Archive for August, 2009

Simplest video game ever! Monday, August 31st, 2009

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An iPhone game that just may make you better at your job

Wow. TechChrunch is trying to spin the job angle (booo-ring!) but the obvious question in my mind is: did we gamers really degrade this much? I am sorry, but games really don’t get any dumber (oh, sorry, I meant “simpler”!) than this. Training manual for trained monkeys in training, that’s what this is. Truly, our addiction to instanct gratification has reached new highs. What’s next, iPhones printing dollar bills directly?

Walmart ad confirms 360 price drop Saturday, August 22nd, 2009

Walmart’s latest print ad - with sales beginning Sunday, August 30 - confirms the rumors surrounding the Xbox 360 Elite price drop that have been making their way around the interwebs for weeks now. Apparently by the end of this week, you’ll be able to pick up the 120 GB system for a mere $299. Does this mean that either the Arcade or Pro models will be discontinued?

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Odds are we’ll see a price drop on one (or maybe both?) of the others in order to make room for the newly packaged, cheaper Elites, but what that new price will be remains anyone’s guess at this point. We’ll keep you posted when we get more information.

GameLemon Review: Prototype Wednesday, August 19th, 2009

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Summary: A blood soaked adrenaline rush of a game.

Setting: Zombies and the military fight it out in New York City.

Systems: PC, Xbox 360, Playstation 3.

Genre: Third person action-adventure (zombie killer helicopter hijacker) game.

Mood: Homicidal!

Read the full review by Max.

Sony cuts Playstation 3 to $299 Tuesday, August 18th, 2009

Well, it’s finally happened. This price cut has been nothing but a rumor for so long that I’ve started to think it as likely to actually take place as universal health care reform, but here we go. Good to know SOMETHING still happens in this world. Anyway, the 80G version is now $299, effective immediately, and Sony also announced that they will be coming out with a PS3 slim at the same price point in early September.

Question is, did they wait too long - I don’t know about you, but this economic recession has sure tightened up my personal budget. I guess we’ll find out soon enough.

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More pics here.

What were you playing in 1989? Wednesday, August 12th, 2009

If you were like me and, well, I guess only several hundred other people in the U.S. at the time, you may have been hooked to your TurboGrafx 16. The console that helped make the jump to 16-bit graphics - and later had a huge influence on the way we play games today by introducing disc-based titles - has hit its 20th birthday, and in honor of that milestone of sorts, 1up.com has provided an intriguing retrospective on the system and its follow-ups.

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I still have my TG16 hooked up, and even pop in some Blazing Lazers or R-Type from time to time. Heck, I’ve even got the TurboExpress, which was - and still is, in my mind - pretty damn awesome for being the only portable device at the time that could play the same game cartridges as the home console. Never mind the fact that the sucker ate 6 AA batteries at a time like they were margaritas at happy hour on Cinco de Mayo; it was still fun to bring World Class Baseball and Bonk’s Adventure with you on long car rides.

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Anyone else out there have stories of the good ol’ TG16, TurboExpress, or TurboDuo? We’d love to hear them!

New video for Assassin’s Creed 2 Wednesday, August 12th, 2009

Gameplay footage, designer interviews. Ok, so they spent way too much time talking about “the economic system” (translation = you can now buy stuff), but the visuals are nice. Plus, they said “prostitutes”.

Final Cover Art for Borderlands Wednesday, August 12th, 2009

“It will blow your mind”

:) stare and enjoy.

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Scribblenauts Monday, August 3rd, 2009

There’s been quite a lot of buzz around this unique game, which is about to be released on September 15th for the Nintendo DS system.  For those of you who are not aware yet (that’s okay, I just found out about this last week– what kind of a gamer am I anyway?), Scribblenauts is an interactive puzzle/action side-scroller where the goal is to make the main character, Maxwell, retrieve as many “Starites” as possible.

It sounds quite simple, but there’s more to it. The Starites are hidden in such a way so that the player will first need to solve a puzzle before Maxwell can reach them.  By drawing out the name of an object, person, or event on the touchscreen, the player can attempt to solve the puzzle.  Apparently, anything goes, since there is no right or wrong way to solve a puzzle.  Zombies, time travel, salad, republicans, bulldozer, roflcopter…you name it, this game has it.  It’s like my childhood all over again.  Well, if roflcopters existed when I was a kid.