Welcome to GameLemon, THE place for video game reviews with a sense of humor! We
are here because we believe that with our lives being serious enough, we have
got to find as many things to laugh about as possible - games included. Too many
game review sites take themselves way too seriously, spitting out dry and often
jaded game reviews that just aren't fun to read. We don't take ourselves too
seriously. We are outright silly sometimes, in fact! If you love funny games, if
you like puns, parody and sarcasm, and if you can appreciate the value of mixing
good writing with good humor we think you'll find our approach to gaming
appealing. Enjoy the site!
GameLemon Review: And Yet It Moves. We love you indie games! But it would help if you sucked less.
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GameLemon Editorial: Microsoft Natal vs. Sony Motion Controller. Let the biting begin.
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GameLemon Review: World of Goo. Goo, goo, goo. Goo.
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GameLemon Review: Persona 4. It's got "persona"-lity. God, I just kill myself.
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On everything that sucks, sucks as$ or just plain sucks b*lls in
video games.
...a column by Melinda Bailey
Issue 6: The End of the World as We Blow It!
So I was doing my monthly Google search of "signs of the apocalypse" (right after my monthly breast self-exam...it's just easier that way), because...you know...I want to be ready. When the rapture comes, I'm not just going to take God's wrath lying down. I'm going to fight that holy fire and brimstone like a mother bear protecting her cubs from a hapless hiker. I figure the best way to fight fire is with fire, so I'm going to need an assload of gasoline and a bff (big f*cking flamethrower).
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GameLemon proudly presents
A new comic strip about video gamers
And Yet It Moves
Grade: 6.0
2009-07-02
I told you not to go there!
Summary:
A 2D platformer from an independent developer that lets you flip the game world around and lets you run away from a photograph of a hamster (with horns).
Genre: Platformer.
Setting: Bizarre world made of low-budget and paper.
Systems: PC
Two Dimensional (Just Like That Kid You Know)
I'm sure that many a gaming enthusiast would remember playing Commander Keen, the original Duke Nukem games, Flashback, Blackthorne, and perhaps Abe's Odyssey.
Sadly, the PC 2D platformer genre was left in the nineties along with VCRs, terrible techno music, and bad fashion sense. Sure, it reemerged its head with 2002's Duke Nukem: Manhattan Project (a classical genre game if there ever was one) but that didn't really help to change the genre's status quo.
Random musings, sporadic ruminations and
haphazard ponderings on the subject of video gaming...
Microsoft Natal vs. the Sony Motion Controller
by Vaga
Now that E3 has come and gone, and the gaming buzz is starting to settle back down to its usual levels, it's time to grab a cup of coffee and do some even-tempered analytical thinking about the show's biggest announcements: Microsoft's Natal and Sony's Motion Controller. (Just in case you spent the beginning of June under a rock, Microsoft and Sony both announced new game control technologies based on full body video capture.) What can these technologies really do? Who will they benefit? How will they change the face of gaming? What are the two companies really after? Let's take a closer look at these seemingly simple questions and see if we can't glean some truths that lay not on top, but rather below the surface.