there is nothing quite like plugging yourself into an electrical outlet
I am Mega Man!!!
trash dumpin sons of bitches!
one new face coming up!
this is gonna get ugly
open wide!
toothbrush is my favorite multi purpose tool
drop that cup, drop that cup!
do you have pink eye or are you just happy to see me
bloody canines!
this is making my plug swell!
nooooooooooooo!
now thats my kinda woman!
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Less intergalactic killing machine, more disinfectant device If I were to tell you that there was a game where you could play as a robot, your thought process might progress something like this: "Cool, a robot! I wonder what he does? I bet he's made out of shiny titanium and is all silvery and stuff. I bet he's got all sorts of awesome attachments that he does battle with, like, like, an eviscerating gun! Ooh, ooh, I bet he's six feet tall and can turn himself into a tank and I'll get to roll around shooting things and crushing villages, people, hopes, and dreams!!!"
[Crap, was I the only one who thought 'sexual favors'? It must be editor mating season - ed.]
Hm. Silvery? Check. Attachments? Check. Six feet tall, eviscerating gun, crushing capabilities? Not so much. Unless "six feet tall" means three inches, "eviscerating gun" means toothbrush for scrubbing floors, and "crushing capabilities" means an inherent desire to earn Happy Points.
No?
Another mundane-task game, really? Er, that'd be a yes Our hero Chibi-Robo is a tiny robot designed to make family and home life a little easier by doing all those pesky tasks that everyone forgets about. So when you put yourself in his itsy-bitsy silver shoes, your duties are to throw out trash, clean up stains, fill a doggie dish with water - anything you can do to help out the Sandersons, the somewhat troubled family that bought you.
We've seen this type of game before, right? Take some surprisingly seemingly boring tasks, infuse with a wretched amount of cuteness and add some vague goal, shake with vigor, and bam! surprising amounts of fun ensue. Harvest Moon did it, Animal Crossing did it, and now Chibi-Robo is doing it.
Now, I'm either a sucker with a simple mind who enjoys repetitive tasks, or these developers have struck upon a formula that actually works as long as it's well-executed. Luckily for Skip, at least one and quite possibly both of the above statements are true. Because like its predecessors, Chibi-Robo has driven me to ignore my boyfriend and stay up into the night to accomplish just a few more of its mundane yet fascinatingly fun goals. I shall now try to explain why. [GameLemon would like to hereby disclaim all responsibility of any property damage or personal injury inflicted by said boyfriend as an indirect result of this assignment. - ed.]
Chibi-Robo for sale
You begin the game as a brand new Chibi-Robo who was purchased as a birthday gift for Jenny, daughter of the Sandersons. As new merchandise, Chibi-Robo can't do much except pick up trash and scrub away stains. Added to this, he's got a limited battery life that runs out pretty quickly, requiring him to be plugged into an outlet to recharge. Luckily, each cycle, day or night, is very short when you start out, so after five minutes of picking up trash you return to the Chibi House to automatically recharge and start all over again.
If the game stayed like that I probably wouldn't be reviewing it, namely because I would've taken a sledgehammer to my GameCube out of frustration. But luckily for all of us, there's progression. As Chibi-Robo flits about doing his duties, he earns both Moolah and Happy Points. Moolah, the game's oh-so-original term for money, can be used to purchase various items or power-ups that help out with his daily duties. Happy Points are, mind-blowingly, indicative of how happy he's made the family, [oh, and there I was, once again, thinking Happy Points = Happy Endings. Damn Puritans! - ed.] and also determine his status in the Chibi-Robo Rankings. Yes, tiny robots all over the (fictional) world are competing to be #1 Chibi-Robo. Shut up, it's totally realistic. As your robot gets closer to #1, you also earn improved battery life, so your Chibi-Robo can begin exploring further from the outlets with less recharging.
Of course, Chibi-Robo is smaller than, uh, pretty much everything around him, so cleaning up an entire house is hard. But when you're little, you hone your creativity, and yes, I will resist the urge to make a dirty joke there. [Luckily, I am here to step in! All right, there was a priest, a minister, a rabbi, and a little boy... - ed.] Throughout the game you pick up things to assist you, one of the more humorous examples being a toy hypodermic needle (yeah, you read that correctly) that carries water. Everything proves useful eventually, even the one enemy in your game, the Spydorz, which is undoubtedly the dumbest and most incidental name ever given. The things don't even spy. ... Or do they? Mystery! Anyway, shooting the easy-to-beat Spydorz produces Scrap (as in metal, not crap with an s in front of it) that can be used to build Utilibots, which are ladders and warps that help you reach high places that would otherwise daunt even the least Chibi of Chibis.
Despite lost credibility re: object-naming abilities, the game comes through With super-cutesy names that make even myself a little sick (and I have an extremely high Cuteness Tolerance), one would guess that the game was designed for children, which it certainly is. But there's also a puzzle-solving aspect of it that appeals to adults and may even frustrate children at times. Then again, I haven't been a child in a while, so maybe I'm just underestimating their intelligence.
But seriously, there's something fun about being tiny and seeing a prize on a high-up shelf, then figuring out how to reach it by climbing handy plants and navigating precariously thin ledges. And though the cleaning tasks are the easiest goals, there's a lot of other stuff to do as well, stuff that'll make you glad you can upgrade each cycle's time to ten or fifteen minutes.
Most of your other tasks will come from the other characters in the game. Chibi-Robo himself can only say yes or no, but he can talk to others via Telly Vision, his flying robot manager. The pair's most obvious interaction is with their owners, the Sandersons. Unlike most Nintendo families in my recollection, this isn't the happiest family ever digitally designed. Mr. Sanderson is a lazy deadbeat, young Jenny dresses in a frog costume and refuses to say anything other than "ribbit," and poor Mrs. Sanderson is just trying to hold it all together. You can do various things to please them, like change the TV channel for Mr. Sanderson, or give Jenny the numerous Frog Rings you find around the house. [There is also a little something you can do for Mrs. Sanderson. But that's only possible in your DIRTY LITTLE MIND! - ed.]
But when the humans are away, the toys will play. That's how the old saying goes, right? Well, that's what happens in this game, at least - the toys come to life and will talk and give you occasional assignments, too. So between tasks like finding a spoon for Mrs. Sanderson and bringing star-crossed lovers Pitts (princess doll) and Mort (mummy) together, you're generally kept quite busy.
Down and dirty details that don't involve scrubbing I mentioned above that a good execution seems to be the key to a successfully repetitive game, and then like a bad continuity fairy, ran away from the topic. Now, like a forlorn puppy, I'm trying to creep back to the subject, only to find myself slightly torn over what to say over it.
Many of the game's finishing touches are great. As I hinted, I loved exploring the environment, and the developers found many creative and not overly-obvious ways of getting their tiny creation into all the nooks and crannies of the house. The player needs to pay attention to every detail in order to catch it all, and it's a great way of keeping you involved in the game. The graphics and textures are very typical of what you see on GameCube, nothing groundbreaking, but there's nothing wrong with that.
The sound in Chibi-Robo is probably what has me most torn. Sound effects are everywhere; in fact, tinkling little notes play with your robot's every step, and the instrument changes depending on what kind of surface he's running on. This is can be both cute and annoying, but it soon fades into the background. Oddly enough, the background music itself also fades, sometimes stopping altogether for no apparent reason. It's only when you're standing still in the kitchen in 3AM that you realize that for some reason it's completely and eerily quiet. And not in an effective, bone-chilling way, because it's not that kind of game. It's more of a random, did-someone-unplug-the-jukebox? effect.
The character voices in Chibi-Robo are a lot like the ones in Animal Crossing, which for the uninitiated means a lot of cute-sounding jibberish that resembles the intonation of a real speaking voice. The only problem is that some of the voices in this game piss me the hell off. Some are delightfully chosen, mind you, but others just grate on my nerves. And, you can't speed up their talk, or the speed of the text as it appears. Occasionally, a character will talk slowly, and the text will slow down accordingly, and it makes me want to stab the screen as I maniacally press A, the start button, ANYTHING, but it just WON'T GO ANY FASTER AAAARGH. [I tell you, what the Wii controller REALLY needs is an attachable CHAINSAW... - ed.]
Now that we've cleaned the house from top to bottom Despite my ending on a bad note just there, the text speed is certainly a minor point compared to all the positive things the game has to offer. Like other games of its genre, it's very easy to lose yourself in Chibi-Robo due to the ease and fun of the gameplay. It also has the uncanny ability to turn you into your mother, wondering why on earth Jenny and Mr. Sanderson can't just pick up a piece of trash once every blue moon or so, and who let the darned dog walk through the mud and then into the living room for the fourth time today!?
My favorite part of the game is its ability to incorporate a storyline, even though it's so exploration-based. You can follow the development of the characters at your own pace, devoting three cycles in a row to the characters in a single room, then ignoring them for four days in favor of someone else, and they won't mind. Nearly all the pieces of this game add up to an enjoyable and relaxing experience, and an hour or so into it you won't even realize you're not causing the death and destruction that's the object in those other games. Or, you'll realize it, since cleaning is simply not comparable to carnage. But you probably won't mind, because the dulcet tones of Chibi-Robo's scrubbing song will have lured you into your restful happy place.
Please help me!!!! I am #1 in the game, have helped evreyone, activated Giga-Robo, and have all but 1 sticker!!! I can't find the last damn frog ring for Jenny!!!! I'm getting so pissed here!!!! I got the ones from every room (i think) plus i used the "Chibi vision thing" and looked around (it can tell you if theres an object there) but i still can't find it!!!! Please help me, or i WILL break my Gamecube into a billion pieces!!!!
.
Summary: As a mini robot whose sole duty in life is to make others happy, you explore a house that's much bigger than you and use all sorts of crazy, tiny objects to accomplish your goals. The premise earns the developers a creativity thumbs-up from me, and it's a well-done and fun game without any gore. If you like exploring with basically no danger whatsoever, a) we should be friends, because me too me too! and b) you'll like this game.
Already played it? Trade it for another game at
Systems: GameCube
Genre: Is "cleaning" a genre? If not, life simulation and role-playing.
Setting: The constantly messy and cluttered home of the Sandersons.
Mood: Like practically all the other games I review, cute beyond all reason.
Story: Very good, considering the game requires a lot of wandering that would be aimless if it hadn't been well-designed to be otherwise.
Graphics: Nothing groundbreaking.
Music/Sound: Charming, for the most part.
Voice Acting: Replaced by voice-like mumblings that I often find annoying.
Script/Dialog: Takes way too long, but is pretty good if you do something else at the same time to distract from how much time you're wasting.
Similar Games: Animal Crossing, Harvest Moon
Gameplay: Chibi-Robo
Strengths: Ability to provide continuity in a game that could easily lose it; good world design that makes for fun exploring; a new premise that was implemented well.
Weaknesses: Frustratingly slow text during dialogue; stupid names; some unappealing aspects of the sound and music (though they succeed for the most part).
Depth: Pretty light-hearted, but with some character development and storylines that are unexpectedly interesting for such a cheerful game.
Length: 10-15 hours
Pace: Whatever you make of it.
Difficulty: Easy most of the time, but a few of the tasks are a little more challenging to keep it interesting.
Control: Nothing very fine is required, so it's good.
Learning Curve: Happily low so you can have more fun with less stress.
Replayability: Pretty low.
Will keep you up until (a.k.a Fun
Factor): Mmidnight
Notable Features: Creative handling that adds freshness to an older concept.
Fav. Character: Mort the mummy
Instant Classic: Probably not, but perhaps among the mundane-task genre. If that's a genre.
Publisher: Nintendo
Developer: Skip
Release Date: 2006-02-02
Players: 1
Multiplayer: No
ESRB: E for Everyone
Target Audience: Children and puzzle-solvers.
Recommended For: Anyone who enjoyed the like games; children whose parents don't like them blowing up people in video games; enjoyers of puzzles and/or role-playing.
Not Recommended for: The impatient; those longing for an eviscerating gun.