That unmistakable duck
squeal; flashes of Disney
Afternoon (tm) rip into the mind
and depart just as swiftly.
Donald! With a fierce swoop
Sora whips around, and sure
enough: 3 dark ones rising
straight out of the ground. What
are these strange creatures (and
how does the mind even manage
to form a question at a time like
this?!)? But the body already
races ahead, they are a little far,
but that's no problem: knees bend
of their own accord, the torso
twists down to the right and then
"wham!" unwinds like a huge
steel spring. It's the "Vortex": and
Sora bounces to his target like a
bolt of lightning, the great key in
his hand slicing deep across the 3
phantom bodies with a satisfying
thud. The dark line trembles, a
spark from Donald's rod sends
one creature exploding in a cloud
of bitter, purple smoke. An
overhead crush finishes another,
and with his peripheral vision Sora
registers two droopy ears in a
circle of steel; it's Goofy, slicing
away with his battle shield. For a
second all is quiet, then, from
behind, comes a sudden and
menacing "pop", and before he
can turn, Sora is hit hard in the
back, falling forward onto his
hands and knees. "Knee pads
next time you are shopping,"
registers the mind coolly, and
scrambling to his knees Sora
finally manages to face the
enemy: it's a wall, it's a ball, it's a
huge stomach! He jumps forward
and lands a powerful shot; boing!
he is thrown back as if he ran
head first into a huge drum (or did
he?!), he is down again, elbow
pads being added to his shopping
list this time. Two small angry
eyes up there spark with fire, the
fat man rears up, what is he up to,
whoa! a quick roll makes the
difference between Sora and
Sora pot roast! Another roll, and
hey, look at this! - the giant's
back is exposed, a backhanded
slice, yes! The fearsome
fire-breather tips over and falls
forward, now you are mine! Not a
second to lose: a magnificent
jump and off goes the aerial
combo, wham! Wham! WHAM! A
timely zap from the magic support
team and the mountainous bosom
explodes with a loud boom,
sending coins flying
everywhere.
Such (give or take a
superlative) is the bulk of the
experience that is Kingdom
Hearts. Would you like to hear
the tale? Please, please, come
closer!
Stop! This is no ordinary
game! It once changed the
course of a young boy's life...
His name was Sora, he was a small boy... Well, no that small. Twelve,
thirteen years old, maybe? And
already the main character of a
great video game - no small feat.
Send him to our schools to give
speeches to the kids - let them
have a role model they can relate
to.
Ahem. Pardon that little slip
up, must have been something in
the cereal this morning. Let's
concentrate.
And so, yes, the main
character of Kingdom Hearts is a
boy named Sora, a boy clearly
from the good old land of Final
Fantasy - just look at his hair, and
besides - it's not even 5 minutes
into the game and he is having
one of those trademark FF
dreams already. Sora lives on an
island with some of his similarly
well-drawn friends; they eat
tropical fruit, run around in the
sand, fight with wooden swords
over the attentions of Kairi (the
girl) and generally have a mighty
good time.
Of course, they also want to
see the world. Famous last
words. Silly children.
In their defense, I must
admit that "the world" in Kingdom
Hearts is a damn awesome place,
and is really better referred to as a
universe composed of worlds -
each one a distinct, recognizable
Disney location, teeming with your
favorite Disney characters. You
will see Agrabah, Wonderland,
and many other spots; there will
be more of them than you think,
you won't know what they are
until you get there, and I can
guarantee at least one "oh, cool!"
squeal on your behalf unless you
are 300-pound football player
dude (not that there is anything
wrong with that!) and just not
physically capable of a squeal at
all. And if there is a Disney film
that god forbid didn't make it into
a world of it's own, that's what
cameo appearances are for. Lots
of cameo appearances. It's all in
there.
Not that, you understand,
Final Fantasy got second hand
treatment. There are as many big
swords, outrageous hairdos and
fantastical costumes we all know
and love in there as you are likely
hoping; Squall, Cloud, Rikku,
Wakka, the whole boatload of
them, and one is even voiced by
David Boreanaz from WB11's
"Angel", though that's probably
more detail than you wanted to
know.
In short, my fellow
button-pushers, the world of
Kingdom Hearts is one freaking
exciting place to be in.
10-trillion-piece 3D puzzle. Get going, and good luck to you, soldier.
The story, as most of the other
game dynamics, follows the
common pattern of the Final
Fantasy franchise - it's a jigsaw
puzzle model, where you see bits
and pieces here and there, and
the pieces look gooood, and it's
all sort of making sense, but not
really, and then at the end it finally
all comes together in a grand,
self-explaining, jaw-dropping,
breathtaking spicy chicken
combo type thingy. Do you like
that kind of dish? That's for you
to answer - but the general
premise is (as usual) quite simple -
a mysterious force of creatures
called "The Heartless" is
swarming across the lands,
vanquishing entire worlds through
some dark means. Where they
come from and how did they get
here? Who is the big daddy
behind the operation? You will
find out in time, but you can be
sure that a large enough crew of
your favorite Disney villains is
financing the operation, and there
is deception, backstabbing,
double-crossing and all that other
juicy stuff - plenty.
Structurally, the story is
made of up chapters each of
which maps to an experience in a
single Disney world. So there is
an "Aladdin" chapter and a
"Hercules" chapter, yet they all
fold neatly into the confines of the
main story, and you are even
given a surprisingly high level of
control (kudos!) in terms of what
chapter happens next. This
simple method mostly works and
results in a largely believable story
flow, even though a few of the
chapters are invariably taken
straight out of the corresponding
Disney film with too little
modification and just fitted to the
plot. Still, even that does little to
take away from the experience,
because...
The fighting is just so much fun! If somehow the stunning opening
paragraph didn't get through to
you - let me put it plainly: the
fighting kicks ass. It's fast, it's
glorious, it's gratifying. Period.
The mechanics of it add up,
once again, to a modified Final
Fantasy system, tipped more
towards the action side of things.
On one side there is a magic
system and a summon system,
which are straight out of FF,
adapted (with some degree of
success) to a real-time combat
scenario. The good part of this,
of course, is that "you've got
some power in your corner now"
in the form of the all-powerful
Genie, among others (after you
complete a certain portion of the
game, of course). The not so
good part is that navigating
through menus in a highly
fast-paced battle can be tricky,
and more than once my decision
to reach into my magic bag cost
me my life - which, if you are
fighting a boss, means you are
dropping back a step and
watching that (no doubt beautiful)
cut scene all over again (and no,
you can't skip). Thankfully, your
loyal computer controlled
companions (a.k.a. Donald and
Goofy) do quite well on the magic
front, especially if you keep them
stocked with appropriate items
(they will even heal you right
when you need it most), and it's
entirely possible to leave that part
completely up to them. Which I
wholeheartedly recommend - it will
be less frustrating and more
effective for you, both in the short
and in the long run.
The second side of it, is of
course, the weapon system. Your
main weapon at most times will be
some sort of a key (which is a bit
of an odd choice, surely, but it fits
into the story), augmented with a
slew of modifier items and
enabled with various move
combos. You can pick and
choose the combos you have
enabled based on a number of
Ability Points you have available;
those, in turn, increase as you
level up and equip certain
specialized items. This system
easily adapts to your particular
style of ass-kicking and overall
left quite a pleasant taste in my
mouth and a satisfying buzz in my
hands. There are only two things
that can weigh in negatively on
the combat experience. One is
that sometimes the bosses are
just too damn hard. This is largely
the result of the fact that you are
given freedom in selecting which
world you will go to next, and
sometimes you will invariably pick
one that's a little too tough for you
at that point. However, overall I
felt it was a worthy trade off (it
really does feel good to be in
control of the story), so no more
picking on that one. The second
thing is that the camera in
Kingdom Hearts can be a very
bad girl. It doesn't always follow
you quite the way you'd like, and
most importantly, manages to
totally misrepresent distances
rather often - which costs you
dearly when it comes to
platforming elements, of which
there are plenty, both during
battles and otherwise. Still, the
good grossly outweighs the bad,
and in the end, Kingdom Hearts
delivers the most fun and
engaging combat experience in
recent memory (5-7 business days
:))
Square finally produces ugly graphics Umm, NOT! The game, of course, looks absolutely marvelous. It's all the beauty of the FF series, plugged into the amazing and imaginative art talent that is Disney. It's vibrant, it's outrageous, it's just plain gorgeous - there is little else to declare about it. The fact that each Disney world brings a very distinctive setting with it, results in locations that truly feel like a different part of the game, which continually re-enforces your sense of visual satisfaction (not that it's needed). Square alone had more people working on this game than on any individual Final Fantasy title, and it shows - this is Playstation 2's prime grade eye candy.
Play this, people. Kingdom Hearts is really a terrific game, if there ever was one. Being what is, it is obviously a bit slanted towards kids, but the gameplay is so solid and fun that anyone letting that be the excuse for leaving this awesome piece of gaming on the shelf would be doing themselves a poor favor. This is one great action-RPG, the kind that instantly sparks an excited conversation with complete strangers at your local game store and is definitely worth a week or two of your lunch money. Enjoy it thoroughly, and don't forget to sleep. Amen.
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