Rent X-Men Legends II: Rise of Apocalypse from GameFly!
X-Men Legends II: Rise of Apocalypse screenshots:
pretty spin thingies
run little one run
we love four on one!
the small must die
we hate the green!
king of the square
call the firemen
ancient temple
advance stain removal
fatty with hammer
release the boy
I took the blue pill
everyone STOP!
gangfight
laser surgery
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X-plosive nostalgia! If you're anything like me, your childhood was full of the stuff of quality nostalgia: epic battles with G.I. Joe figures, hours upon hours of throwing giant vegetables at little men in masks in that weird Super Mario Bros. 2 game, watching He-Man constantly foil Skeletor's plans with a big, goofy, poorly animated grin, and of course, reading issue upon issue of comics in which burly men in tights grappled with each other. What? Superheroes? Oh! Oh yes, of course I'm talking about superheroes! *Ahem!*
Anyway, superhero comics are a vital part of every healthy young man's upbringing, and for myself, Marvel was always where it was at. I grew very attached to the smart-mouthed Spider-Man, the tortured Hulk, and of course, the conflicted mutants who made up the X-Men. While as I kid I thought the stories of the X-Men were cutting-edge narratives with deep, complex characters and well written dialogue, as I got older I began to see, probably around the time the third or first alternate future timeline was created or the second time each of the characters had come back from the dead, that perhaps there was something a little absurd about it all. Though I slowly grew out of superheroes, they always held a special place in my heart. So, when X-Men Legends (an action RPG set in the world of the X-Men) first came out I was very excited. Overall, it was a solid game mixing a brawler's type of combat with Diablo-style dungeon crawls using teams of four X-Men. X-Men Legends II: Rise of Apocalypse sticks to that formula with one new gimmick; you can now also play as the X-Men's archenemies, The Brotherhood of Evil Mutants! Oooooooooooo!!!
Super-friends... and foes! The game wastes no time with setup or character introductions but instead leaps right into the thick of things. In the opening movie Brotherhood leader Magneto and his lieutenants Mystique and Sabertooth are seen breaking into some kind of military controlled facility, only to be joined by three of the X-Men in what turns out to be a rescue of X-Men founder, Professor Charles Xavier. In short order it is revealed that Apocalypse, an ancient and extraordinarily powerful mutant (and a generally bad, bad [super]human being), kidnapped X-Men member Polaris, carting off Prof. X in the process. At around that same time he and his forces staged an attack on Magneto's mutant refuge, an island called Genosha, reducing it to smoking rubble and imprisoning most of its residents. Therefore, after falling to their knees amidst the ashes and bellowing, "NOOOOOOOOOOOOOOOOOO!!!" at the sky, the former archrivals decide it is in both their best interests to join together in battle against the common foe. Your first missions involve rescuing those citizens of Genosha that can be located while tracking down clues to where Polaris is being held.
Clockwork X-Men
The game's mechanics remain pretty much unchanged from its predecessor. At most times you lead a team of four mutants which you choose from among a much larger selection of both X-Men and Brotherhood members. In actuality you really only control one character while the other three are controlled by the computer (or friends if you feel like going multiplayer), but with a simple button press you can switch which of the four you control and show that damn box of blinking lights how it's really done. With these four hapless pawns under your thumb, you amble out into various deserts, jungles, military bases, and ancient temples all viewed from a 3/4-overhead perspective. If you feel like you require a different team you can swap characters in or out of your party at your team's home base or at any Xtraction point (the games term for save points).
The characters themselves are basically a mix of three different types. First, you have your heavy hitters like Wolverine and Juggernaut who, to put it mildly, like to hurt people with their (almost) bare hands. They are capable of holding their own in close combat with large numbers of foes but don't have a whole lot of mutant energy (the game's equivalent of magic). Next you've got characters like Storm and Jean Grey who tend to get served when surrounded by brawling enemies but who can rain some real destruction on foes from afar. What can I say, there is nothing quite like big white eyes that can kill from a distance. Finally there are your middleweights like Nightcrawler and Gambit who are decent at fisticuffs but who can also serve up some ranged pain. Speaking of pain, when you encounter enemies you are capable of assailing them with a variety of simple combo moves utilizing light or heavy attacks. You can also use various special skills unique to each character which you can assign to different buttons in the menu. When two characters nail an enemy with a special skill at the same time it triggers a combo that does extra damage (it must sure feel nice to get struck by lightning just as you are trying to adjust to those ten inch adamantium claws that have been placed in your stomach!) and produces extra experience when the foe is defeated. These skills are learned by leveling up and can be upgraded similarly to the skill trees in Diablo or the Baldur's Gate games. Your characters can also learn passive abilities that give them various stat boosts or increase the strength of other abilities. All in all, combat feels fun and satisfying but does get a little repetitive from time to time.
If your characters don't seem capable of tackling the current villains, you can always take them into a few rounds of Danger Room simulated combat to get them up to snuff and possibly win some cool items. This makes for a nice occasional distraction from the main gameplay. Unfortunately, the retro-missions are gone this time around, which is a shame 'cause it was pretty fun to be able to play through some of the older X-Men stories.
Lookin' good! Graphically the game has been solidly upgraded. When the camera zooms in your characters no longer look like they were sculpted out of Play-Doh by developmentally disabled children, and the handful of short cut-scenes are positively gorgeous, or as gorgeous as scenes of meaty, hairy men yelling and wailing on each other can be. Character movements are smooth and fluid and the camera can be easily adjusted to stay with the action. There is also (finally!) a diversity of enemies to go along with the upgraded environments, improving upon the last game's handful of soldiers and faceless Brotherhood. This time around, the menu has been expanded with winged mutants, evil priests, giant bugs (try them in chocolate!), the Brood, and crazed robots. Bon appetit.
Music-wise the soundtrack is muted, subtle and largely forgettable. The sound effects, on the other hand, are crisp and really add impact to each punch, slash, and crashing body. The voice acting is professional and the cast are largely veterans of various cartoons and other games. Of course, Patrick Stewart returns as the voice of Professor X. Huzzah!
Any fun for any fan? I'll be straight with you; if you aren't a fan of comic books, or, more specifically, the minor universe surrounding Marvel's X-Men, I have a hard time picturing you getting into this game. Unlike the first X-Men Legends, in which the player was slowly introduced to all things X-Men along with X-(Wo)Man-in-training Magma, Rise of Apocalypse essentially assumes the player is intimately familiar with the vast majority of X-Men canon and drops more names than a huge poser at a Hollywood shindig. If you don't know your Sunfire from your Sauron you're going to become seriously lost amidst the sea of supporting characters, their complicated back-stories, and their network of relationships, all of which receive little or no in-game discussion. Hell, even being familiar with most of the characters, there were moments where I got lost myself. Pretty much everything that isn't dealt with at the very beginning of the game doesn't get dealt with period, including playable characters. There are three hidden characters in Rise of Apocalypse, all of which can't be recruited until the very end of the game, every other playable character is available right from the get-go. While this is handy for carefully customizing your team, it destroys the excitement of never knowing what new characters you are going to find and how they fit into the big picture. So unless you absolutely LOVE dungeon crawling, if you aren't into the X-Men, this game isn't going to change that.
Pure X-citement for comic fans! (Okay, I promise I'll stop.) Conversely, if you totally dig the X-Men, this game is going to rock your world even harder than those all-night Heroclix sessions at The Dragon's Den gaming store. The first Legends tried to keep things simple in much the same way as the recent X-Men movies, utilizing a fairly stripped-down cast of heroes and villains and weaving an intriguing narrative around them. Legends II, however, decided to throw all things even remotely X-Men into a big jug and shake firmly. Pretty much any character who worked with or battled against the X-Men at one point or another makes an appearance, including the Hellfire Club, Deadpool, Blink, and, bizarrely enough, Iron Man. And let me tell you, you Alpha Flight fans are totally going to flip out (that's right, both of you)! Sure, most of your interactions with these characters only vaguely tie in with the main story, and that in itself never seems to evolve much beyond the point of, "Rescue friends. Stop Apocalypse. Look good." but c'mon! On the other hand, it is comic books, so what do we expect? The X-Men series has always been about superhero zaniness with a healthy dollop of angsty melodrama, and that is exactly what you get here. Sure, smacking around the endless legions of Apocalypse might get repetitive from time to time, but whenever you want to spice things up you can always run around as Juggernaut and chuck dumpsters at people. Then it's all good. Plus, as an added bonus for longtime fans of the comics, you can even switch most of the character's updated costumes to their older versions. Yellow Wolverine? Oh hell yeah.
Beam me up, Cyclops! In the end, if you think comics are for dorks and that a Garokk is something you get on your wang when you don't use adequate protection, well, I suppose you can go back to playing football and making out with girls, or whatever else it is you and your kind do when not administering wedgies or swirlies to people like me. If, though, you really liked the first X-Men Legends and you've always wondered what a battle with Gambit, Sunfire, the Scarlet Witch, and Bishop versus the Living Monolith would look like, this game is everything you could ever dream of in a sequel. And, on a side note, perhaps it's time you went outside and got a little sun.
...
Mike Zeller
Summary: Large, chaotic battles against the backdrop of a convoluted, and yet ultimately painfully underdeveloped story. Perfect for fans of the comic, not as much for the rest of you.
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Systems: PS2, PSP, X-Box, PC, Gamecube
Genre: Action-RPG
Setting: The modern world but populated with superheroes and villains. You've seen the movies, haven't you? Please tell me you have seen the movies!
Mood: Intense in a somewhat cheesy kind of way.
Story: Apocalypse kidnaps some X-Men, rains destruction on the world, heroes needed to stop him, yadda, yadda, yadda. Patrick Steward plays a bold role, as usual :)
Graphics: Good, or more accurately, better than in the first iteration of the game.
Music/Sound: Shrug-worthy soundtrack, but top-notch sound effects.
Voice Acting: Exquisite. What else would you expect with Patrick Steward lending a hand. Or a voice, as the case may be.
Script/Dialog: Decent comic book stuff. Just remember that this isn't based on a Pulitzer Prize winning novel or anything.
Similar Games: X-Men Legends, Freedom Force, Diablo, Baldur's Gate: Dark Alliances.
Gameplay: Freedom Force, but with licensed heroes.