly,

are you referring to Kingdom Hearts I or II?  You can find the plot (including the ending) of Kingdom Hearts I summarized here, and the plot of KHII here. Finally, this article gives a good overview of the story as it spans over the entire series.

Hope that helps!


On Sat, Nov 1, 2008, 02:01 PM hashem said:

well thnx for the review and now i will go download this game iso or image from the internet and burn it and play it on my ps2
 


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. Summary: An excellent sequel that lives up to all expectations and delivers some great action-RPG shenanigans.

Already played it? Trade it for another game at

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Systems: Playstation 2

Genre: Action-RPG

Setting: Various worlds inspired by Disney films.

Mood: Somewhat somber

Story: After a very lengthy opening, Sora, Donald Duck, and Goofy must once again work together to locate King Mickey as well as Sora's friend, Riku, all the while defending various worlds from the threat of the Heartless.

Graphics: Bright and colorful, with absolutely gorgeous facial animations during cutscenes.

Music/Sound: Suitably Disney-esque with a toe-tapping J-pop intro.

Voice Acting: Excellent. Most of the Disney characters are voiced by their original voice-actors, and those who aren't are done by someone who sounds nearly identical.

Script/Dialog: Carefully walks the line between Disney cute and Square epic.

Similar Games: Kingdom Hearts

Gameplay: Slightly improved from the first Kingdom Hearts, which was already pretty sweet.

Strengths: Fun, exciting combat and a well-written story that cleverly weaves together dozens of disparate licenses.

Weaknesses: A painfully slow start and a somewhat wonky camera during battle.

Depth: There are oodles of side-quests and mini-games to take time away from doing homework, paying bills, and feeding your children.

Length: About 40 hours. So skip one solid week of work and you should be able to polish it right off.

Pace: Extremely slow at the beginning, but rocket-fast from then on.

Difficulty: Easy

Control: Tight like the straps of my straight jacket.

Learning Curve: You'll pick up the basics pretty fast, but the game always likes to throw new stuff at you to keep things from getting stale.

Replayability: Chances are you'll want to play it again, although perhaps not immediately.

Will keep you up until (a.k.a Fun Factor): You drop dead from exhaustion and your family is forced to drag your rotting carcass to the curb.

Notable Features: Somehow manages to combine Disney with Final Fantasy and not suck!

Fav. Character: Comic relief villain Pete.

Instant Classic: Oh hellz yeah!

Publisher: Square Enix

Developer: Square Enix

Release Date: 2006-03-28

Players: 1

Multiplayer: Your mama's got multiplayer! Oooooooooohhh!

ESRB: Everyone, because you're never too young or too old to give money to Disney!

Target Audience: Folks who have fond memories of Disney movies or Final Fantasy games (or better yet, both!).

Recommended For: Anyone who likes a well-made RPG and can get past seeing Final Fantasy characters and Disney characters fighting shadow monsters back-to-back.

Not Recommended for: People who like crappy games or who think they're too cool for a Disney game. Deny it all you want, we know you sleep in Winnie the Pooh pajamas.



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