Red Steel 2 - More accurate swordplay, less suck
Remember buying Red Steel for the Wii? So many of us did. I even bought mine during the hours I was standing in line waiting for the system to be released (it was among the handful of titles released prior to November 19, which made plenty of sense…), and was quite excited to try it out.
Then came the somewhat shoddy swordplay, the repetitive “go to the bar, talk to someone, find a job, kill some people, go back to the bar” middle section of the story, and the ending. Did anyone see where the ending went? I think it fell off a cliff somewhere between the climax and the resolution. It just stopped! And there wasn’t even any Journey playing to soften the blow!
Well, now there’s word that Ubisoft is looking to make Red Steel 2 a bit more like a good game. As 1up.com reports, the sequel will utilize Nintendo’s latest and greatest weapon of minimal distraction, the Wii MotionPlus controller add-on. The development team is hoping that the 1:1 ratio of sucker gamer swinging Wiimote to on-screen sword slicing will give the mechanics a much-needed overhaul, and the rest of us are looking for more than a generic type shooter with the same three bad guys repeated through every stage of the damn game (and please, for heaven’s sake, think of a better insult than “stupid gaijin!” being yelled over and over and over ad nauseum).
No word yet on when it will be out, but the game’s basically been announced since the first one was released, and Ubisoft kinda loves delaying the shit out of their products (I’m looking at you, Sam Fisher), so who knows when we’ll see this newfangled katana-wielding action on our Wiis.



















July 29th, 2008 at 9:40 am
God, I really hope the MotionPlus controller is worth its salt. I am almost willing to endure another generic game as long as it can prove that MotionPlus is really good enough for motion-based shooters - because that will bring on pretty of higher quality follow-ups. If they pull it off, I might just start playing my Wii again….