Rent Ratchet and Clank: Going Mobile from GameFly!
Ratchet and Clank: Going Mobile screenshots:
did I do that
paralysis galore
super splash
robot death cometh
swing baby swing!
chopper to the rescue!
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Season's Wishes Hey Santa? This year, all I want for Christmas is a little chopper attached to the top of my head. I don't need the ray gun, or the rocket launcher, or the gravity bomb. Just the little chopper. Thanks Santa.
Yes, a little cranium-affixed propeller would sure be cool! I mean think about it. Took a nasty spill over the edge during your morning rooftop jog? No problem! Just hover down to street level. Dad mad about a bad grade? Threw you out of the bedroom window, did he? Keep the old man out of jail (it's just his poor nerves, you know!) - just make a soft landing in the yard and march right back in through the front door! Yes, it's definitely a little head chopper that I want for Christmas this year. And I don't see why I shouldn't get one either - I've been real good this whole year. And, besides, Ratchet has one. If his mom can be ok with it, so can mine...
...Umm, what's that, Santa? What do you mean it's already January?!! [Actually, it's almost February. Certainly will be by the time I get my ass of the couch to post this! - ed.]
Buggy Software In this day and age everyone knows that computers simply cannot be trusted. Examples include Windows and many other, lesser examples that are also quite bad, but, in all honesty, really can't compare with Windows. Yet, as hard as it may be to believe, the piece of digital inadequacy responsible for Ratchet and Clank: Going Mobile surpassed even the Microsoft monster: for among all the things that may be claimed about Bill Gates' pet Frankenstein, the ability to vaporize anyone is not one to have (yet!) reared it's ugly head. Yet this is exactly what happened to our famous duo: buggy software they had graciously agreed to test converted them to digital dust! Involuntarily trapped inside the digital universe of our cell phones, about all they can do is travel across the world, collecting pieces of a program that might be able to reverse the disastrous process.
That is their story for this game at least, and from the looks of it, they are sticking to it. While it's not the most riveting or innovative piece of storytelling ever found in a game, it's at about the right level of complexity for what can currently be expected of cell phone-based entertainment, and more importantly, it is dutifully explored throughout the game with a satisfying degree humor and lightheartedness.
Mission Control
The nuts and bolts of this game, in addition to making a very literal appearance just about every fifteen seconds, rotate around your basic platforming elements. Ratchet and his backpack attached robotic companion (that means Clank, kids!) run fruitlessly, jump merrily, and swing dangerously at the touch of a button. You can also make Ratchet drop from high places, but the aforementioned head-attached propeller renders this usually satisfying piece of gaming sadism completely unappealing. In the absence of this favorite pastime all that remains is to submit to developer's desires and pour your heart and soul into raining destruction onto the metal heads of the local friendly, but inherently doomed populace. Oh what a mad, mad, mad, mad world it is!
The controls themselves are quite nice, simple and intuitive, and most things you need to do (run, jump and shoot, that is!) are controlled by only a few buttons. This results in an extremely palatable, almost non-existent learning curve for the game. Even so, there is a short training level for those of us who tend to immediately pee their pants unless one is provided. [I'd like to officially state that no one on the GameLemon team fits into this category. Well, almost no one. - ed.]
Hurt me! As every REM fan is well aware, everybody hurts. Everybody, that is, except Ratchet. The tiny learning curve notwithstanding, dispatching enemies in this game starts out being deceptively easy, then continues to be deceptively easy, and finishes off being deceptively easy. Factor out the common denominator of 'deceptively', and solve for easy. Go on, it's easy. The answer is 'easy'. Yes, you guessed it. This game is easy. Although enemies come in some variety, they are all extremely predictable, and moreover, all have a rare epileptic mutation which causes them to go into shock once you shoot them. The shock ends easily enough, once you stop shooting them. At which point they are, of course, dead. Poor dumb little robots.
I think I need a bigger gun... Or wait, I don't really give a rat's ass... The rest of the gameplay aspects don't present much of a challenge either. You can't fall very hard, the timed swinging is elementary, you rarely have to face multiple enemies, and they never work against you together. Perhaps the best testament to how easy it all really is, is the fact that I was able to pass the entire game with nothing but the Ratchet's basic gun weapon! The final boss was the only enemy tough enough to make me go spend all those unused credits in the weapons shop, after which I dispatched him without much difficulty as well.
Carelessly yours Don't get me wrong, Ratchet and Clank: Going Mobile isn't a bad game. Indeed, it has a number of clear strengths that other cell phone games would even do well to borrow: great controls, attractive graphics, flexible level selection options, and a clear, intelligible story with a sense of humor. But all those good qualities pale in the face of the fact that the game is simply not very challenging. It can be fun from an explorative perspective for a little while, but once you've beaten it, there is very little reason to come back, even for casual play. The game tries to address this issue by enticing you to collect titanium bolts that are hidden throughout the levels, in order to unlock the ultimate weapon. But given that you can beat the game with the basic gun, it's hard to see a reason why you should even bother. Overall, the game is a fairly quick, mellow, and forgettable experience. [Too gentle a verdict, if you ask me! This game should have been called Wretched and Clanked!!! Har har har! ... All right, all right, so I had some bad milk with my cereal this morning... - ed.] ...
Vaga
Summary: A simple platformer with nice graphics, good controls, cute story and flexible level structure. In the end however, it's just too unchallenging to present any real interest.
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Systems: Cell phones; tested on Motorola e815
Genre: Platformer
Setting: A digital world inside your cell phone. No, really.
Mood: Hop along with a smile.
Story: Buggy software is to blame for all the world's misery. All THIS world's misery, anyway.
Graphics: Nice, clean, roboty. Just like you'd expect from a Ratchet and Clank game, in other words.
Music/Sound: there is an OFF option.
Voice Acting: Clank makes gestures while he talks.
Script/Dialog: Lightly humorous
Similar Games: Any basic platformer, except this game is easier.
Gameplay: Hop, hop, shoot, flop.
Strengths: Clean graphics, amusing script, good controls.
Weaknesses: Way too easy.
Depth: No, no depth.
Length: A few days worth of train rides. About 5-6 hours total.
Pace: pretty quick.
Difficulty: Easy. With a real big E.
Control: Excellent, intuitive.
Learning Curve: slim to none.
Replayability: The flexible level structure is a nice touch, but there is no real reason to go back and replay anything.
Will keep you up until (a.k.a Fun
Factor): Until you feel like being challenged.
Notable Features: That little propeller thingy.
Fav. Character: Oh Gosh, however will I choose.
Instant Classic: No siree Bob.
Publisher: Sony Pictures Mobile
Developer: Handheld Games
Release Date: 2005-11-02
Players: 1
Multiplayer: No
ESRB: n/a
Target Audience: People
Recommended For: Lobotomized people.
Not Recommended for: Robots. The genocide of your brethren will leave you in pieces.