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Dance Dance Revolution: Mario Mix

2006-06-26

Grade:  9.1

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Dance Dance Revolution: Mario Mix screenshots:

Dance Dance Revolution: Mario Mix screenshot 
great balls of white-spotted pink

Dance Dance Revolution: Mario Mix screenshot 
perfect - no, yellow - definitely

Dance Dance Revolution: Mario Mix screenshot 
forever chased by mushrooms

Dance Dance Revolution: Mario Mix screenshot 
yeah, use those moves baby!

Dance Dance Revolution: Mario Mix screenshot 
respecting the classics

Dance Dance Revolution: Mario Mix screenshot 
gotta love my hammer


Dance Dance Revolution: Mario Mix screenshot 
maybe now we will have some peace and quiet!

Dance Dance Revolution: Mario Mix screenshot 
step on them till they die from it

Dance Dance Revolution: Mario Mix screenshot 
wahaha! you cant write dialog! or script!

Dance Dance Revolution: Mario Mix screenshot 
oh no, that guy looks like he is about to anally assault Mario!

Dance Dance Revolution: Mario Mix screenshot 
that deep Nintendo storyline

Dance Dance Revolution: Mario Mix screenshot 
dont lie to me boy, I know you are really a mushroom!


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My heart's all aflutter, and it's not just the cardiovascular activity

   Ah, Dance Dance Revolution. You seemed so odd when you started out as an arcade phenomenon in Asia, back in the day. I remember seeing pictures of your game mat, with your Up, Down, Left, and Right buttons, laid out on the floor for all to see. And I witnessed videos of young men and women furiously and dedicatedly stepping on those buttons in the correct order and rhythm, as prescribed by your pulsing screen and matching music. Those steps, those beats ... a beautiful dance, the likes of which the world had never seen.

   It was a simpler time, back then, before the news began to spread throughout the world. When that arcade version showed up in my tiny local movie theater in suburban New Jersey, it was a curiosity at first. But slowly and surely it grew, for many, into an obsession, and few could deny the hours of fun it provided. For months X-Box and Playstation owners mocked the rest of the population, able to play console versions in the comfort of their own home while we GameCubeites had to travel far and wide to arcades for our indulgence.

   But last October, finally, the gods of Konami brought this game, nay, this way of life, to the Nintendo GameCube.

Beginners have cause for celebration

   You may gather that I'm something of a Dance Dance Revolution fan. As indeed I am ... now. Before this game, I'd never actually played DDR before, being too shy to try the game in public. (People kept telling me that "no one puts Ellix in the corner," but I'd shrug them off.) But now it's not such a bad thing after all, because I think coming to DDR: Mario Mix as a beginner is the perfect way to be. [I am hereby declaring June 22nd 'DDR Virgin Day' - ed.]

   When you begin the game you can only choose difficulty levels of Easy or Normal. Having read from more experienced DDR players that Mario Mix is just too easy, I'm sure this choice will be extremely grating for any DDR enthusiast. For a beginner like myself, though, Normal made for a good starting level to introduce the series and gameplay.

   As you continue playing, you will unlock more songs and difficulty levels until you have the full range. This includes Very Hard and Super Hard, which [aside from being great screen names for twin male porn stars - ed.] are probably the only difficulty levels at which experienced DDR players will begin to experience even a little chagrin. The rhythms get much more interesting, as do the foot combinations, and overall these modes get fairly challenging. (Who am I kidding? I personally find them freaking impossible!) The range of difficulty is certainly quite large, so there's something for DDR players of all levels to enjoy.

   What's more, if you really find the game too easy, you can throw in Mush Mode, an option that's only available in this reincarnation of DDR. In this mode some of the arrows are replaced by familiar characters from the Mario world, such as Goombas or Bloopers. Some of these new tricks will fly in from the side or move around, causing you to have to pay closer attention to stomp them at the right time. And yes, you have to hit Koopa Troopas twice - once to get them in their shells and once to finish them off. DDR purists might find this annoying (and it is, to be honest), but it can also add a challenge and is a positively adorable way of throwing more Nintendo unique-ness into the game.

Speaking of that Nintendo uniqueness...

   As any good Nintendo game seems to do, Mario Mix insists on shoving a story in where a story really doesn't make much sense. This time, someone has stolen the Music Keys from Truffle Tower, which, inexplicably, causes dancing problems. But those problems can also be solved through dance. Or something. So you, as either Mario or Luigi, promptly head off with Toad to find the keys and restore them to Truffle Tower. [I am still waiting for a game where instead of 'finding and restoring' you have to 'steal and carry far, far away'. Now how refreshing would THAT be? - ed.]

   Yes, of course the story is idiotic. It is Nintendo, for God's sake. But though I shake my head at the sheer corniness of the Music Keys idea, I love how they carry off even the silliest stories with a good dash of humor, clearly poking fun of themselves. The dialogue between the characters is very similar to what you find in other Mario games, such as Mario Party Advance. Plus, if you really find the story heinous, don't worry - it takes less than two hours to play through.

   In this case, Nintendo also upped the ante with some absolutely masterful graphics. The worlds they create for the Mario Bros. and Toad are wonderfully crafted, with a feel to them that's extremely similar to the boards in the Mario Party games. You don't control the characters as they follow their predestined paths, but you watch them jump on flowers and cause them to bloom, and your transportation is provided by the adorable SS Brass.

Replay being the key word here

   Given the mere two-hour span of the story mode, I was a little disappointed by this the first time, thinking that I'd have no motivation to replay this game ever. Turns out that beating the game on Normal unlocks the Hard mode, of course (why I didn't see this coming from a mile away, I'm not sure). In the end, you'll most likely have to play through the game about three times in order to unlock all of the songs. Which gets incredibly annoying. Even though the story is less than two hours, by the third time it's completely [and by that we mean completely completely completely! - ed.] boring, and for some reason [can you say 'gleeful malice?' - ed.] you can't skip through any of the scenes.

   Once you've beaten a song in one of the story modes, you can play it individually, thank God. But you'll still have to replay each individual song in order to get the more difficult modes for each one. This is a lot less tedious than redoing the story mode, though, since it only takes a few minutes and does provide a bit of a challenge as you get to the higher levels. And after you've beaten story mode a few times, replaying the individual songs is basically the only part of the game left. With twenty-some songs, this will keep you occupied for some time, but not long enough. Nintendo would've done well to include more.

You did pretty good, baby, but I just know it wasn't your best effort

   That pretty much sums up this version of DDR - what it accomplishes, it does extremely well, but there could've just been so much more. The songs that are included are great, such as remastered versions of Nintendo classics and digitalized classical music that anybody would recognize [who was that deaf guy who was named after a dog again? - ed.]. But with so few songs, the game gets old unless you enjoy repetitiveness (which, I can't lie, I kind of do, but I recognize I'm peculiar in this aspect, among others). And there's no reason that Nintendo couldn't have included more protagonists besides Mario and Luigi, or further individualized the characters. In its current state, choosing a hero is basically just a change in avatar, whereas Nintendo could've made it much more in-depth of a role-playing game by adding some facets of personality or different dancing styles to each brother.

   But I'm still giving this game a high rating, because its graphics, its world design, and just the simple fact that it finally brought DDR to the GameCube all warm my heart. It can't be denied that Nintendo copped out a little bit, but the game is so fun that I don't really give a damn. As I mentioned above, this game is perfect for beginning DDR enthusiasts, and children [as well as heroin junkies - ed.] will enjoy the easier levels and bright colors without getting frustrated.

   Besides. Any game that suggests you escape a tight spot by "dancing your way out," and lets you determine who the winner is with a "dance-off," wins in my book.


       ... Ellix

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. Summary: How could I say anything bad about DDR? And Nintendo adding their unique flavor is just icing on the cake. The biggest problem is it gets too easy too fast.

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Systems: Nintendo GameCube

Genre: Rhythm and dance

Setting: Truffle Towers and various random, but very well-crafted, worlds.

Mood: Un-freaking-believably adorable.

Story: Weak. But who cares? Dance your disappointment away!

Graphics: My favorite part of the game. Besides the crazy dance steps, I mean.

Music/Sound: Great!

Voice Acting: Doesn't come around often, but it's amusing. It's mostly just the same Toad, Mario, and Luigi cues you're used to hearing in other games.

Script/Dialog: Has ye olde Nintendo charm, so I enjoyed it. But it gets old after you've heard it three times without getting to skip through it.

Similar Games: Dance Dance Revolution, Donkey Konga

Gameplay: Dance Dance Revolution

Strengths: May take over as the Happiest Game on Earth, finally brings us GameCube enthusiasts into the DDR loop, is a good level for beginners' development.

Weaknesses: Gets repetitive, could've been so much more, gets repetitive, much too easy for skilled DDRists, gets repeti-okay, sorry, that stopped being funny long ago.

Depth: Uh, for some reason Nintendo tries to throw in a moral at the end, but it doesn't work. It's a dancing game. What did you expect?

Length: Less than two hours to finish Story Mode, but then you're just opening up a whole world of DANCE.

Pace: Fine the first time through, but annoying by the third.

Difficulty: Overall, easy compared to other DDR games (so I hear). But the range of difficulty is still quite decent.

Control: Good, the Nintendo-supplied dance pad works very well.

Learning Curve: Low

Replayability: Medium to fairly high, as long as you like dancing and hearing the same songs over and over.

Will keep you up until (a.k.a Fun Factor): 3AM.

Notable Features: HELLO, it's DDR with Mario and Luigi!!!?!?! I mean ... DDR comes to GameCube for the first time.

Fav. Character: Toad

Instant Classic: It's possible.

Publisher: Nintendo

Developer: Konami

Release Date: 2005-10-24

Players: 1

Multiplayer: Yes

ESRB: E

Target Audience: People who enjoy rhythm and bright music and shiny colors; GameCube DDR wannabes.

Recommended For: New DDR players and kids; fans of Mario.

Not Recommended for: Diehard and experienced DDR players; those with a weak heart.



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